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Horizon Zero Dawn

Horizon Zero Dawn Trophy Guide
Guide By: Blaze Naruto Shippuden + PowerPyx. DLC: RemingtonI
There are 79 Trophies that can be earned in this title.

Show/hide completed trophies Status: Visible
Show/hide secret trophies Status: Visible

Show / Hide Guide Road Map  


 

  • Estimated trophy difficulty: 3/10 (Platinum Difficulty Rating)
  • Offline trophies: 56 [1 | 2 | 5 | 48 ]
  • Online trophies: 0
  • Approximate amount of time to : (Estimated Time to Platinum)
    • 20-35 Hours with cutscene & dialogue skipping.
    • 35-60 Hours without cutscene & dialogue skipping.
  • Minimum number of playthroughs: 1
  • Number of missable trophies: None - You are free to continue exploring and complete any unfinished quests and activities, even if you've finished the game.
  • Glitched trophies: None.
  • Does difficulty affect trophies?: No, everything can be done on Easy Difficulty. You can freely change Difficulty Settings while playing through the game.
  • Do cheat codes disable trophies?: None.


 

Horizon: Zero Dawn is one perfect game for trophy hunting! Like with most open world games, the trophies in "HZD" are geared towards general completion. You have to complete the story's Main Quests, do Side Quests & Errands to gain optional allies, and find several types of collectibles. Luckily, you can buy in-game maps from Merchants that reveal collectible locations. There are relatively few collectibles and they can be traded in for some nice in-game rewards at collectible Merchants in Meridian City.

One awesome piece of Gear is the Shield-Weaver Outfit because it renders you invincible (absorbs all damage). Try to get it as early as possible by looking for the 5 required Power Cells as you play through the story's Main Quests (see Got the Shield-Weaver outfit ).

You are in for a real treat because Horizon: Zero Dawn is one of the finest PlayStation exclusives and a joy to complete! The trophies are quite easy - even the Hunting Ground Trials are very doable. If you have trouble with anything, return later when you’ve leveled up or switch the Difficulty to Easy. After beating the story you can still free roam to "mop up" any unfinished quests, activities, combat and collectibles trophies.

Note: Be sure to play the game with the latest patch version. Prior to the game's release and previous patches. There are a few glitches in some Main Quests and Side Quests that you might encounter if you're not playing with the latest patch. To prevent these glitches and game breaking bugs from happening, download the current patch. Make Manual Saves every now and then; you can have 5 Manual Saves and these won't get overwritten.

If you ever encounter an issue while playing Horizon: Zero Dawn, please try reloading a recent Manual Save, Quicksave or an Autosave from the “Load Game” menu. This will resolve the problem and put your game back in the correct state. If you continue to play without doing so, you will eventually overwrite those saves and the problem will stay with you unless the game receives another patch to fix the problem.



You can choose any Difficulty you want from Easy, Normal, Hard, or Very Hard. There are no difficulty related trophies, so the choice is completely up to you. Play Horizon: Zero Dawn however you want to play it. You can freely change Difficulty Settings while playing through the game.


Step 1: Play the story up until Main Quest “The Looming Shadow” and Collect all 5 Power Cells

The first step is to play through the story until you've made it to the final Main Quest of the game titled: “The Looming Shadow”. It's recommended that you do not focus on it just yet. This is important because of the All allies joined trophy. There is a total of 13 allies that can join Aloy for the final battle. To make all optional allies join the final battle, you must do certain Side Quests & Errands. For more information, please refer to the Trophy Guide section. It is only after getting all optional allies should you start the last Main Quest. In case you've already completed the final mission, you can replay the “The Looming Shadow” Main Quest as many times as you want. You can definitely still get the trophy for all allies joining even after finishing the story. Furthermore, your dialogue choices do not matter as they don’t affect any allies or trophies from unlocking. Flashpoint choices also have no affect on your trophies either. Flashpoints are the emotional moments where you can choose the expressions and personality of Aloy in the forms of these icons:

Flashpoints Icons:

  • Choose = Aloy will Confront the challenge directly
  • Choose = Aloy will use her Insight to find a clever, less obvious approach.
  • Choose = Aloy will express Compassion or give voice to her deepest convictions.


As mentioned above, the Flashpoints choices have nothing to do with the trophies unlocking, so pick whatever you want. While doing Main Quests, look out for the 5 Power Cells. Four of them are in Main Quest areas, but you can go back at any time to get them, even after finishing the story. It'll save you some time if you choose to get them the first chance they become available to you. This is for the Got the Shield-Weaver outfit trophy. This armor is extremely powerful and renders you completely invincible until it starts flashing red. It absorbs every type of damage, even falling damage. When it turns red go into a cover spot for a few seconds to make it recharge. You can take quite a lot of damage before it gets red. This makes the game much easier. The sooner you get it, the better, so when you make it to the final Main Quest: “The Looming Shadow”. You should go for or have all 5 Power Cells in your Inventory.

As for the collectibles, feel free to pick up any collectibles that you come across or take part in any of the Side Quests, Errands, Bandit Camps, Tallnecks, Hunting Grounds, Cauldrons, and Corrupted Zones. Play the game however you want. We do recommend that you use your Focus ability to scan and kill every new type of machine that you encounter while playing. This will reduce some backtracking if you keep that in mind.

You can also follow this YouTube Playlist along the way: Horizon Zero Dawn Trophy Guide Playlist

If you have questions about the Weapon Icons and what they mean, you can use the following as a reference:

Weapon Statistics & Modifications Icons:

  • = Handling - Aim (accuracy) & reload speed
  • = Damage - Damage to target
  • = Tear - Remove armor & components
  • = Fire - Damage over time
  • = Corruption - Target attacks anyone
  • = Shock - Stuns enemy
  • = Freeze - Multiply subsequent damage


This step will give you the following story related trophies:

Followed Rost's teachings
Defeated the Sawtooth
Triumphed in the Proving
Fought back the corruption
Victorious with the War-Chief
Learned of the ancient past
Crashed the Eclipse network
Discovered the truth
Broke the siege of All-Mother
Recovered a powerful weapon
Saved Meridian from its foe
Got the Shield-Weaver outfit

Other trophies that you should have naturally from this step are the following:

Stealth killed 10 machines
3 Strikes From Above
Tore off 10 components
Headshot 30 human enemies
First Modification
Reached level 10
Reached level 25
First Tallneck Overridden
First Bandit Camp Cleared
First Core Overridden
First Corrupted Zone cleared
First Vantage found
First Metal Flower found
First Banuk Figure found
First Ancient Vessel found

Step 2: Get all possible Optional Allies, Collectibles, Combat, Training Dummies, Machine Overrides, Hunting Ground Blazing Sun Marks & Side Activities + Reach Level 50

This step is basically like your cleanup as you'll be getting nearly all of your trophies here. At the end of this step, you should have 53/56 trophies. Before doing the first objective of "The Looming Shadow", complete the following 9 Side Quests and 2 Errands for the All allies joined trophy:

Side Quests and Errands:

  • Traitor’s Bounty => Queen’s Gambit
  • A Moments Peace
  • A Daughter’s Vengeance
  • Sun and Shadow
  • Honor The Fallen
  • Sunstone Rock
  • Hunting For the Lodge (Errand) => Hunter’s Blind => Deadliest Game (Errand) => Redmaw


As a mentioned before, your dialogue choices do not matter. Only those 9 Side Quests and 2 Errands need be completed. All other Side Quests, Errands and even the Tutorials in the game do not matter at all.

Also, pick up every collectible (Tallnecks/Vantage Datapoint/Metal Flower/Banuk Figure/Ancient Vessel), Cauldrons (Cores Overridden), clear all Bandit Camps & Corrupted Zones, earn all Blazing Sun marks at Hunting Grounds and earn all combat related trophies involving machines or humans. It may seem like a lot of things to complete, but having the 4 collectible Maps, the permanent Call Mount + Forager Skill and unlimited Fast Travel can speed things up drastically. We recommend that you use a guide for the Training Dummies as there are no in-game collectible Maps that reveal their locations (see Downed 23 Grazer dummies ). Technically, you can still do these things after the final Main Quest because it puts you back in free roam. The final Main Quest can also be replayed over and over again. This Roadmap was designed for you to have all trophies at this point except for the last story trophy and All allies joined (the requirements should be met in this step). Last of all, you should reach level 50 and learned all available Skills from the Prowler, Brave, and Forager Skill Trees by the end of this step.

