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Assassin's Creed Origins
Assassin's Creed: Origins Is The Kick Up The Arse The Series Has Needed For Years
Written Wednesday, June 28, 2017 By Dom Peppiatt
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Assassin’s Creed: Origins is a remarkably different game to what Syndicate was. The next proper installment in the franchise feels like a reboot, that’s how much we think it’s changed. The combat has been redesigned from scratch for the first time in the series history, a loot and gear system has been added to the game to give it some extra depth, and the overhauled quest system should mitigate all those problems we have with Ubisoft’s history of cookie cutter open worlds.

The most interesting thing we observed with the game in our hands-on is how the game immediately forces you to ditch the muscle memory that a decade’s worth of Assassin’s Creed has synced with your DNA: think of the new combat as super lite-Dark Souls. There’s a heavy and a light attack you can use with each weapon type (there are a lot) and the core of the fight is in your footwork, spacing and dodging.

Light attacks chain into combos and once you’re locked onto an enemy, you have that nice, off-center Dark Souls-style camera that allows you to figure out who you’re battling and how much of an immediate threat they are. You can parry, once you’ve got a shield equipped, and from what we could discern, each enemy weapon type has different windows and different reactions once you parry.

This all makes for a much more exciting fighting system - there’s even a part of the game not tied into the main quest at all that just puts you in a Gladiatorial style arena and makes you slaughter waves of enemies (some of which are unique to the mode). In an old Assassin’s game, that would be a right old chore, but in Origins… well, it works so well we booted it up twice. Who’da thunk it?

Mix that in with a whole new system - loot - and you’re onto a winner. Every weapon will handle differently - the weight of it, the speed of it, how it interacts with enemy weapons… to that end, you’re going to want one you like to play with, but also with good stats. The same goes for all your gear: you’re gonna want to look good (because Assassins are all stylish as hell) but not at the cost of opening up yourself to weaknesses or vulnerabilities or giving yourself a shit defense stat.

There’s a balance at play here that’s been achingly absent from other Assassin’s games, and now we’ve seen it in action in Origins, we’re amazed it hasn’t been introduced to the series before. It’s like AC has gone full action-RPG: enemies have levels, and if you and your loot aren’t up to it, you’re not going to win. It puts more of an emphasis on caution, on playing the role as a very specific kind of Assassin.

The gameplay loop (which was always quite broad in AC games) has been shortened massively: every little quest or mission might offer up a bit of better gear, feeding you the incentive that you’re leveling up a bit, you’re getting a bit better, every time you complete a task. That’s hugely important in an open world game like this.

Then there’s the world itself - a lot of previous Assassin’s games started falling into the trap of being too urban: good, you’ve got a nice city here, but so what? It’s barren. Or the quests are all the same. So what? Egypt again alters that paradigm a little, suggesting to the player that maybe there’s something cool you can do over here, or hinting that an area has more to explore with an intrusive but ultimately helpful UI.

The mini-map is gone (yay!) and has been replaced by a Skyrim-style directional compass at the top of your screen, meaning you can actually focus on where you want to go in-game, rather than following an arrow on a map and hoping for the best.

The fact that Egypt has been so nicely done works a treat, too: granted, this isn’t the prettiest game on consoles, but it is impressive enough that we took note of how the Nile runs onto the shore with little villages, how the desert blends into the outskirts of towns, how the dynamics of the map work with how you can travel.

This is the kick up the arse Assassin’s Creed needed. It looks like Ubi have ditched the parkour simulator, easy-mode combat of the past and gone for something far more challenging, something that’s going to accessible (but difficult) for casual players, but is really going to engage the core gaming audience instead. Before our hands-on with Assassin’s Creed: Origins at E3, we weren’t really all that excited about the game. ‘Here comes more of the same,’ we thought. But oh how wrong we were. And we’ve never been so happy to have our expectations exceeded.

Assassin's Creed: Origins will be heading to Xbox One and Xbox One X and PS4 and PS4 Pro on 27th October 2017.

