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Minecraft: Story Mode (PS3)

Minecraft: Story Mode (PS3) Trophy Guide
Guide By: Eightc, Atarster, andrearnettbraun, DaEastside
There are 51 Trophies that can be earned in this title.


Show / Hide Guide Road Map  

Episode 1:

Overview:

  • Estimated trophy difficulty: 1/10
  • Offline trophies: 7 (3, 3, 1)
  • Online trophies: 0
  • Approximate amount of time to Platinum: 2-4 hours
  • Minimum number of playthroughs: 1 (chapter select available)
  • Number of missable trophies: 1 (Leveraging Resources) (Chapter select available)
  • Glitched trophies: 0
  • Does difficulty affect trophies?: No
  • Do trophies stack?: Yes
  • Do cheat codes disable trophies?: No cheats available.


Introduction:

Minecraft: Story Mode is Tell Tales Games take on the world of Minecraft. After an evil Wither is unleashed upon the world, it's up to you and your friends to assemble a group of unlikely heroes to put a stop to the evil Wither that is slowly destroying the world.

Walkthrough:


Step 1: Complete the game

This episode is very simple and requires nothing more than an entire playthrough to complete the chapter trophies 100%, there is one trophy which requires an additional step but it's very easy.

**Please note that this game is episodic and you will not be able to achieve the Platinum until all the Episodes are released**

Completing this step will give you the following trophies:

New Kid on the Block
Leveraging Resources
Some Assembly Required
To Catch a Thief
Out of the Frying Pan..
Safety First
The Calm Before the Storm

[PST Would Like To Thank Eightc for this Roadmap]

 

Episode 2:

Overview:

  • Estimated trophy difficulty: 1/10
  • Offline trophies: 6 (3, 2, 1)
  • Online trophies: 0
  • Approximate amount of time to 100%: 2-4hrs
  • Minimum number of playthroughs: 1 because Chapter Select is available.
  • Number of missable trophies: 2, Griefer Madness & Occam's Razor.
  • Glitched trophies: 0
  • Does difficulty affect trophies?: No
  • Do trophies stack?: Yes, the PS3 and PS4 versions have separate lists.
  • Do cheat codes disable trophies?: No cheats available.



Introduction:

Welcome to the second episode of Minecraft: Story Mode. All of the trophies are very easy to get but there are 2 missable trophies i.e Griefer Madness & Occam's Razor, because you'll get one of them when you chose one of the choice on the end of Episode 1 - Chapter 6 so it is impossible to get both in a single playthrough so good luck!

Step 1: Complete the game

Like Episode 1, Episode 2 is very easy to accomplish so you don't need to do anything require more than a single playthrough to get all of the chapter trophies but there are two missable trophies so if you chose the Green ending in Episode 1 - Chapter 6 then you'll get Griefer Madness or if you chose the Red ending then you'll get Occam's Razor during your playthrough. These trophies are very easy to get so good luck on Episode 2!

Completing this step will give you the following trophies:

Nether Say Die
Griefer Madness (Missable!)
Occam's Razor (Missable!)
No Time to Lose
In the Shadow of Giants
Left Behind

Step 2: Use Rewind to get the other missable trophy!:

If you have completed the game, you will use the rewind option to replay Episode 1 - Chapter 6 to get the other ending for the other trophy. After that, simply playthrough Episode 2 again but you don't have to beat it because you just have to progress Chapter 1 far enough to get the respective trophy to pop.

[PST Would Like To Thank Atarster for this Roadmap]

 

Episode 3:

Overview:

  • Estimated trophy difficulty: 1/10 (Personal opinion)
  • Offline trophies: 7 (3, 3, 1)
  • Online trophies: 0
  • Approximate amount of time to 100%: 2-4hrs (Personal opinion)
  • Minimum number of playthroughs: 1, Chapter Select is available.
  • Number of missable trophies: 0
  • Glitched trophies: 0
  • Does difficulty affect trophies?: No
  • Do trophies stack?: Yes, the PS3 and 4 versions have separate lists.
  • Do cheat codes disable trophies?: No cheats available.



Introduction:

Welcome to the third episode of Minecraft: Story Mode. All of the trophies are very easy to get and none are missable because you can use Chapter Select to get any you miss the first time around. Enjoy this episode!

WARNING:

There is currently a serious issue with Episode 3 whereby it will either not download at all or will download but not recognise that it's installed, there is currently no guaranteed fix for this issue so all you can do is try playing with only Episodes 1+3 installed or wait for an official fix that may not come. See here: LINK and here: LINK for more info.


Walkthrough:

Step 1: Complete the game

This step is very simple so you don't need anything require more than an entire playthrough to complete the chapter trophies 100%. The only missable trophy is at the end of Chapter 3 so if you didn't get it during your playthrough, then use rewind (i.e Chapter Select) to go back for it later.