Collectible & Side Activities Icons:

  • = 6 Tallnecks
  • = 12 Vantage Datapoint Collectibles
  • = 30 Metal Flower Collectibles
  • = 6 Banuk Figure (Artifacts) Collectibles
  • = 12 Ancient Vessel Collectibles
  • = 4 Cauldrons
  • = 6 Bandit Camps
  • = 11 Corrupted Zones
  • = 5 Hunting Grounds (15 Trials)


This step will unlock the following trophies and your number of trophies should be at 53/56:

10 Vulnerable machine kills
Tore off 5 heavy weapons
Downed 23 Grazer dummies
Reached level 40
Reached level 50
All Skills learned
7 types of machine overridden
All Acquisition machines killed
All Recon machines killed
All Combat machines killed
All Transport machines killed
All Suns at one Ground
Blazing Suns at one Ground
All Tallnecks Overridden
Cleared all the Bandit Camps
All Cores Overridden
All Suns at all Grounds
Blazing Suns at all Grounds
All Corrupted Zones cleared
All machines catalogued
All Vantages found
All Metal Flowers found
All Banuk Figures found
All Ancient Vessels found
Aided the defectors
Hunted Redmaw with Talanah


Step 3: Finish the final Story Main Quests + Cleanup

At this point, you should have all other trophies except for the last story related and All allies joined trophies. Now that you have done all the Side Quests for all allies it’s time to finish the last story Main Quests: "The Looming Shadow" & "The Face of Extinction". If you met the requirements for all allies joining Aloy for the final battle, the trophy will unlock when you rest before the final battle in Olin's apartment. The "The Face of Extinction" Main Quest will then trigger automatically and all you have to do is finish it. This should give you the remaining trophies and the Platinum.

If you’re still missing anything else it can be done in free roam after finishing the story. The state of the world will be restored to just before "The Looming Shadow" (prior to the final battle for Meridian). You will keep all loot and experience from the final battle.

This step will ultimately unlock the following trophies:

All allies joined
Ended the war machine threat
All trophies obtained

[PST would like to thank PowerPyx for this Roadmap]

 

New Game+ DLC:

OVERVIEW:

  • Estimated trophy difficulty: 5/10 (Personal opinion)
  • Offline trophies: 2 (1, 1)
  • Online trophies: 0
  • Approximate amount of time to 100%: 8-10 hours
  • Minimum number of playthroughs: 1
  • Number of missable trophies: None
  • Glitched trophies: None
  • Does difficulty affect trophies?: Yes, see Ultra Hard Completed
  • Do trophies stack?: N/A
  • Do cheat codes disable trophies?: N/A


INTRODUCTION:

Guerrilla Games follows the latest trend of adding a New Game+ mode post-launch, which has been accompanied with the new "Ultra Hard" difficulty. These two additions come with a trophy each. Don't let the moniker fool you though: if you got the Platinum for Horizon, then these two trophies will barely be a challenge (even if, like me, it has been a while since you played). Furthermore, the trophies stack so you only have to do one new playthrough.


WALKTHROUGH:

Important! When you first boot up the game (after having at least patch 1.30 installed), you will notice that the New Game+ option is greyed out. As the game will explain, you will first have to load up an existing save on which you have completed the story. Once it has loaded, press the Options button and select the "'Create New Game+ Loadout" option. Now you can quit back to the main menu and select New Game+.

Step 1 - New Game+ on Ultra Hard

Complete the required 20 main missions. See the Ultra Hard Complete trophy for tips and more information.

By the end of this step you will have earned:
New Game+ Completed
Ultra Hard Completed

[PST Would Like To Thank RemingtonInk for this Roadmap]

 

Frozen Wilds DLC:

Overview:

  • Estimated trophy difficulty: 4/10 (Personal opinion)
  • Offline trophies: 21 (16, 5)
  • Online trophies: 0
  • Approximate amount of time to 100%: 8-10hrs (Personal opinion)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 0
  • Glitched trophies: 0
  • Does difficulty affect trophies?: No
  • Do trophies stack?: No
  • Do cheat codes disable trophies?: No cheats available.
  • Additional peripherals required?: No.


Introduction:

Guerrilla Games has expanded on their newest IP with a meaty addition. Explore the frozen northern lands which are home to the Banuk tribe and be prepared to fight new enemies in this cold harsh new setting. You can expect the same quality from this DLC that is also present in the main game so if you enjoyed Horizon: Zero Dawn, you will enjoy The Frozen Wilds.


Walkthrough:

Important!:

  • The recommended level to start this new content is level 30.
  • The DLC becomes accessible after completing the main-game Story mission "A Seeker at the Gates".
  • Upon opening the map, you will notice a new area in the top-right corner.
  • The trophies might pop after a slight 10-20 second delay.
  • The trophies are spread over 2 separate lists, titled "The Frozen Wilds - Quests" & "The Frozen Wilds - Feats". Owning The Frozen Wilds DLC will grant you access to both lists.


Step 0: Loading a "non-Ultra-Hard" save file

If like me, you are jumping back into Horizon after the free NG+/Ultra-Hard content drop, you will notice that you cannot lower the difficulty on that save file. I loaded my pre/non-NG+ save file which was on the Easy difficulty and lowered that to the new "Story" difficulty (which is also part of the aforementioned free content).


Step 1: Complete the Story

There are 5 story missions total but do note that they will be marked as side-quests.

By the end of this step you will have earned:

Took the Shaman's Path
Won the Werak Challenge
Completed the Second Expedition
Conquered the Mountain


Step 2: Complete side activities

During this step you will focus on completing all the side quests, errands and collectibles. The side activities includes the Tallneck, Bandit Camp and Hunting Ground.

By the end of this step you will have earned:

Drained the Flood
Won Ikrie's Challenge
Fully Improved Weapons
All Quests completed
All Activities completed
Killed 6 Fireclaws
All Control Towers disabled
All Pigments found
All Animal Figurines found


Step 3: Level 60 + Misc trophies

The last step is reserved for getting all the remaining miscellaneous trophies. At this point you should have enough skill-points to unlock all the skills. The last trophy you will earn, will probably be for reaching level 60.

By the end of this step you will have earned:

First Spear Modification
5 Dismount Strikes
5 Machine Types Repaired
Killed 15 Scorchers
Killed 10 Frostclaws
First Bluegleam Trade
All Frozen Wilds Skills
Reached Level 60

[PST Would Like To Thank RemingtonInk for this Roadmap]



All trophies obtained
Obtained all Horizon Zero Dawn trophies. (36) 

Collect all other non-DLC trophies to unlock this trophy. Congratulations!

Stealth killed 10 machines
Performed a stealth kill on 10 machines. (3) 

Skill Required: Silent Strike

You must first purchase and learn the skill called "Silent Strike" from the Prowler Skill Tree. This skill costs 1 Skill Point and when you sneak up or stealth behind enemies, press to perform a silent takedown which results in an instant kill on small machines and humans. If this move is used on medium sized enemies, it will only deal high damage.

For the trophy, you need to use the "Silent Strike" to stealth kill 10 machines in order for this trophy to unlock. You can easily unlock this trophy by hiding in tall grass and luring machines like Watchers or Striders to your location by throwing rocks or using the Lure Call skill to lure a single enemy to your position. When the machine is close enough to perform the Silent Strike, press to kill it. Remember, this works best on the weak small machines with little health. Once you've performed your 10th Silent Strike kill, the trophy will unlock. Stats can be tracked by going to the Notebook and viewing "Statistics".

It should be noted that “Strike from Above” kills will also count towards this trophy's unlocking.