Take a look at the new trailer below:




 
 

User Comments
 
Forum Posts: 4044
Comment #1 by MidnightDragonDX
Wednesday, June 28, 2017 @ 07:39:17 PM
(0) 
Definitely sounds fun. Can't wait!

 
Forum Posts: 323
Comment #2 by BACON75
Wednesday, June 28, 2017 @ 09:55:14 PM
(7
Why do Dom's articles frequently sound like advertisements? I have no beef praising games when it's deserved. But this sounds so difinitive, all pros no cons, I can't feel he's being remotely objective. It feels as he's trying to sell me a game. For what it's worth, I haven't played it, and after watching a few samples of gameplay, it looks promising. I do hope it will be a great game that helps revitalize the franchise. But basing such praise for a game that's months from release, and has only showcased a small portion of the final product, is a recipe for disappointment. Maybe the game will be the greatest ever made past present and future. Maybe I'm just jaded by the over-hyped titles that have been so disappointing after the first hours. But certainly, I have much more trust in an information source that can at least attempt to sound like they aren't trying to sell me something.

 
Forum Posts: 1123
Comment #3 by Jay_Cash
Wednesday, June 28, 2017 @ 10:03:49 PM
(1
I wasn't really on board but I might give it a chance if the reviews turn out really well. The less "Assassin's Creedy" it is the better. That's why I enjoyed Black Flag so much and why it remains my favorite AC game, even though in large it didn't feel like an AC game.

 
Forum Posts: 1055
Comment #4 by Wolfwood
Wednesday, June 28, 2017 @ 11:43:17 PM
(0) 
@2 Honestly Dan has become the worst on the site. not to long ago it was pretty much proven he stole his article from IGN but Weeb was VERY QUICK to threaten to ban every member that says anything about it. And now recently he sounds more and more like a salesmen and not a journalist.

 
Forum Posts: 134
Comment #5 by ajpaldino
Thursday, June 29, 2017 @ 12:24:37 AM
(2
@2, it was the same with Destiny 2. Site feels like it's lost a lot of journalistic integrity over the past few months

 
Forum Posts: 1849
Comment #6 by DarkByke
Thursday, June 29, 2017 @ 02:08:57 AM
(0) 
It'll be neat if it plays anything like Horizon Zero Dawn.

 
Forum Posts: 284
Comment #7 by Blaze72
Thursday, June 29, 2017 @ 03:13:44 AM
(0) 
It's like no one bothered to play Syndicate.

 
Forum Posts: 6
Comment #8 by Guillaume71
Thursday, June 29, 2017 @ 03:57:02 AM
(0) 
im going to be the devils advocate here, and I really honestly don't think that Dom is being anything but a positive reviewer and gamer, in that he has got his hands, or saw gameplay and he can be objective about stating how he feels about it.. It cant be a bad thing, unless everything he stated was a blatant lie like if he said " the combat is totally revamped' and then we play it and its not.. I cant fault him for trying to be positive about any game that we haven't had the chance to play. if any journalist is excited about something, and at this point the series has had over 8 or 9 installments I cant be mad at him.. I take all opinions with a grain of salt, there have been dozens of games I have loved and others have hated, does that make the world a 'bad' place to live in as a gamer? no..I honestly think that the AC series needs to stop, but that's just me...

 
Forum Posts: 278
Comment #9 by RRDude_PBB
Thursday, June 29, 2017 @ 05:05:27 AM
(1
It looks like a 3rd peson Far Cry with parkour. He even has the spotting owl. I highly doubt this game will be that much different from the other assassins. They added a new feature here and there but it sounds like same old to me.

As always: don't be a day 1 chump and wait for reviews.

PS. Dom, whatever medication you're on, it's messing with your objectivity. Every new game you write about is suddenly a masterpiece.

 
Forum Posts: 132
Comment #10 by Hankoney
Thursday, June 29, 2017 @ 05:37:57 AM
(0) 
@2 - I have been thinking the same. I truly believe that most of these "articles" are just poorly disguised promo material.