Completing this step will give you the following trophies:

Back to the Grind
A World of Pure Imagination
Pretender Man
When a Plan Comes Together
Blockbuster
Out With A Bang
That's Some Pig - If you miss then then you use the Rewind feature to get it later.


Step 2: Cleanup:

If you have completed the game and didn't get That's Some Pig , then use the Rewind feature to go back and get it.

[PST Would Like To Thank Atarster for this Roadmap]

 

Episode 4:

Overview:

  • Estimated trophy difficulty: 1/10 (Personal opinion)
  • Offline trophies: 6 (2, 3, 1)
  • Online trophies: 0
  • Approximate amount of time to 100%: 2-4hrs (Personal opinion)
  • Minimum number of playthroughs: 1, Chapter Select is available.
  • Number of missable trophies: 0
  • Glitched trophies: 0
  • Does difficulty affect trophies?: No
  • Do trophies stack?: Yes, the PS3 and 4 versions have separate lists.
  • Do cheat codes disable trophies?: No cheats available.


Introduction:

Welcome to the fourth episode of Minecraft: Story Mode and unlike the previous episodes, all of the trophies are story related so are unmissable. If you completed this episode, you'll get all of the trophies for this episode.

WARNING:

There is currently a serious issue with Episode 4 whereby it will either not download at all or will download but not recognise that it's installed, there is currently no guaranteed fix for this issue so all you can do is try playing with only Episodes 1+4 installed or wait for an official fix that may not come. See here: LINK for more info.


Walkthrough:

Step 1: Complete the game

This is a very easy step because all of the trophies are story related and impossible to miss:

Dramatic Thing
In a Land Far Away
It Came From Outer Space
The End of the Line
From the Jaws of Defeat
A New World Order

[PST Would Like To Thank Atarster for this Roadmap]

 

Episode 5:


Estimated trophy difficulty: 1/10 (Personal Opinion) Platinum Difficulty Rating
Offline trophies: 7 [1 | 1 | 2 | 3 ]
Online trophies: 0
Approximate amount of time to completion: 6-10hrs for the and 1-2 hours for this particular Episode (Personal Opinion) Estimated Time to Platinum
Minimum number of playthroughs: 1
Number of missable trophies: 0
Glitched trophies: None but while there are yet no reported incidents, it still may eventually change.
Does difficulty affect trophies?: No since there aren't any difficulty options.
Do trophies stack?: Yes, the PS3+4 versions have separate lists.
Do cheat codes disable trophies?: No cheats available.
 

Minecraft: Story Mode - Episode 5: Order Up! - Episode 5 of an 8-part episodic game series set in the world of Minecraft. The adventures of the new Order Of The Stone begins! Going off a useful tip from Ivor, Jesse, Axel, Olivia and Petra travel to an abandoned temple which holds mysterious treasures. Later ambushed by former Ocelots Aiden, Gill, and Maya, our heroes (Jesse, Petra, Lukas and Ivor) find themselves in an entirely new world: Sky City! As their exploration continues, the new Order Of The Stone find out that resources are rarely used unless authorized, and nothing but "The Void” supposedly exists below the verifiably known world. When Aiden convinces Sky City's ruler that the new Order Of The Stone come with heinous intentions, you will need to make some tough choices to clear your name from the chopping block, and keep Aiden from destroying what otherwise is a relatively innocent world. This game series adapts to the choices you make and the story is tailored by how you play. You will decide how the tale is told.

 

All of the trophies are story-related and cannot be missed. Through natural story progression, you will earn 6 and potentially 7 trophies (the seventh being the Platinum) but only if all other trophies were previously earned. The fifth episode, like the first, second, third and fourth, is comprised of 6 chapters and completing each one will earn you a trophy.

Completing the episode will earn you the following trophies:

Finders Keepers
Losers Weepers
Friends in High Places
Castles in the Sky
Out of the Blue
To Boldly Go...
Chip Off the Old Block - You will get this, providing you have finished Episodes 1-4 beforehand.

[PST Would Like To Thank andrearnettbraun for this Roadmap]

 

Episodes 6-8

  • Estimated trophy difficulty: 1/10 (Platinum Difficulty Rating)
  • Offline trophies: 18 (6 for each episode) (9, 6, 3) (3, 2, 1 for each episode)
  • Online trophies: 0
  • Approximate amount of time to 100%: 3-6 hours (1-2 hours for each episode)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 0
  • Glitched trophies: 0
  • Does difficulty affect trophies?: N/A
  • Do trophies stack?: Yes, PS3 has a different list
  • Do cheat codes disable trophies?: N/A

 



 
Minecraft: Story Mode - The Adventure Pass gives you access to the last 3 episodes of an 8-part episodic game series set in the world of Minecraft.

The new Order of the Stone is back for more adventures and the journey will continue through three new worlds with new friends, new dangers and new problems to solve. None of the trophies in these episodes are required for the platinum, and none of them are missable. Your choices won't significantly change the storyline and you will simply have to complete the game to earn all the trophies. Note that you can also buy each episode separately.