3 Strikes From Above
Killed 3 enemies using the Strike from Above skill. (1) 

Skill Required: Strike from Above

You must first purchase and learn the skill called "Strike from Above" from the Prowler Skill Tree. This skill costs 2 Skill Points and whenever an enemy is standing below you, press to silently drop down to instantly kill small machines and humans. If this move is used on medium sized enemies, it will only deal high damage.

For the trophy, you will need to use the "Strike from Above" to kill at least 3 enemies in order for this trophy to unlock. It doesn't matter if these enemies are machine or humans as long as you killed them using the Strike from Above skill. You can easily get these kills by throwing rocks at the ground or using the Lure Call skill to lure a machine like a Watcher or Strider to your position. As they get closer to you, climb up a small cliff or hill platform. You should then be prompted to press if you're in a position where you can drop down for the kill. Rinse and repeat this method 2 more times and the trophy will unlock on the 3rd enemy killed.

Tore off 10 components
Detached 10 components from machines during combat. (1) 

Key Weapon Modification:

  • = Tear: Remove armor & components

Recommended Weapon & Ammo:

  • Shadow Sharpshot Bow with Tearblast Arrows


All machines have certain components on their bodies, these come in many types of forms such as weapons or body part weaknesses. The type of machines with components do not matter at all. So machines in the sizes of small, medium, and large all have components on their bodies of some kind. Certain weapons in the game can damage and take out these components while you're in combat. When you do enough damage to a component it will fall off. Pressing the to use the Focus scanning abilities can see and tag these components/weaknesses by pressing .

The fastest way to unlock this trophy is by using the Tearblast Arrows from the Sharpshot Bow (Blue or Purple). It'll instantly knock/tear off any component that you hit, no matter how much health it has and no matter how big the machine is. You can buy this bow at most merchants, e.g. in Meridian City. Now go to the spawn locations of some of the bigger machines (marked on the map) such as a Thunderjaw and shoot off their components. There are a bunch of them at the Sun Furrows Hunting Grounds.

Additionally, this trophy will unlock naturally without even going out of your way to unlock it. You’ll often encounter machines with components as you play through the game and eventually you’re gonna hit some components off during combat. Aloy's spear is also capable of knocking off armor and components with upgrades in the Brave Skill Tree.

10 Vulnerable machine kills
Killed 10 machines weak to Fire while burning, or weak to Freeze while frozen. (16) 

Note: Patch Version 1.10 fixed an issue where some robots would not be counted for this trophy.

Key Weapon Modification:

  • = Fire: Damage over time
  • = Freeze: Multiply subsequent damage

Recommended Weapons & Ammo:

  • Shadow Hunter Bow with Fire Arrows
  • Shadow War Bow with Freeze Arrows
  • Shadow Sling with Fire or Freeze Bombs


This trophy is very misleading and lots of people ask questions about it. Truth is, this trophy is Story related, cannot be missed. You will get this trophy naturally just by playing through the game. The reasoning behind this is at the end of the story, you have to shoot lots of machines with a cannon called an Oseram Cannon, which does fire damage. Therefore, this trophy should unlock naturally.

For the trophy, purchase Shadow Sling since it has both types of elements of Fire and Freeze Bombs. It's also recommended that you purchase the Shadow Hunter Bow since it's one of your main weapons in the game and comes with stronger Fire Arrows. If you frequently use the Fire Arrows with this bow or the Shadow Sling's Fire or Freeze Bombs, you'll unlock this trophy quite easily. Using your Focus [] to scan machines can also reveal their weakness if they have any. You will want to see if they are vulnerable to Fire or Freeze. One Fire Arrow or Freeze Bomb won't suffice. When you hit them there's a circle filling up above the machine(s) you hit with the element. Once this circle is all the way filled up the effect will start to kick in. Then you can visually see the enemy going up in flames or getting frozen in ice.

Fire does a lot of recurrent damage over a short period of time. Freeze makes it so you can shatter some enemies in one hit because their entire body becomes a weak point.

All Machines with the Body Weakness to Fire:

  1. Sawtooth
  2. Freeze Bellowback
  3. Glinthawk
  4. Corruptor
  5. Ravager
  6. Snapmaw
  7. Deathbringer
  8. Corrupted Machines


All Machines with the Body Weakness to Freeze:

  1. Trampler
  2. Fire Bellowback
  3. Rockbreaker
Tore off 5 heavy weapons
Detached 5 heavy weapons from machines during combat. (1) 

Key Weapon Modification:

  • = Tear: Remove armor & components

Recommended Weapon & Ammo:

  • Shadow Sharpshot Bow with Tearblast Arrows


Some of the biggest machines, e.g. Thunderjaws & Deathbringers have heavy weapons on their body. The Thunderjaw is the best machine to farm this; one can be found at the Sun Furrows Hunting Grounds and it respawns each time you start a new trial. Use Tearblast Arrows from the Sharpshot Bow (Blue or Purple). It instantly knocks off any component(s) that you hit, no matter how much health it has and no matter how big the machine is. You can buy this bow at most merchants, e.g. in Meridian City or at Hunting Grounds. Now find a Thunderjaw and hit the Disc Launcher above the Thunderjaw’s leg with a Tearblast Arrow. Repeat this 4 more times and the trophy will unlock.

Remember, you can use your Focus [] to scan the machine to see where the Heavy Weapon is located at on their bodies. Press to activate the Concentration skill while aiming the bow to slow down time before firing a Tearblast Arrow.

All Machines with Heavy Weapons Tear Components:

  1. Ravager - Ravager Cannon (x1 Component)
  2. Thunderjaw - Disc Launcher (x2 Components)
  3. Deathbringer - Gun Turret (x2 Components)
Headshot 30 human enemies
Killed 30 human enemies by landing headshots on them. (9) 

Key Weapon Modification:

  • = Handling - Aim (accuracy) & reload speed
  • = Damage: Damage to target

Recommended Weapon & Ammo:

  • Shadow Hunter Bow with Hardpoint Arrows


The Concentration skill is highly recommended for this trophy which can be learned from the Brave Skill Tree. It only costs 1 Skill Point and slows down time while aiming by hitting . The bow that you will want to use is a Hunter Bow which has more damage on it and can score headshots easily. It should be noted that these headshots need to be human enemies. Use your bow to land headshots on 30 different human enemies. You can find many of them in Bandit Camps or by doing Main/Side Quests. In case you’ve cleared all Bandit Camps and Quests and still haven't unlocked this trophy, you can find more human enemies walking on roads around the map (mostly in desert areas). They show up randomly from time to time.

Additionally, you can also replay the final story Main Quest, "The Looming Shadow" as many times as you want. There are human enemies at the start of that mission. Remember, press to activate the Concentration skill while aiming the bow. Headshots kill most human enemies instantly with 1 arrow; however, heavy and elite human enemies can take 2-3 headshots before they're killed. You can see how many headshots you have in your Notebook's () Statistics.

Downed 23 Grazer dummies
Found and knocked over all of the Grazer training dummies in the Nora region. (7) 

(Collectible)

Recommended Weapon:

  • Sylen's Lance use for Heavy Shock attacks


There are 23 Grazer Training Dummies in the Nora region. They look like deer made of straw, logs, machine armor and have a bow training target on them. You can knock them over with your spear using the following:

  • Use for quick light attacks which can knock off armor.
  • Use for a slow heavy attack which has a chance to knock down the target.


These Training Dummies are usually near campfires. All of them are at named Map locations mostly at Settlements (Towns) and two Bandit Camps. Nora Region is the snowy starting area, including the north-eastern snowy parts. This region ends where the desert starts. Last of all, if you advance further in the story's Main Quest, "The Mountain That Fell", you'll get the strongest Spear in the game called Sylens' Lance. This spear has a slower heavy Shock attack [] which is strong enough to knock down these Grazer Training Dummies in only 1 hit. The game's starting spear will take you multiple hits to knock these dummies down. It should be noted that there's no in-game collectible Map for these Training Dummies, so it's recommended that you follow a video guide for their exact locations.

