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Disney Infinity
Disney Interactive Lays Off Over a Quarter of its Workforce
Written Thursday, March 06, 2014 By Richard Walker
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Disney Interactive has laid off around 700 employees, cutting its global workforce by 26%, the New York Times reports.

The decision is down to the company's merging of mobile and social businesses, as well as a "dramatic" reduction in developing properties in-house, favouring third-party development and licensing. Disney is also planning to half the number of games it develops each year.

"These are large-scale changes as we focus not just on getting to profitability but sustained profitability and scalability," Disney Interactive President James A. Pitaro explained.

The significant staff cuts come despite a recent return to profitability for Disney Interactive, thanks in no small part to the release of Disney Infinity which has sold in the region of 3 million copies to date.

[Via GI.biz]




 
 

User Comments
 
Forum Posts: 4
Comment #1 by Steviebhoy 77
Thursday, March 06, 2014 @ 07:47:46 PM
(1
Disney sucks balls

 
Forum Posts: 2445
Comment #2 by c1ned1ne
Thursday, March 06, 2014 @ 07:55:57 PM
(0) 
"These are large-scale changes as we focus not just on getting to profitability but sustained profitability and scalability [...]"

So ... a small core team and depending on projects timed contracts? Must be a blast working at a game knowing you'll be unemployed right before release. Guess it ensures quality work. [/sarcasm]

 
Forum Posts: 1055
Comment #3 by Wolfwood
Thursday, March 06, 2014 @ 11:03:00 PM
(1
disney is retarded stopping all production and "outsourcing" will not lead to profits as it would be cheaper to work in house also disney infinity is a cash leech that's why it sells so much it's because they jumped onto the skylander band wagon to make "a game" and sell all the characters at 15$ a pop has anyone walked into walmart and looked at the infinity stuff? it's like 80$ for the game the pad and 1 character and 15$ for any new ones it's disgusting it's turning DLC into a physical form and grossly over pricing it the only reason why it's smart is because the american parents buy anything to shut their kids up

 
Forum Posts: 145
Comment #4 by falconkeeper99
Thursday, March 06, 2014 @ 11:53:03 PM
(0) 
@3 While I can see your point, I disagree. The characters are well designed and stand as decent collector items on their own (no need for the game to go with them). While you may view it as DLC in a physical form, I see them as collectible items. Besides, I have gotten way more entertainment out of these characters in Disney Infinity than I have paying the same $15 for some DLC that provided 4 more hours of gameplay or a couple more MP maps to play on. To each their own, but don't assume the only reason Disney Infinity has been successful is because of American parents trying to shut their kids up... Besides, I found the game rather enjoyable for a fun and relaxed change of pace (kind of like playing the Lego games).

To the main article, that stinks for the people who lost their jobs and I hope a company picks them up if they had talent (which would be good for gamers in this generation that's turning into re-releases and annual sequels) :P

 
Forum Posts: 961
Comment #5 by JimmyHACK
Friday, March 07, 2014 @ 01:18:35 PM
(0) 
Guys, Disney Infinity wasn't affected by this if you read the full information. After a billion in losses over the years, Infinity is the reason Disney Interactive turned an actual profit this last year. The cuts are in mobile/web games divisions.


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Game Info
Genre:

Release:

US August 18, 2013
Europe August 23, 2013

Resolution: 480p, 720p
Sound: Dolby Digital
Players: 1-2
Online Players : 2-4
ESRB: Everyone 10+
Collection:162
Wishlist:23
 
 
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