Step 1: Complete each episode

You only have to complete the episodes to earn all the trophies. Unlike in the main game, there are no missable trophies, and none of them require you to do something else than complete all the chapters of the game.

Finishing Episode 6 will earn you:

  • Invitation to Die For
  • Mr. Sandman
  • Killer Instincts
  • The Science of Deduction
  • From the Ashes
  • Elementary, My Dear Jesse.

Finishing Episode 7 will earn you:

  • Fighting Words
  • Mining for Trouble
  • Trust Falling
  • Ghost in the Machine
  • Breaking and Entering
  • Offline Mode

Finishing Episode 8 will earn you:

  • Let the Games Begin
  • Playing for Keeps
  • Challenge: Accepted
  • The Most Dangerous Game
  • Gaming the System
  • To the Victor Go the Spoils

[PST would like to thank DaEastside for this Roadmap]

 



Chip Off the Old Block
Earned all Trophies (5) 

This trophy is earned by getting all the other trophies.

New Kid on the Block
Completed Chapter 1 of Episode 1  

This trophy is story related and cannot be missed, it will unlock upon completing the first chapter of Episode 1.

Leveraging Resources
Attempt to craft a lever at the crafting table  

This trophy requires you to create a lever on the crafting table during chapter 2 of episode 1. When Petra asks you to craft your own sword you need to use the materials to make a lever instead of the sword. To create a lever, you need to place a stone block in the bottom center and a wooden stick in the center shown in the picture below.


 

Some Assembly Required
Completed Chapter 2 of Episode 1  

This trophy is story related and cannot be missed, it will unlock upon completing the second chapter of Episode 1.

To Catch a Thief
Completed Chapter 3 of Episode 1  

This trophy is story related and cannot be missed, it will unlock upon completing the third chapter of Episode 1.

Out of the Frying Pan…
Completed Chapter 4 of Episode 1  

This trophy is story related and cannot be missed, it will unlock upon completing the fourth chapter of Episode 1.

Safety First
Completed Chapter 5 of Episode 1  

This trophy is story related and cannot be missed, it will unlock upon completing the fifth chapter of Episode 1.

The Calm Before the Storm
Completed Chapter 6 of Episode 1  

This trophy is story related and cannot be missed, it will unlock upon completing the sixth chapter of Episode 1.

Nether Say Die
Completed Chapter 1 of Episode 2  

Story Related, can't be missed

This will unlock when you complete Episode 2 - Chapter 1.

Griefer Madness
Acquired the Griefer   

This trophy is story related but if you chose the Red ending at the end of Episode 1 - Chapter 6, then you will not get this trophy during your playthrough so make sure you pick the green ending to get this trophy!

Occam's Razor
Acquired the Engineer   

This trophy is story related but if you chose the Green ending on the end of Episode 1 - Chapter 6, then you will not get this trophy during your playthrough so make sure you pick the red ending to get this trophy!

No Time to Lose
Completed Chapter 4 of Episode 2  

Story Related, can't be missed

This it will unlock when you complete Episode 2 - Chapter 4.

In the Shadow of Giants
Completed Chapter 5 of Episode 2  

Story Related, can't be missed

This it will unlock when you complete Episode 2 - Chapter 5.

Left Behind
Completed Chapter 6 of Episode 2  

Story Related, can't be missed

This it will unlock when you complete Episode 2 - Chapter 6.

Back to the Grind
Completed Chapter 1 of Episode 3  

Story related, can't be missed.

This trophy will unlock once you complete Episode 3 - Chapter 1.

A World of Pure Imagination
Completed Chapter 2 of Episode 3  

Story related, can't be missed.

This trophy will unlock once you complete Episode 3 - Chapter 2.

Pretender Man
Completed Chapter 3 of Episode 3  

Story related, can't be missed.

This trophy will unlock once you complete Episode 3 - Chapter 2.

When a Plan Comes Together
Completed Chapter 4 of Episode 3  

Story related, can't be missed.

This trophy will unlock once you complete Episode 3 - Chapter 4.

Blockbuster
Completed Chapter 5 of Episode 3  

Story related, can't be missed.

This trophy will unlock once you complete Episode 3 - Chapter 5.

Out With A Bang
Completed Chapter 6 of Episode 3  

Story related, can't be missed.

This trophy will unlock once you complete Episode 3 - Chapter 6.

That's Some Pig
Exhaust your conversation with Reuben (4) 

This trophy is obtained right near the end of Chapter 3 and to get it, you have to put on the Enderman suit then open the chest which has instructions on it. You have to pick up all of the clay (though one of them is outside) but before you go outside, go to Reuben next to the door and repeatedly talk to him about everything. Keep talking to him until Jesse says "I'd love to hear a joke." After the conversation ends, the trophy will be yours! If you miss this, then use the Rewind feature to replay Chapter 4 as it starts right next to the room Reuben is in.