As far as this game, it would be nice if it was all that, but what I have seen feels just like same old same old with a few tweaks.
Instead of towers we now get a bird (Far Cry Primal, Watch Dogs 2 drone), there's still a crapload of icons everywhere, etc.
I just feel that the biggest change is the marketing...

Will be happy if proven wrong, but definitely a game that will be picked up only after glowing reviews and a nice discount.

 
Forum Posts: 4044
Comment #11 by MidnightDragonDX
Thursday, June 29, 2017 @ 06:02:30 AM
(0) 
@2 Maybe, but I can't help but feel hyped for this. I probably shouldn't. XD

 
Forum Posts: 265
Comment #12 by Nathan Corso
Thursday, June 29, 2017 @ 07:50:15 AM
(2
For me all the things described in the article are disappointed points and not pros: I really liked Horizon and I'm enjoying now Witcher, but from an AC game I want something different.
For me the "more of the same" formula sounds good, if (and it's a big IF) supported with a good story in the past and finally a solid and substantial (at least a third of the game) part in the present day.
A reboot to me is having back Desmond to control and to play with: no more this Animi Network crap.

 
Forum Posts: 36
Comment #13 by TheUnlockable1
Thursday, June 29, 2017 @ 12:28:39 PM
(0) 
It captures a bit of the first AC game since it does take place before the first game. I felt the more the series moved towards the 20th century in setting, the worse it was getting, except for AC4 which didn't feel like a AC game. But all the games follow the same mechanics and gameplay, the more they move into the future setting with guns and technological advances for the time period, the more it ruins the flow of gameplay they are still trying to replicate with every game. It's why I never understand why people want a futuristic AC game with laser guns and stealth countered technology. AC games work when they have a time period that helps the gameplay.

 
Forum Posts: 91
Comment #14 by Last2Night
Thursday, June 29, 2017 @ 02:28:11 PM
(-2
@2
Im surprised it took you so long to understand that all those websites including this one are being payed for games promotion. Did you think you are reading "The Washington Herald" here?
Ive stopped reading Dom's articles the moment he started spoiling the whole levels of an unreleased games, i was like "wtf is wrong with this person".

 
Forum Posts: 0
Comment #15 by TheGameSquid
Thursday, June 29, 2017 @ 03:30:44 PM
(0) 
To me this entry feels like it just continues Ubisoft's trend of homogenization among their games. Random loot drops, skill points, skill trees, etc. It all sounds just like every other game released in the past 5 years. I feel sorta tired and depressed just thinking about playing this.

We'll see when this comes out, but I don't have a lot of faith in it.

 
Forum Posts: 874
Comment #16 by Fragpuss
Friday, June 30, 2017 @ 02:06:24 AM
(0) 
@13 i agree with you, the history aspect is one of the things i enjoy most about the Assassin's Creed franchise. All those people that want a futuristic AC game are just daft, i mean a good example is call of duty, they went away from history/contempory settings and made a future game (infinite warfare) and people hated it. Why would AC be any different when it's a franchise that is made especially for historical settings

 
Forum Posts: 0
Comment #17 by sylent07
Thursday, July 20, 2017 @ 07:28:35 PM
(0) 
This is a time in history that a lot of people are very excited about. They did a lot of things right for Black Flag to be one of the most successful, not just historical setting but I feel like having a time in history like Ancient Egypt to create a game for must give them an edge to turn things around. We'll see...

 
Forum Posts: 0
Comment #18 by xGamer1980ManX
Thursday, January 25, 2018 @ 03:12:32 PM
(0) 
Just got the DLC downloaded last night going play it today after work and I beleave the did realy great job on this game.


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Game Info
Developer:
Ubisoft Montreal
Publisher:
Ubisoft
Genre:

Release:

US October 27, 2017
Europe October 27, 2017
Japan October 27, 2017

Players: 1
Online Players : 0
ESRB: Mature
Collection:1176
Wishlist:89
 
 
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