Below is a listing of all Grazer Training Dummies Locations as well number of dummies:

  • Rost’s House: 7
  • Mother’s Heart: 2
  • Mother’s Watch: 2
  • Mother’s Cradle: 2
  • Nora Hunting Grounds: 2
  • Mother’s Rise: 2
  • Devil’s Thirst Camp: 1
  • Mother’s Crown: 2
  • Hunter’s Gathering: 2
  • Two Teeth: 1

 

First Modification
Used a Weapon Coil or Outfit Weave on a modifiable weapon or outfit. 

Weapon Coils and Outfit Weaves are dropped frequently by enemies and can be bought from Merchants (the tougher the enemy, the higher the drop rate). In your Inventory (), they are listed under the Modifications category. Loot all fallen enemies and you’ll get plenty of mods in the following rarities:

  • Uncommon
  • Rare
  • Very Rare


Rarities do not matter with this trophy's unlocking requirement. To use a Weapon Coil or Outfit Weave on a modifiable weapon or outfit, do the following:

  1. Press and select the Crafting menu.
  2. Choose either Modify Weapons or Modify Outfits.
  3. Select any Weapon or Outfit.
  4. Hover over any Empty Slot and press to select it.
  5. Choose any Modification and press [hold] to Equip the Modification.


It's important to note that not all Modifications are compatible with every weapon. Some are tied to specific weapons only, so if you cannot modify your current weapon wait for another mod to drop or buy different weapons. Outfits, on the other hand, can use any Outfit Weaves Modifications.

Reached level 10
Reached player level 10. (1) 

Please see Reached level 50 for more information.

Reached level 25
Reached player level 25. (1) 

Please see Reached level 50 for more information.

Reached level 40
Reached player level 40. (1) 

Please see Reached level 50 for more information.

Reached level 50
Reached player level 50. (4) 

You start the game off at Level 3 automatically when Aloy is an adult ("The Point of the Spear"). To rank up you need to gain Experience (XP), which you can earn by completing Main/Side Quests, Errands, Bandit Camps, Tallnecks, Hunting Grounds, Cauldrons, and Corrupted Zones. This means you also get XP by killing human and machine enemies. The only thing that gives you the smallest amount of XP is killing wildlife animals.

We want to emphasize that there is no need to farm XP. There are ways that you can farm large amounts of XP in 1-2 minutes, but you’ll reach level 50 very easily while just going for the other trophies and completing the game. Doing all the story Main Quests to "The Looming Shadow" brings you to levels over 30+. Cleaning up trophies and getting ready for the final battle will give you both the level 40 and level 50 trophies.

Our Roadmap will have you around these levels on average:

  • Step 1: Levels 30-35 and you should have the Shield-Weaver Outfit
  • Step 2: Levels 35-50 Everything mop up and all Optional Allies requirements should be met
  • Step 3: Maxed Level should already be reached when you've finished Step 2


If you're not maxed out then you can always do the Hunting Ground Trials giving you some very quick level ups and will push you to levels 40+. Getting Blazing Sun Marks in all Hunting Trials gives 17,500 XP for 1 minute of work. The remaining Side Quests and activities will very quickly get you to level 50. No farming required, there are more than enough XP Rewards for just playing the game and completing the various tasks.

Below is a complete listing of all Level Values:

  • Level 3 - 3000
  • Level 4 - 4000
  • Level 5 - 5000
  • Level 6 - 6000
  • Level 7 - 7000
  • Level 8 - 8000
  • Level 9 - 9000
  • Level 10 - 10000
  • Level 11 - 11000
  • Level 12 - 12000
  • Level 13 - 13000
  • Level 14 - 14000
  • Level 15 - 15000
  • Level 16 - 16000
  • Level 17 - 17000
  • Level 18 - 18000
  • Level 19 - 19000
  • Level 20 - 20000
  • Level 21 - 21000
  • Level 22 - 22000
  • Level 23 - 23000
  • Level 24 - 24000
  • Level 25 - 25000
  • Level 26 - 26000
  • Level 27 - 27000
  • Level 28 - 28000
  • Level 29 - 29000
  • Level 30 - 30000
  • Level 31 - 31000
  • Level 32 - 32000
  • Level 33 - 33000
  • Level 34 - 34000
  • Level 35 - 35000
  • Level 36 - 36000
  • Level 37 - 37000
  • Level 38 - 38000
  • Level 39 - 39000
  • Level 40 - 40000
  • Level 41 - 41000
  • Level 42 - 42000
  • Level 43 - 43000
  • Level 44 - 44000
  • Level 45 - 45000
  • Level 46 - 46000
  • Level 47 - 47000
  • Level 48 - 48000
  • Level 49 - 49000
  • Level 50 - Maxed Level Reached
All Skills learned
Learned all available skills. (5) 

For this trophy, you have to learn all available skills in the game. There is a total of 36 skills in the three following Skill Trees:

Skills:

  1. Prowler
  2. Brave
  3. Forager


In order to learn these skills, you need to get Skill Points. Skill Points are obtained by simply leveling up or rewarded to you upon the completion of Main/Side Quests and Tallneck/Cauldron Activities. For more information about getting XP, please see the Reached level 50 trophy for more information. To open the Skills menu press the and select Skills. You will find all available skills here and can spend your Skill Points to get even stronger. It should be noted that it takes 81 Skill Points to learn all Skills, which is something that can happen naturally just by playing through the game and going for other trophies. Additionally, it should be noted that it's possible to learn all available skills before you even reached level 50. This can be done by doing the Quests and Activities that reward you with Skills Points (around Level 48 everything can be learned in advanced). Once you're level 50 you will no longer gain any more Skill Points even if you get them as a reward.

Below is a complete listing of all Skills:

Prowler:

  1. Silent Strike: Costs 1 Skill Point - Press to perform a silent takedown on small machines and humans, or deal high damage to medium enemies.
  2. Hunter Reflexes: Costs 1 Skill Point - Time slows while aiming during a jump or a side.
  3. Silent Drop: Costs 1 Skill Point - Landing from a fall or jump is completely, and will not alert otherwise unaware enemies.
  4. Strike From Above: Costs 2 Skill Points - Press to silently drop and take down small machines and humans, or deal high damage to medium.
  5. Balanced Aim: Costs 2 Skill Points - Use ranged weapons while balancing on ropes.
  6. Low Profile: Costs 2 Skill Points - Further reduces your visibility to enemies when crouching.
  7. Strike From Below: Costs 3 Skill Points - Press when hanging below human enemies to perform a silent takedown.
  8. Strong Strike: Costs 3 Skill Points - 15% damage increase to Strike attacks:
    • Silent Strike
    • Strike From Above
    • Strike From Below
    • Leader Strike
  9. Dodge Prowess: Costs 3 Skill Points - Hold for a long dodge roll, or tap for a short dodge roll.
  10. Leader Strike: Costs 3 Skill Points - Press to perform a silent takedown on heavy and elite human enemies.
  11. Strong Strike +: Costs 3 Skill Points - 30% damage increase to Strike attacks:
    • Silent Strike
    • Strike From Above
    • Strike From Below
    • Leader Strike
  12. Quiet Sprint: Costs 3 Skill Point - Sprinting is quiet, greatly reducing the chances of alerting nearby enemies.

Brave:

  1. Concentration: Costs 1 Skill Point - While aiming, toggle with to slow down time.
  2. Critical Hit: Costs 1 Skill Point - Press for a high damage attack on downed enemies.
  3. Precision: Costs 1 Skill Point - Light spear attacks have an increased chance to knock off armor and components.
  4. Heavy Lifter: Costs 2 Skill Points - Move faster while wielding a heavy weapon.
  5. Critical Hit +: Costs 2 Skill Points - Critical hits deal more damage.
  6. Precision +: Costs 2 Skill Points - Light spear attacks have a greatly increased chance to knock off armor and components.
  7. Concentration +: Costs 3 Skill Points - Increases the maximum duration of Concentration.
  8. Double Shot: Costs 3 Skill Points - Use while aiming to notch an additional arrow on all bow weapons.
  9. Knock Down: Costs 3 Skill Points - Heavy spear attacks will knock down machines faster.
  10. Fast Reload: Costs 3 Skill Points - Faster reload while using Concentration.
  11. Triple Shot: Costs 3 Skill Points - Use while aiming to notch up to 3 arrows at once on all bow weapons.
  12. Fighting Back: Costs 3 Skill Points - Heavy spear attacks deal increased damage when Aly's health is low.