See here for a video Guide, courtesy of rus199410:

Dramatic Timing
Completed Chapter 1 of Episode 4  

Story related, can't be missed.

This trophy will unlock once you complete Episode 4 - Chapter 1.

In a Land Far Away
Completed Chapter 2 of Episode 4  

Story related, can't be missed.

This trophy will unlock once you complete Episode 4 - Chapter 2.

It Came From Outer Space
Completed Chapter 3 of Episode 4  

Story related, can't be missed.

This trophy will unlock once you complete Episode 4 - Chapter 3.

The End of the Line
Completed Chapter 4 of Episode 4  

Story related, can't be missed.

During Chapter 4, there is the puzzle so here is the solution:

Ghast Tears, Prismarine, Seas Lantern, Packed Ice and an Ender Dragon egg. Once you get them correct, the doors will open and you'll see the lights that have banners on them.

After Soren tells the story about the Enderdragon fight, you will have to switch off the lights and the solution is:

Bow & Arrow, TNT Block, Redstones and Sword.

Once you get them correctly, the door will be opened but there is a second door to open. You have to talk to Soren and then when he's done talking, you have to go to the blue block that is on the wall. Let Reuben give you a boost to the top, now walk to the switch and use it then the other door will open. You can now advance to the next room with Ender Crystals.

From the Jaws of Defeat
Completed Chapter 5 of Episode 4  

Story related, can't be missed.

This trophy will unlock once you complete Episode 4 - Chapter 5.

A New World Order
Completed Chapter 6 of Episode 4  

Story related, can't be missed.

This trophy will unlock once you complete Episode 4 - Chapter 6.

Finders Keepers
Completed Chapter 1 of Episode 5  

Story related, can't be missed.

See below for the walkthrough:

Chapter 1:

• The opening credits roll as quick time events begin.
• Slice and dice your way through four small hordes of zombies.
• Quick time events continue.
• Uninitiated dialogue requiring player choice begins with the gang (consisting of Olivia, Axel and Petra).
Puzzle: Interact with the lever on the right, in the middle, on the right again and on the left.
• The floor opens up into a dark, creepy passageway when another uninitiated dialogue begins.
• Interact with any chest to find some useful items when yet another uninitiated dialogue begins.
• Interact with the enchanted flint and steel when another uninitiated dialogue begins.
• As a horde of zombies [and other monsters] swarm your location, quick time events are sure to persist. Successfully press the correct buttons as prompted to in a timely manner. Failing to do so will result in your untimely death.
• Climb up the vines for a way of escape then quickly slash the three cave spiders.
• Toss your sword at the closing tunnel, which then gives enough time for our heroes to escape safe and sound.
• Rapidly tap the button prompt to release your sword from the jammed tunnel.
• Uninitiated dialogue begins as either Jesse or Axel (determinant) will soon after interact with the enchanted flint and steel and light a nearby tree stump.
• Much to the heroes surprise, they are greeted by members (Aiden, Gill and Maya) of the "Blaze Rods" (formerly known as the "Ocelots") and from there an uninitiated dialogue continues.
• The gang eventually makes their way back to the town.
• The chapter ends here.

You should earn this trophy after meeting the above requirements!

Losers Weepers
Completed Chapter 2 of Episode 5  

Story related, can't be missed.

See below for the walkthrough:

Chapter 2:

• Uninitiated dialogue begins.
• The heroes return to the town, where Jesse is prompted to interact with a fan.
• Uninitiated dialogue begins and continues as a potential hazard is spotted in the nearby distance, where our heroes learn that none other than Ivor the source of the problem.

Major Choice:

Let Ivor's house stand or demolish his house.

• Uninitiated dialogue continues from there, as Ivor carefully instructs Jesse to meet him in the treasure room (10 minutes [in-game] time) with the enchanted flint and steel found at the abandoned temple in the previous chapter.
• Olivia suggests to either encase the lava spewing out of Ivor's house with glass or scrounge up the lava which will most likely pour out from his house. This is all determinant on player choice. Uninitiated dialogue continues on still, while Jesse and Petra gather together and head towards the treasure room to follow up with Ivor on the enchanted flint and steel.
• Upon arrival, Lukas is found gazing at the treasures when uninitiated dialogue begins. Ivor springs forth out of nowhere and with seemingly an inordinate excitement makes comments on our heroes' latest find. His eventual suggestions leads up back to square one: the abandoned temple, where an object of incredible power called, "The Eversource", is supposedly located with the endless supply to materials.
• Jesse, Petra, Ivor and Lukas get moving towards the abandoned temple as the screen fades to black.
• As Jesse and Petra backtrack to where they once came from (the abandoned temple) with Ivor and Lukas by their side, an uninitiated dialogue begins.
• When rediscovering the abandoned temple, interact with the ceiling hole directly to the right and upwards of where Ivor is standing. Follow that by interacting with the vines located below the ceiling hole to progress the story.
• Interact with what you will after climbing up like in other scenarios but only one thing is absolutely necessary to proceed, that is the pressure plate.
• Uninitiated dialogue begins as Petra, Ivor and Lukas rejoin you.
• Interact with the portal frame to ignite it, which causes Jesse and friends to fall back and down. The enchanted flint and steel is dropped and rolls over to a nonchalant crew of Blaze Rods (consisting of Aiden, Gill and Maya). An uninitiated dialogue continues to transpire from there moving forward.
• After some quick time events, you are urged to step through the now open portal but this preceded by an uninitiated dialogue with Ivor.
• The chapter ends here.

