LawBreakers Works On Pad & Console Far Better Than You'd Have Thought
Written Tuesday, June 27, 2017 By Dom Peppiatt
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Various LawBreakers builds have been knocking around on PC for a little while now, but we recently got confirmation the game would be coming to PS4, too. The game looked like it always been designed specifically for the PC gaming setup (mouse, keyboard et al) but after some hands-on time with the title at E3 recently, we think it might actually work quite well on console, too.

The mode we got to enjoy was Blitzball (a Final Fantasy-inspired version of Capture the Flag, for the most part). There was one ball, and we had to aggressively take that flag and escort it to the enemy spawn point in order to achieve a point. As you can imagine, this makes things very difficult - resistance to your scoring ramps up inexorably the closer you get, and that ain’t nice. It reminded us a bit of Halo’s Oddball in some ways, but then thanks to the class system in the game, it was a damn sight more chaotic.

There are inevitably going to be comparisons between this game and Overwatch - it’s unavoidable. Both class themselves as ‘hero shooters’, but Bleszinski’s newest game seems to want to draw in the more serious FPS crowd than Blizzard, who was happy to poach casual players and attract them to its core. There are elements of Quake in LawBreakers, we thought - just in terms of how everything has to be ‘look to kill’ - characters in this game have abilities, but they seem to be peripheral to the actual shooting. In Overwatch, you could argue it’s the other way around, and that’s why LawBreakers feels more like a traditional FPS experience, with Overwatch-style objectives.

There’s also a Tribes element to the game, too - the whole point of LawBreakers is the anti-gravity shtick it plays on. The map we played Blitzball on had the gravity wear away as you approached the centre, meaning when a team was escorting a ball with full momentum, they’d just fly right by the opposition who’d have to scramble to reverse and desperately chase the ball-carriers to the goal and engage in a vicious battle royale there.

We were impressed by how well the game handled on pad, too - there are a lot of character types and classes you’re going to have to learn if you want to get good at this game, and on PC we found that intimidating because everything is so fast-paced and crazy (and we’re not really adept with PC controls). On pad, some of the complexity is stripped back, granted, and you’re probably not as likely to see some of the crazy skill plays that you’d see in action on PC come to life here, but it does work really well, and it’ll fit in comfortably in the muscle memory of a gamer that plays CoD, Destiny, DOOM and other similar shooters.

We had a very limited time with LawBreakers, and it really didn’t allow us to see the depth and breadth of the gravity system and how the classes work against each other in a multiplayer situation. But what we did glean from our experience was a game that has transitioned really nicely from PC to PS4 and is likely to find a nice strong, core group of players on the platform when it launches on August 8th.



User Comments
Forum Posts: 82
Comment #1 by Frankie Godskin
Tuesday, June 27, 2017 @ 04:02:14 PM
So long as it doesn't have any ridiculous "kill 10,000 players" trophies, I'm in. Hoping to test drive the beta ahead of time.

Forum Posts: 24
Comment #2 by QDawg187
Tuesday, June 27, 2017 @ 07:04:31 PM
"CoD, Destiny, Doom"

Play Doom on PC and it's an entirely different beast to the console ports.

Forum Posts: 68577
Comment #3 by Terminator
Sunday, May 20, 2018 @ 05:10:13 PM
LawBreakers is vastly inferior to all of the games mentioned in the article, plus it plays nothing like any of them.

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Game Info


US August 08, 2017
Europe August 08, 2017
Japan August 08, 2017

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