Forager:

  1. Lure Call: Costs 1 Skill Point - Use from the tools menu to lure a single enemy to your position. The target will be the closest, most centered in Aloy's view.
  2. Healer: Costs 1 Skill Point - Speeds up healing from the medicine pouch.
  3. Gatherer: Costs 1 Skill Point - Additional natural resources when foraging.
  4. Combat Override: Costs 2 Skill Points - Increases the time a machine will remain overridden by 50%.
  5. Herbalist: Costs 2 Skill Points - Doubles the capacity of the medicine pouch.
  6. Scavenger: Costs 2 Skill Points - Chance for extra resources when looting downed machines.
  7. Combat Override +: Costs 3 Skill Points - Increase the time a machine will remain overridden indefinitely.
  8. Disarm Traps: Costs 3 Skill Points - Traps and tripwires can now be disarmed and reused.
  9. Ammo Crafter: Costs 3 Skill Points - Craft additional ammo from the same amount of resources.
  10. Call Mount +: Costs 3 Skill Points - Calls a new overridden mount if no mount is available.
  11. Tinker: Costs 3 Skill Points - Weapon Coils and Outfit Weaves can now be removed and reused.
  12. Scavenger +: Costs 3 Skill Points - Increase chance for extra resources when looting downed machines.
 
Secret Trophies
 
7 types of machine overridden
Unlocked and used the overrides for 7 different types of machine. (2) 

You'll learn the ability to override machines while playing through the story's Main Quests. To unlock new overrides you must complete Cauldrons (dungeons). Cauldrons get marked on the Map after going near them or when climbing and overriding Tallnecks. There are only 4 of them in total, see Horizon Zero Dawn Cauldron Locations & Override Unlocks.

Below is a listing of all Cauldron Overrides:

 

Cauldron PSI:

  1. Watchers
  2. Redeye Watchers
  3. Tallnecks
  4. Striders
  5. Chargers
  6. Broadheads

Cauldron SIGMA:

  1. Grazers
  2. Scrappers
  3. Lancehorns
  4. Sawtooths

Cauldron XI:

  1. Glinthawks
  2. Stalkers
  3. Fire Bellowbacks
  4. Freeze Bellowbacks
  5. Behemoths

Cauldron RHO:

  1. Longlegs
  2. Shell-Walkers
  3. Tramplers
  4. Ravagers
  5. Snapmaws

Cauldron ZETA:

  1. Rockbreakers
  2. Stormbirds
  3. Thunderjaws


Now use your new abilities to override 7 different types of machines by sneaking up on them and holding . If the machines detect you, they cannot be overridden. If you override any 7 of the different types of machines listed above, then the trophy will unlock.

All Acquisition machines killed
Killed at least one of every type of Acquisition machine. (12) 

This trophy is for killing every type of Acquisition machine which basically means the machines with habitat skills.

Below is a listing of every type of Acquisition machine:

 

  • Broadhead
  • Charger
  • Glinthawk
  • Grazer
  • Lancehorn
  • Rockbreaker
  • Scrapper
  • Snapmaw
  • Strider
  • Trampler


Furthermore, there is a trophy for scanning and killing every machine in the game. Please see All machines catalogued trophy for more information.

All Recon machines killed
Killed at least one of every type of Reconnaissance machine. (3) 

This trophy is for killing every type of Reconnaissance machine which basically means the machines with patrolling & reinforcement abilities.

Below is a listing of every type of Reconnaissance machine:

 

  • Longleg
  • Watcher
  • Redeye Watcher


Furthermore, there is a trophy for scanning and killing every machine in the game. Please see All machines catalogued trophy for more information.

All Combat machines killed
Killed at least one of every type of Combat machine. (7) 

This trophy is for killing every type of Combat machine which basically means the machines that have hostility toward humans for machine hunting.

Below is a listing of every type of Combat machine:

 

  • Ravager
  • Sawtooth
  • Stalker
  • Stormbird
  • Thunderjaw


Furthermore, there is a trophy for scanning and killing every machine in the game. Please see All machines catalogued trophy for more information.

All Transport machines killed
Killed at least one of every type of Transport machine. (4) 

This trophy is for killing every type of Transport machine which basically means the machines with cargo containers on their bodies.

Below is a listing of every type of Transport machine:

 

  • Behemoth
  • Fire Bellowback
  • Freeze Bellowback
  • Shell-Walker


Furthermore, there is a trophy for scanning and killing every machine in the game. Please see All machines catalogued trophy for more information.

First Tallneck Overridden
Scaled a Tallneck and accessed its information. (1) 

Please see All Tallnecks Overridden for more information.

First Bandit Camp cleared
Took back a settlement from a bandit clan. (1) 

Please see Cleared all the Bandit Camps for more information.

First Core Overridden
Reached the Core of a Cauldron and accessed its information. 

Please see All Cores Overridden for more information.

All Suns at one Ground
Earned at least a Half Sun mark in all three trials at one Hunting Ground. (3) 

Please see Blazing Suns at all Grounds for more information.

Blazing Suns at one Ground
Earned a Blazing Sun mark in all three trials at one Hunting Ground. (4) 

Please see Blazing Suns at all Grounds for more information.

First Corrupted Zone cleared
Killed all the corrupted machines in a Corrupted Zone. (1) 

Please see All Corrupted Zones cleared for more information.

All Tallnecks Overridden
Scaled all of the Tallnecks and accessed their information. (3) 

There are 5 Tallnecks marked on the Map with . You must climb and override all of them. Tallnecks are biggest machines in the game and look similar to Brachiosaurus dinosaurs or a giraffe-like machine. These machines are not hostile and always walk in circles around a predefined area (repeating the same circular path). You can use your Focus Scanning abilities to highlight this path.

For the trophy, you will need to override them by climbing up to their heads. Overriding Tallneck machines will reveal details on the World Map and discover Machine Sites locations. In order to climb Tallnecks, look for either a tall building, ramp, rocks or mountain in the area. When you find one of these places, Aloy will usually say a comment that she can get onto the Tallneck from here. You can then use the Jump [] grab a hold onto their neck. Then you must climb up to reach their head. Once on their head hold to override them. This clears the fog from the respective Map area so that you can see all map icons clearly.

After doing the first few story missions you will reach the area with the first Tallneck. After that you can get the remaining four at anytime you want. Some of them are in areas with high level enemies, so be careful. Either rush past those enemies or wait until you are level 20 or higher. Once you overriden all 5 Tallnecks, the trophy will unlock.

List of Tallneck Activities:

  1. Tallneck: Devil's Thirst
  2. Tallneck: Coppe Deeps
  3. Taillneck: Sun-Steps
  4. Tallneck: Rustwash
  5. Tallneck: Spearshafts
Cleared all the Bandit Camps
Took back all settlements from the bandit clans. (2) 

Note: Talking to Nil is not needed and is completely Optional. If you talked to him, he will assist with helping you clear these Bandit Clans and you'll learn more about his story of why he hunts down Bandits. The choice is yours to make, so play however you want.

There are 6 Bandit Camps marked on the Map with a blue skull icon when going near them or after climbing Tallnecks. Bandit Camps are human enemies who have been cast out of their tribes and are hostiles. Even though Bandits are hostile towards Aloy, they are also an enemy to machines as well and can also be seen fighting them.

For the trophy, you will simply need to clear all 6 Bandit Camps by killing every single Bandit residing within these settlements. They are easy to kill with headshots or by using Sylens' Lance. Once you've cleared a Bandit Camp, a Merchant and a Fast Travel point will become available in that Bandit Camp's location as a newly established settlement. Clearing all 6 Bandit Camps will unlock the trophy.