You should earn this trophy after meeting the above requirements!

Friends in High Places
Completed Chapter 3 of Episode 5  

Story related, can't be missed.

See below for the walkthrough:

Chapter 3:

• Once entering the portal, players must rapidly tap the button indicated to save Ivor from falling off the edge. Uninitiated dialogue begins after that.
• Sky City is spotted far off in the distance where Jesse and friends must find a way to cross over. Uninitiated dialogue continues as our heroes brainstorm together.
• Rapidly press the correct button to gather dirt and then build a bridge across to Sky City. An uninitiated dialogue begins when a confrontation between our heroes and a paranoid bystander discloses how building is unauthorized and that the Blaze Rods went to an inn in the city.
• If you're having any trouble, initiate dialogue with either the Townsperson standing in line to use the crafting table, the Guard protecting an encaged furnace building, Reggie who is overseeing another Townsperson building something with oak blocks under the consent of Sky City's ruler, the very Townsperson being overseen by Reggie himself or Townspeople on the farthest right side of where you came in from, to learn more about the inn’s location.
• Located directly behind and to the right of Lukas is the innkeeper, Milo. Initiate a dialogue between you and him and your story will progress naturally.
• As a by-product to your initiated dialogue with Milo, uninitiated dialogue will sprout from that, when Sky City's ruler is revealed and seen with Aiden.

Major Choice:

Tried to help Ivor or ran from the guards.

Choice 1: Tried to help Ivor

• Uninitiated dialogue continues where it left off as players are escorted into the Founder’s throne room.
• The chapter ends here.

Choice 2: Ran from the guards

• Quick time events re-emerge as players are chased by incoming guards from all corners.
• The chapter ends here.

You should earn this trophy after meeting the above requirements!

Castles in the Sky
Completed Chapter 4 of Episode 5  

Story related, can't be missed.

See below for the walkthrough:

Chapter 4:

Choice 1: Tried to help Ivor

• Uninitiated dialogue begins.
• The Founder pulls you aside and questions you personally to find out your true intentions, where even more uninitiated dialogue continues. Your answer to her questions, however, will not sway her opinion. She will have you sentenced to her chambers until further notice.
• Now locked away with no hope in sight, players find themselves trapped in a cellar with Ivor and Lukas and Reggie from earlier (determinant) is witnessed searching through our private belongings. An uninitiated dialogue will begin after so long and continue all throughout your incarceration.
• The chapter ends here.

Choice 2: Ran from the guards

• Jesse and Petra follow Milo into the inn, where an uninitiated dialogue begins.
• Phillipe, the bartender, unveils a secret entrance to what Milo calls "Build Club". A club in which townsfolk have full liberty to build as they want, whenever they want. Uninitiated dialogue continues as players get acquainted with the members of Build Club.
• The player is then instructed to build something with what limited supplies are available that will impress the members of Build Club. Interact with the iron blocks on both sides and the pumpkin on the very top. Accomplishing this elementary feat will bring to life an iron golem and subsequently impress the onlookers who seemingly doubt Jesse's abilities. Uninitiated dialogue begins where frightened spectators look for reassurance of our daunting, animated build marches slightly towards them.
• A calculated scheme is devised [with the help of Milo's informants] for breaking in and entering through the window of the Founder's palace and acquiring the Eversource. The player is tasked with building a ladder. To do so, place three sticks in the slots of the first column (top left, middle left and bottom left), one stick in the middle slot of the second column (middle middle) and three sticks in the slots of the third column (top right, middle right and bottom right). Press or if you encounter any difficulties, then you may be able to see the recipes. The simplicity and ease of building a ladder wins the crowd over as your screen fades to black.
• The chapter ends here.

You should earn this trophy after meeting the above requirements!

Out of the Blue
Completed Chapter 5 of Episode 5  

Story related, can't be missed.

See below for the walkthrough:

Chapter 5:

Choice 1: Tried to help Ivor

• As players navigate towards the throne room, an unexpected encounter is had when Milo comes out of nowhere and bashes Lukas over the head. An uninitiated dialogue is procured from that, when a quick time event pops up to strike back. The anything but nice welcome is broken up when our friend, Petra, calms Milo down from what could have been disastrous otherwise.

Choice 2: Ran from the guards

• Jesse, Petra and Milo are shown shimmying from a ledge to be centered below the window. Uninitiated dialogue beings until coming to a sudden end, when the player must rapidly press a button to apply ladders to the wall.
• After climbing up and over the window, Jesse and company will sneakily walk forward, only for guards to heard and "seen" coming in through the door. This preconceived notion is put to rest as the voices of Ivor and Lukas are heard and then they are physically seen moments later.

Your story bridges together at this point.

• Uninitiated dialogue begins and is determinant on your chosen path from chapter three.
• Interact with blocked doorway to learn about a secret passageway that requires a lever to activate the redstone circuits to open it.
• Interact with the cobblestone generator twice and with the dead bush twice. You will acquire one cobblestone and one stick. From there, interact with the crafting table to craft a lever for the secret passageway. Place the cobblestone at the bottom of the middle column (middle bottom) and the stick in the middle of the middle column (middle middle). Press or if you encounter any difficulties, that you may be able to see the recipes.
• Interact with the lever slot, located on the ground behind the blocked doorway.
• Interact with the chest and find a spawn egg.
• As suggested by Petra, throw the egg and give it a shot [to see if it actually spawns what it says (sheep)]. Uninitiated dialogue will proceed afterwards.
• Walk directly forward until you find the Eversource. Uninitiated dialogue continues after that. The Founder and Blaze Rods will make a grand entrance not too long after with continued dialogue options.

Major Choice:

Tried to rescue Isa or Tried to help Lukas.

Choice 1: Tried to rescue Isa

• Rapidly press the button that is shown on-screen to save Isa from falling.
• Lukas stumbles by you towards the cliff and subsequently falls off to his probable death in the eyes of Jesse and the Founder. Aiden sweeps in and pushes off Jesse and the Founder to meet what looks like the same fate as Lukas.
• The chapter ends here.

Choice 2: Tried to help Lukas

• Move your cursor over Aiden in attempts to strike him. However, your plans are foiled as he dodges to the right of you and runs off in a hurry. Due to not saving the Founder by trying to rescue her, she falls off after dangling for an extended period of time. Jesse scurries over in awe of what just happened, only to get pushed off the edge as Aiden pounces on the opportunity. While in slow motion, Jesse and Lukas are seen in disbelief by the events which transpired moments ago as Jesse falls to what many suspect as an inevitable death.
• The chapter ends here.

You should earn this trophy after meeting the above requirements!

To Boldly Go…
Completed Chapter 6 of Episode 5  

Story related, can't be missed.

See below for the walkthrough:

Chapter 6:

Choice 1: Tried to rescue Isa

• Uninitiated dialogue begins.
• While falling to the ground, the player notices land below when a new dynamic is featured and you will need to guide Jesse in the direction of water to survive. Once you resurface from the water, after previously being submerged thereby, Lukas will be found already safe and sound and string of uninitiated dialogue shall commence from there.
• A short while later, raining monsters will be seen coming down from above. From there, a quick time event will eventually appear and prompts you to act quickly.
• Rapid Button pressing is needed as you will gather dirt after the dialogue options. Simply press the correct button as instructed and so fulfill the obligations. This will only begin more uninitiated dialogue.
• Rapidly push the button shown and make your way up the dirt skyscraper.

Choice 2: Tried to help Lukas

• Uninitiated dialogue begins.
• While falling to the ground, the player notices land below when a new dynamic is featured and you will need to guide Jesse in the direction of water to survive.
• A short while later, raining monsters will be seen coming down from above. From there, a quick time event will eventually appear and prompts you to act quickly.
• Button pressing of rapid succession is needed as you will gather dirt after the dialogue options. Simply press the correct button as instructed and so fulfill the obligations. This will only begin more uninitiated dialogue.
• Rapidly push the button shown and make your way up the dirt skyscraper.

Your choice mostly only affects whether or not Lukas is present with Jesse and Isa.

Your story bridges together at this point.

• Prepare yourself for a quick time event that will come all of a sudden once you reach the top, followed by even more which come in direct unison to that one not too far down the line.
• After slaying and evading, Ivor will tackle the player and protect you from three Ghasts' explosive fireballs. Uninitiated dialogue begins.
• Run forward to pass through the doorway guarded by Gill and Maya, which brings you to the throne room after a short transition. Reggie is then shown talking to Aiden. Uninitiated dialogue begins again.
• Quick time events accompanied by button pressing in rapid succession is incoming. Fortunately, you know the deal by now and it’s nothing new to you.
• Eventually, you will be prompted to move forward towards Aiden for what is a final showdown. What you can now expect is uninitiated dialogue to begin, quick time events to follow and then some more uninitiated dialogue.

Major Choice:

Chose to kick Aiden over the edge, chose to help Aiden to safety or chose to walk away.