List of Bandit Camp Activities:

  1. Bandit Camp - Devil's Thirst
  2. Bandit Camp - TwoTeeth
  3. Bandit Camp - Gatelands
  4. Bandit Camp - Hollow Fort
  5. Bandit Camp - Shattered Kiln
  6. Bandit Camp - Blackwing Snag


For a detailed screenshot guide of all their locations see Horizon Zero Dawn Bandit Camp Locations.

All Cores Overridden
Reached the Core of every Cauldron and accessed the information within. (2) 

Cauldrons are Horizon Zero Dawn’s version of dungeons. There are 4 Cauldrons marked on the Map with a blue triangle-shaped symbol when going near them or after climbing Tallnecks. Each one of them unlocks new overrides for your spear. These can be used to override enemy machines and turn them friendly, so they fight for you. Once you've overridden all 4 Cauldrons and accessed the machines information within them, the trophy will unlock.

Below is a listing of all Cauldron Overrides:

Cauldron PSI:

  1. Watchers
  2. Redeye Watchers
  3. Tallnecks
  4. Striders
  5. Chargers
  6. Broadheads

Cauldron SIGMA:

  1. Grazers
  2. Scrappers
  3. Lancehorns
  4. Sawtooths

Cauldron XI:

  1. Glinthawks
  2. Stalkers
  3. Fire Bellowbacks
  4. Freeze Bellowbacks
  5. Behemoths

Cauldron RHO:

  1. Longlegs
  2. Shell-Walkers
  3. Tramplers
  4. Ravagers
  5. Snapmaws

Cauldron ZETA:

  1. Rockbreakers
  2. Stormbirds
  3. Thunderjaws

For a detailed screenshot guide, including all cauldron rewards see Horizon Zero Dawn Cauldron Locations.

If you need a detailed video walkthrough, please use Harry94's All Cauldron Locations & Walkthrough:

 

All Suns at all Grounds
Earned at least a Half Sun mark in all trials at all of the Hunting Grounds. (4) 

Please see Blazing Suns at all Grounds for more information.

Blazing Suns at all Grounds
Earned a Blazing Sun mark in all trials at all of the Hunting Grounds. (20) 

In Horizon: Zero Dawn you can play Hunting Ground Trials to earn Blazing Sun Marks (highscore) or Half Sun Marks (mediocre score). These are little challenges to test your skills. Each Hunting Ground has 3 different trial challenges. They are scattered across 5 Hunting Ground locations for a total of 15 trials.

There are four trophies tied to Hunting Ground Trials, including the gold trophy for getting a Blazing Sun Mark in all of them:

  • – Earned at least a Half Sun mark in all three trials at one Hunting Ground.
  • – Earned a Blazing Sun mark in all three trials at one Hunting Ground.
  • – Earned at least a Half Sun mark in all trials at all of the Hunting Grounds.
  • – Earned a Blazing Sun mark in all trials at all of the Hunting Grounds.

 

The above video walkthrough shows all of them being earned with a Blazing Sun Mark. On the World Map, they are marked by a blue arrow icon . They can also be revealed after climbing the Tallnecks. It's recommended that you get the Shield-Weaver outfit first because it renders you invincible and makes some challenges easier (see the Got the Shield-Weaver outfit trophy). Buy as many Purple weapons as you can, especially the Shadow Hunter Bow and Shadow Sharpshot Bow. If you have trouble with a trial, wait until the end of the game when you are around levels 30-35 or higher. At this point, it will be very easy.

All of these challenges are time-based. The faster you are, the better you will score. The Blazing Sun Marks are basically gold medals. It also gives you 17,500 XP per Blazing Sun Mark which is great for quick level ups. For the trial “Ravager Control” you must learn how to override ravagers with your spear. You get this ability by completing Cauldron RHO (Cauldrons are also marked on the map with blue icons).

Video Timeline:

Nora Hunting Grounds:

  • #1 – 0:05
  • #2 – 1:36
  • #3 – 2:40


Valleymeet Hunting Grounds:

  • #4 – 3:46
  • #5 – 4:44
  • #6 – 5:54


Greatrun Hunting Grounds:

  • #7 – 6:40
  • #8 – 8:21
  • #9 – 9:34


Spurflints Hunting Grounds:

  • #10 – 11:16
  • #11 – 13:52
  • #12 – 14:52


Sun Furrows Hunting Grounds:

  • #13 – 16:28
  • #14 – 17:53
  • #15 – 20:17
All Corrupted Zones cleared
Killed all the corrupted machines in every Corrupted Zone. (1) 

Note: Patch Version 1.10 fixed an issue where some players could clear Corruption Zones from a distance without completing its associated quest and unlocking the trophy. The trophy will now unlock as intended instead of having to revisit cleared Corrupted Zones.

There are 11 Corrupted Zones marked on the Map by a white circle icon . They can also be revealed after climbing the Tallnecks. In these areas, you must kill “Corrupted Machines”. They are stronger versions than their normal machine counterparts and do Corruption damage. Kill all the Corrupted Machines in these Corrupted Zone areas to clear it. After clearing all 11 zones this trophy unlocks.

All machines catalogued
Encountered and Focus scanned every type of machine. (3) 

Note: This trophy is for scanning every machine type, but we've combined it to the other machine trophies. So while doing this, you'll be scanning and killing all Machines.

There are 26 Machines in the Notebook's () Machine Catalogue. This catalog is used to see what machines you've encountered, scanned, and whether or not you have their override unlocked. The catalog can also be used to view all Machine components and loot.

What you need to do is use your Focus Scan abilities to scan every type of machine in the game to complete the Machine Catalogue. Doing this will unlock the All machines catalogued trophy; however, since you're required to scan every single machine you might as well kill these machines as you encounter them. Killing machines will unlock the following trophies:

  • All machines catalogued
  • All Acquisition machines killed
  • All Recon machines killed
  • All Combat machines killed
  • All Transport machines killed


When zooming in on the World Map it shows Machine Sites, which are spawn locations of the machines. Unfortunately, there’s no way to see what category a machine belongs to (they are divided into the four types: Acquisition, Recon, Combat, Transport). You’ll have to kill all as you scan them. Please note that all Corrupted Machines count as only "Corrupted Machine" and nothing else. This means if you kill a corrupted Rockbreaker it counts as a "Corrupted Machine" kill and NOT as a "Rockbreaker" kill! You must kill the normal uncorrupted machines. Additionally, the story related Behemoth won't count as a kill towards the Transport type. This means that you will need to kill another Behemoth machine on the World Map instead or during Side Quests.

These four trophies do cause confusion due to the lack of no real category. Thankfully, there is a way to tell what machine(s) you're missing for these 4 types. The best way to tell is by looking at your Notebook's () Statistics. It is here you can see the information of "Machines Killed" and there are 24 machines that can be listed here (excluding Tallnecks & Corrupted Machines). What you can do is count your Machine Kills in this order and if you're missing one, find it and kill it until you have all 24:

  1. Watcher
  2. Redeye Watcher
  3. Grazer
  4. Charger
  5. Strider
  6. Trampler
  7. Glinthawk
  8. Scrapper
  9. Lancehorn
  10. Broadhead
  11. Longleg
  12. Snapjaw
  13. Behemoth
  14. Shell-Walker
  15. Sawtooth
  16. Ravager
  17. Fire Bellowback
  18. Freeze Bellowback
  19. Stalker
  20. Rockbreaker
  21. Thunderjaw
  22. Stormbird
  23. Corruptor
  24. Deathbringer


The video below shows their locations and how to kill them quickly.

 

  1. Watcher – 0:05
  2. Strider – 0:27
  3. Grazer – 0:56
  4. Scrapper – 1:20
  5. Redeye Watcher – 1:48
  6. Broadhead – 2:29
  7. Lancehorn – 2:56
  8. Longleg – 3:31
  9. Trampler – 4:10
  10. Sawtooth – 5:00
  11. Shell-Walker – 5:29
  12. Fire Bellowback – 6:01
  13. Freeze Bellowback – 6:55
  14. Charger – 7:39
  15. Stalker – 8:08
  16. Glinthawk – 8:41
  17. Corruptor – 9:31
  18. Ravager – 10:20
  19. Snapjaw – 11:08
  20. Rockbreaker – 11:44
  21. Behemoth – 14:18
  22. Thunderjaw – 15:24
  23. Stormbird – 16:41
  24. Deathbringer – 19:14
  25. Tallneck – 21:51
  26. Corrupted Machine – 23:30
First Vantage found
Found and accessed a Vantage datapoint. 