Choice 1: Chose to kick Aiden over the edge

• Here the outcome is that Jesse forcibly grabs Aiden and mercilessly kicks him into the stream of water, that carries him to the edge, which also sends him to the ground. Aiden is not seen again until reach the ground.
• Uninitiated dialogue begins.
• Move the player forward to advance down the waterfall.
• Uninitiated dialogue begins.
• Aiden will reappear and have contempt towards you and won’t speak to you for kicking him over the edge.

Choice 2: Chose to help Aiden to safety

• Jesse helps Aiden to safety and is thanked by him for doing so, whereas Reggie suggested that it’s more than he deserves. Aiden will be seen in when players are finding a way of escape.
• Uninitiated dialogue begins.
• Move the player forward to advance down the waterfall.
• Uninitiated dialogue begins.
• Aiden expresses sorrow for his past actions. He apologizes for causing trouble and regrets it from what can be seen. Before he walks away, he exclaims to having no desire in competing with Jesse from this point onward.

Choice 3: Chose to walk away

• A quick time event will happen as Aiden runs towards you angrily, which results in Jesse punching him into the stream of water, that carries him to the edge, which also sends him to the ground, much like choosing to kick him over the edge. Aiden is not seen again until reaching the ground.
• Uninitiated dialogue begins.
• Move the player forward to advance down the waterfall.
• Uninitiated dialogue begins.
• Aiden will reappear and have contempt towards you and won’t speak to you for walking away.

Your story bridges together at this point.

Major Choice:

Made Isa and Milo share power or chose to leave Isa in charge.

Choice 1: Made Isa and Milo share power

• The consequences are unknown to how this choice affects future gameplay. However, shared power is given to both Isa and Milo, in hopes of maintaining a good community.

Choice 2: Chose to leave Isa in charge

• The consequences are unknown to how this choice affects future gameplay. However, Isa is left in charge while we are left under the pretence that she will be running things no differently than before.

Your story bridges together at this point.

• Uninitiated dialogue begins.
• Interact with the portal.
• After entering the portal, the player is shown how many more portals lie within. With the story's arc extending, we can expect to see our heroes on more adventures in future episodes.
• The chapter ends here.

You should earn this trophy after meeting the above requirements!

 
 
DLC: Episode 6
Cost: TBD Trophies: 6
 
Invitation to Die For
Completed Chapter 1 of Episode 6 (3) 

After you've entered the portal at the end of Chapter 5, you will be teleported to a new world. First you will need to investigate the book right in front of you. Examine it with and a fight against zombies will starts. Follow the QTE instructions and you will escape the herd while the opening credits rolls up. After that, you will need to enter the mansion, follow the QTE to escape zombies again, and then look at the window above you. Smash it to enter, the chapter will end here, giving you the trophy.

Mr. Sandman
Completed Chapter 2 of Episode 6 

Once you are inside the mansion, you will meet some new characters. After the conversation, examine the inventory on the ground, then the trapdoor and finally the arrow. You will enter a new room and meet new characters again.

After all the conversations, you will need to find out more about TorqueDawg. Talk to Dan & Lizzie, StampyCat & StacyPlays and Cassie & Sparklez; use every option before leaving the conversations.

No matter what you choose, Sparklez will disappear, you will meet the White Pumpkin and the chapter will end.

Killer Instincts
Completed Chapter 3 of Episode 6 

Push the lever to close the door. In the dining room, examine the portrait and punch it. Examine the dining table and push the button. Interrogate the suspects and make your choice. Depending on your choice a different character will die later but it won't affect much the main storyline. After that, you will be in the kitchen, look at the painting and punch it. Pull the lever, follow the secret path and the chapter will end.

The Science of Deduction
Completed Chapter 4 of Episode 6 

Use the peephole, wait for the conversation to end and then punch the peephole. No matter what your choice is, a character will die here and you will end up following the white pumpkin. Follow the QTE instructions to chase him. After all the conversations you will need to investigate the room. Look at the portrait and punch it.

Inspect the items on the right wall and put the arrow on the left, the web on the right, and the sand in the middle. The door will open.

After that you need to build some ladders on the crafting table, then place it in the hole. The chapter will end here.

From the Ashes
Completed Chapter 5 of Episode 6 

Follow Petra and look at the loot pool. Now look at the light tunnel. Follow the QTE instructions and after the conversation with StampyCat, use the lever. When in the room, look at the chests of the dead and look at the chest on the right. Look at the cowebs and cut them. Now use the crafting table to build a fishing rod. Use it in the lake on the left to catch a fish, then use the fish on the cat. Use the portrait on the wall slot. No matter what your answers are, Cassie will fall in a trap. Choose to dig or not, it doesn't matter, the chapter will end after that.

Elementary, My Dear Jesse.
Completed Chapter 6 of Episode 6 

Look at the portal in front of you, and then use the flint and steel on it, you will fall in a trap. Follow all the QTE instructions until you beat Cassie. Give her Winslow or not, it won't matter. Use the flint and steel on the portal again, the chapter and the episode will end after that.

 
 
DLC: Episode 7
Cost: TBD Trophies: 6
 
Fighting Words
Completed Chapter 1 of Episode 7 

You will start this episode in the same portal that you've entered at the end of episode 5. After the opening credits, follow the QTE and after the conversation you will enter a red portal. The first chapter will end here.

Mining for Trouble
Completed Chapter 2 of Episode 7 

Try to help Petra fighting the zombie. Look at the strange object on the zombie's head. After the conversations and/or QTE, you will follow the zombies. Follow the path and talk to Townsperson. After the conversation with the new character, the chapter will end.

Trust Falling
Completed Chapter 3 of Episode 7 

No matter what your answers are, you will meet PAMA. Choose to lie or tell the truth to PAMA, in every case they will take Petra and Lukas and put the strange object on their heads. Follow the conversations and QTE, and then follow the lady. You will need to find the difference, look at the cactus on the left. Open the trap door and pull the lever. Look at the water, follow the QTE to kill the zombie and pull the other level, the chapter will end now.

Ghost in the Machine
Completed Chapter 4 of Episode 7 

After the conversation with Ivor and Harper, grab the bucket of water. Choose to save Petra or Lukas and follow the QTE, you will be able to save the other character in the next chapter. When you are in the next room, look at the greeter in front of you, push the button and place the flower. Now go on the left, look at the other greeter, take the ice and push the button. Now move to the right near Petra/Lukas and open the chest. Come back from where you from and turn on the right to find a crafting table. Use it to build a redstone torch and place it on the last greeter, near Ivor. Put the head set on. Now that you are a zombie, move outside the fence, look at the sand and dig it. Use the crafting table to build a red sandstone, follow all the QTE. Look at the water, grab it and the chapter will end.

Breaking and Entering
Completed Chapter 5 of Episode 7 

Grab the potions, the redstone dust, the TNT and the button. No matter which potion you chose, you will have to follow some QTE. After that, QTE again, you will need to climb the tower and pour the water. Do the same with the two other towers. Follow the QTE to try to rip the heart off. Climb over your friend, and rip it off. The chapter will end after the next conversation.

Offline Mode
Completed Chapter 6 of Episode 7 

After reuniting with everyone, choose to defend Harper or not. Enlight the portal, and you will get back in the first portal. Place the heart to open a new path, the chapter and the episode will end here.

 
 
DLC: Episode 8
Cost: TBD Trophies: 6
 
Let the Games Begin
Completed Chapter 1 of Episode 8 

The first thing you will need to do in this episode is pick up the redstone heart, then go up the stairs and open the door. Follow the QTE and choose to save Ivor or Petra. The other character and Lukas will respawn in the mines. During the conversation, give the redstone heart to that old dude. You will then follow Harper and the chapter will end.

Playing for Keeps
Completed Chapter 2 of Episode 8 

The opening credits will roll up while you're reaching the competitor village. Talk to Facemeat, asking him to get your friends. Then move forward and talk to Em. Talk to Nell and ask her for food, follow her and grab the wheat. Get back where Em was and punch the wood. Now build some bread using the crafting table. Talk to Facemeat again, and give him the bread. After all the conversations, you will go to the dorms and the chapter will end.

Challenge: Accepted
Completed Chapter 3 of Episode 8 

Talk with Hadrian, and choose to trust Em or not. Your choice won't matter too much as she will not help you against the gladiators anyway. When the race starts, dodge obstacles and follow the QTE. Try not to touch the lava or you will have the restart the race. During the gladiators fight, keep following the QTE and then climb the vines.

If you choose to save Nell, you will lose the race. If you chose to beat Em, you will need to fight her and you will win the race. However, it won't change anything to the storyline and the next scene will be the same.

The chapter will end before you reach the end of the race.

The Most Dangerous Game
Completed Chapter 4 of Episode 8 

Follow the gladiator and go see Hadrian. Look at the armor behind you and take it. Talk with Hadrian and you will have to decide to make a deal with him or not. Again, it won't change anything to the story. The chapter will end after that.

Gaming the System
Completed Chapter 5 of Episode 8 

After the conversation with your friends, Em and all the competitors, another game will start. Move forward the area and dig dirt, coarse dirt and gravel. When the walls get down, the other teams and the gladiators will help you to win. You will then need to fight against the old builders. You will die and respawn in the mine, your friends will give you new weapons and an armor. Choose your weapon and fight the old builders again. This time you'll win and the chapter will end soon after that.

To the Victor Go the Spoils
Completed Chapter 6 of Episode 8 

You'll get back in the first portal, follow the conversations, choose Em's path and take the atlas. You'll then get home, place all your items on the table and after the last conversations, the game will end.


 
 
 
Game Info
Developer:
Telltale Games
Publisher:
Telltale Games
Genre:

Release:

US October 13, 2015

Collection:74
Wishlist:5
 
 
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