(Collectible)

Please see All Vantages found for more information.

First Metal Flower found
Discovered a strange metal flower. (3) 

(Collectible)

Please see All Metal Flowers found for more information.

First Banuk Figure found
Found a wooden effigy left by a Banuk traveler. 

(Collectible)

Please see All Banuk Figures found for more information.

First Ancient Vessel found
Found an ancient vessel once used by the Old Ones. 

(Collectible)

Please see All Ancient Vessels found for more information.

All Vantages found
Found and accessed all of the Vantage datapoints. (4) 

(Collectible)

Vantage Datapoints are a type of Collectible. There are 12 of them in total scattered around the open world.

You can buy a Map for their general areas at any Merchant. This marks them on the Map with but doesn’t give you the exact location, only a rough search area. The Vantage Datapoints are on high platforms overlooking huge open areas. So usually you must climb up mountains or rocks to reach them. There’s always a Supply Box right next to them which contains a fair amount of Metal Shards. This makes them a good resource for some quick cash. They look like a Purple icon when you go near them. Press to activate them. This will let you look into the past and show you what the game world looked like in ancient times.

Each Vantage Datapoint has its own unique name which you can look up in the Notebook's () Collectables. There you can also see how many you’ve found. The collectibles are not saved automatically, so if you died you will need to recollect it again. You must reach a checkpoint or campfire to save the progress. None of them are missable as you can get everything in free roam even after finishing the story.

 

All Metal Flowers found
Found all of the Metal Flowers. (5) 

(Collectible)

Metal Flowers are a type of Collectible. There are 30 Metal Flowers in total. You can buy a Map for their general areas at any Merchant. This marks them on the Map with but doesn’t give you the exact location, only a rough search area. Press to scan for the flowers, then pick them up. After finding all 30 you can bring them to the collectible Merchant in Meridian to receive 3000 Metal Shards and several Purple Modifications. Each Metal Flower has its own unique name which you can look up in the Notebook's () Collectables. There you can also see how many you’ve found.

The collectibles are not saved automatically, so if you died you will need to recollect it again. You must reach a checkpoint or campfire to save the progress. None of them are missable as you can get everything in free roam even after finishing the story.

The video below shows all flowers. Most are quite easy to get. Just a few are slightly hidden. The second one in the Ruins is the hardest to find.

 

All Banuk Figures found
Found all of Arnak's figures. (2) 

(Collectible)

Banuk Figures are a type of Collectible. You can find 6 Banuk Figures scattered across the open world. You can buy a Map for their general areas at any Merchant. This marks them on the Map with but doesn’t give you the exact location, only a rough search area.

These figures are on mountain tops and require a long climb. There are usually some markings on the stones nearby to show you the climbing path. The figures look like little straw animals. After finding all six you can bring them to the collectible Merchant in Meridian to receive 1500 Metal Shards and several Modifications. A very nice reward for only 6 collectibles. Each Banuk Figure has its own unique name which you can look up in the Notebook's () Collectables. There you can also see how many you’ve found.

The collectibles are not saved automatically, so if you died you will need to recollect it again. You must reach a checkpoint or campfire to save the progress. None of them are missable as you can get everything in free roam even after finishing the story.

 

All Ancient Vessels found
Found all the Ancient Vessels. (2) 

(Collectible)

Ancient Vessels are a type of Collectible. There are 12 ancient vessels scattered around the open world. You can buy a Map for their general areas at any Merchant. This marks them on the Map with but doesn’t give you the exact location, only a rough search area. Press to scan for ancient rubble. Then search the pile of rubble to find the ancient vessel. After finding all twelve you can bring them to the collectible Merchant in Meridian City to receive 1500 Metal Shards and several Modifications. This is a very fast way to earn money. Each Ancient Vessel has its own unique name which you can look up in the Notebook's () Collectables. There you can also see how many you’ve found.

The collectibles are not saved automatically, so if you die you will need to recollect it again. You must reach a checkpoint or campfire to save the progress. None of them are missable as you can get everything in free roam even after finishing the story.

 

Got the Shield-Weaver outfit
Recovered an ancient technology and put it to use. (14) 

(Collectible)

Side Quest: "Ancient Armory"

For this, you must find 5 Power Cells and bring them to the Ancient Armory to get the Shield-Weaver Outfit. The Power Cells are found in the story's Main Quests areas, but you can go back and get them later. The Main Quests areas are locked until you reach a certain point in the story ("The Looming Shadow"). You can still free roam after beating the story and collect everything after the game ending because you'll be respawned back to the start of the last Main Quest: "The Looming Shadow".

To save some time it would be best if you pick them up during the Main Quests. If you die after picking one of them up you must pick it up again; they are not saved instantly (must reach next checkpoint). The Power Cells have a Green icon floating over them which makes them easier to spot. If you get them during the story just follow the Main Quest markers and you’ll get to the areas.

If you get them in free roam, hover over the area on the World Map and press to see the different layers. Put a marker by pressing at the same location as the video shows. Now in Game Settings (press ) turn on “Waypoint Pathfinding”. This makes it so you get a new waypoint every few meters to guide you through buildings. This is especially useful for the second Power Cell on the 12th floor of Maker’s End.

The video below shows all Power Cells Locations and how to get the Shield-Weaver outfit:

 

#1 – Area: All Mother (Main Quest: The Womb of the Mountain) – 0:05
It’s in a side room on the right side after waking up in the mountain (1st floor). Crouch through the hole in the wall to reach it. If you miss it this area gets locked until beating main quest “The Heart of the Nora” which is at the end of the story.

#2 – Area: Maker’s End (Main Quest: Maker’s End) – 0:52
At the very top of the tower (12th floor).

#3 – Area: The Grave-Hoard (Main Quest: The Grave Hoard) – 1:52
3rd floor, after solving the ring puzzle to open the locked door. It’s behind the locked door, you’ll walk right into it. You have to open this door and do the puzzle as part of the story, very easy to locate this one.

#4 – Area: GAIA Prime (Main Quest: The Mountain That Fell) – 3:42
3rd floor, after you go through the first part of the building you’ll come outside and have to rappel down. BEFORE you rappel down, jump down to the left on the rocks and it’s in the hidden purple area.

#5 – Area: Ruins (Free Roam) – 4:23
These are the ruins from the prologue of the game, where young Aloy fell down. Now that she’s grown up, one of the doors can be pried open with the spear. When looking at the map it’s on the 1st floor in the purple area at the bottom right corner.

Unlocking the Outfit in Ancient Armory:

After finding all 5 Power Cells, head to the Ancient Armory. It’s marked as a Side Quest. Insert the 5 Power Cells, solve the clock puzzle and take the outfit. In your inventory open the Shield-Weaver Outfit Treasure Box and equip it. This unlocks the trophy.

This outfit is extremely powerful and renders you completely invincible until it starts flashing red. It absorbs every type of damage, even falling damage. When it turns red go into cover for a few seconds to make it recharge. You can take quite a lot of damage before it gets red, which makes the game so much easier.

Followed Rost's teachings
Learned to hunt and fight alongside Rost. (4) 

Story related, cannot be missed.

A GIFT FROM THE PAST

Trapped underground, Aloy searches for a way out -- and makes a discovery that will forever change her life.

Objective Log:

  1. Go into the Cave: A brief tutorial on movement as young Aloy explores a cave. Keep exploring until you find a dead body.
  2. Examine the Strange Object: There's something on the corpse's head, press to inspect the strange device.
  3. Find a way out: After getting the device, head upstairs to find a metal bunker door that is sealed shut.
  4. Use the Device to Scan the Room: Toggle the Focus using and look to your right to find a Code Nexus.
  5. Use the Holo Lock: Walk around to the other side of the room and use the Holo Lock by turning it clockwise twice with . This will unlock the door.
  6. Return to the Door: Simply return back to the metal bunker door.
  7. Open the Door: Interact with the door to open it.
  8. Find a Way out: Follow the main path until you find another device, similar to the one you found.
  9. Scan the device: Activate the Focus with and scan the datapoint by hovering the reticule over it. This is a Hologram Datapoint: Happy Birthday Isaac!
  10. Find a Way out: Follow the main path until you reach the exit.


LESSONS OF THE WILD

Today Aloy will learn how to hunt machines and survive in the wild. But what she most wants to know, Rost cannot teach her.

Objective Log:

  1. Gather the Salvebrush Berries: Walk in front of Rost and gather some Medicinal Salvebrush berries.
  2. Eat the Berries: Eat the berries by pressing to transfer Health from your Medicine Pouch to your Health Pool.
  3. Follow Rost: Follow Rost as he informs you how to hunt machines.
  4. Hide in the Tall Grass: Press to crouch and hide in the tall grass. Crouching in Tall will make you invisible to unaware enemies.
  5. Wait for the Watcher to Pass: Stay still in the tall grass while crouched and wait for the Watcher machine to pass.
  6. Follow Rost Past the Watchers: Stay crouched while following Rost.
  7. Follow Rost: Follow Rost until he scares some "Striders" away.
  8. Gather Rocks: Gather 3 rocks in the area.
  9. Follow Rost: Follow Rost to a cliff overlooking a herd.
  10. Wait for Rost: Rost will automatically re-position himself.
  11. Throw Rocks to Lure the Watcher to Rost: Hold to aim the distraction rock and release it near the tall grass that Rost is hiding in.
  12. Loot the Watcher carcass: Harvest the Watcher so you can use it to make Arrows. Take all the items from the Watcher.
  13. Gather Ridge-Wood: Search the area and gather 2 Ridge-Wood.
  14. Craft Hunter Arrows: Hold to open the Weapon Wheel. Select Arrow Icon using the and press and hold to quick craft Hunter Arrows until you have 20/20.
  15. Follow Rost: After crafting the Hunter Arrows, follow Rost until he tells you to crouch in the tall grass.
  16. Listen to Rost's Instructions: Rost will want Aloy to make her first kill and will instruct you to find another vulnerable spot on the "Striders" other than their eyes.
  17. Scan the Strider with your Focus: Press to scan the Strider.
  18. Identify the Strider's Weak Points: Look at the glowing canister on the Strider's back and then press to toggle Focus Mode off.
  19. Kill a Strider: Kill the Strider by targeting its eyes or the canister on the body using your Bow.
  20. Loot the Strider carcass: Harvest the Strider for items and take them all.
  21. Follow Rost: Follow Rost by sprinting with until a cutscene triggers.
  22. Sneak to the Wounded Boy: This section is all about stealth, use your Focus to find a safe time to move. Scan the Watchers with to reveal the path that it'll take. Stay in the tall grass along the way until you've reached the wounded boy (Teb). When you reach the boy, talk to him.
  23. Lead the Boy to Safety: Lead the Boy to Rost and the trophy will unlock during the cutscene.
Defeated the Sawtooth
Defeated the Sawtooth that threatened the Nora. (1) 

Story related, cannot be missed.

The first scene of this quest will have a Flashpoint. Flashpoints offer moments of emotional choices. As mentioned in the Roadmap they have no effect on your trophies, choose whatever choices you want.

THE POINT OF THE SPEAR

For years Aloy has trained to win the Proving. Now, with the ritual just two days away, she must pass a final test of her skills - and learn a final lesson.

Rewards:

  • +1500 XP
  • +1 Skill Point
  • +1 Generous Reward Box


Objective Log:

  1. Find Rost: Simply follow the main path until you find Rost on a cliff.
  2. Talk to Rost: Climb up the cliff platform to talk with Rost. After the dialogue, you will get two different objectives from the conversation.
  3. Talk to Karst and Trade for a Tripcaster: When you find Karst, have a conversation with him and ask for the Trade. The Tripcaster can be traded for 1 Scrapper Lens.
  4. Craft Fire Arrows: Gather 3 Blazes from Striders and 5 Metal Shards from Machines to craft the Fire Arrows. You have to hunt Striders for these materials.
  5. Meet Rost at the North Gate: Once you finished the 2 objectives above, return back to Rost who's at the North Gate. You'll need to talk to him and complete the conversation.
  6. Rest at the Campfire: Make a Quick Save or Manual Save at the campfire by Rost.
  7. Follow the Path of Destruction: You'll learn about the "Sawtooth" machines. Harvest it and then follow the main path until a cutscene triggers.
  8. Kill the Sawtooth: There are multiple ways you can go about killing a Sawtooth. For now, it's best to use the Tripcaster to place a Shock Wire across the path of the Sawtooth in order to stun it. You do this by aiming at the ground and firing at two locations to place a Shock Wire. Once it's stunned damage it with the Bow/Spear. When you kill the Sawtooth, the trophy will unlock.
  9. Loot the Sawtooth carcass: After killing the Sawtooth, harvest it and take everything.
  10. Talk to Rost: This will trigger automatically as a cutscene follows.
Triumphed in the Proving
Overcame adversity and placed first in the Proving. 

Story related, cannot be missed.

MOTHER'S HEART

An outcast since birth, Aloy has never been allowed inside the walls of the Nora capital - until tonight's annual festival on the eve of the Proving.

Rewards:

  • +2000 XP
  • +1 Skill Point


Objective Log:

  1. Talk to Rost: Return back to Rost and talk to him, he's waiting for you near Mother's Heart.
  2. Enter Mother's Heart: Walk across the bridge to trigger a cutscene and meet Teersa.
  3. Talk to Your "Old Friend": Teersa said someone is waiting to see you. Go pay a visit at to the merchant
  4. Talk to Teb: He was the boy that Aloy saved from a herd of machines when she was a child. He's now a merchant and has something for you.
  5. Trade for the Outfit with Teb: Purchase an Outfit armor from him.
  6. Go to the Matriarch's Lodge: Find Teersa giving a speech at the Matriarch's Lodge.
  7. Scan with your Focus to see what it detected: During the cutscene, Aloy's device detects another device nearby. Scan the man (Olin) who's wearing the Unknown Focus Device.
  8. Talk to the Man Wearing a Focus: Where did he get a Focus? How did he learn to use it? Talk to him to find out.
  9. Go to the Blessing Ceremony: After a conversation with Erend, go to the Blessing Ceremony.
  10. Talk to Teersa: Talk to Teersa to find out what you should do next.
  11. Enter the Hunter's Lodge: Before heading to the Hunter's Lodge, where the aspirants will sleep before the Proving. Talk to Olin to ask him some questions. You don't have to do this as it's optional. The choice is yours.
  12. Confront Bast: Talk to Bast, the boy who threw a rock at Aloy when she was a child. He's now an adult.
  13. Go to Bed: Before going to bed to get some sleep for the Proving tomorrow. Talk to Vala, which is an optional choice. When ready, interact with your bed and this will complete this Main Quest.


THE PROVING

Today is the day. Aloy will win the Proving and compel the High Matriarchs to reveal the secrets of her birth... or die trying.

Rewards:

  • +2500 XP
  • +1 Skill Point


Objective Log:

  1. Climb up to the Proving Grounds: This is done automatically during the cutscenes.
  2. Kill a Grazer: Kill a Grazer to trigger a scene.
  3. Loot your Trophy: This is done automatically during a cutscene.
  4. Loot a Second Trophy: Bast destroyed the first, so you must claim another. Simply kill another Grazer and loot everything from its carcass.
  5. Go to the Start of the Brave Trail: Race to the Proving finish line at Devil's Claw by following the main path.
  6. Run the Abandoned Brave Trail: Follow the main path of the derelict trail as it's your only hope of winning the Proving. Completing this part will unlock the trophy.
  7. Kill the Attackers: Kill the hostile humans so the Proving aspirants can escape. Try aiming at their heads to begin working on the Headshot 30 human enemies trophy.
  8. Loot the Enemy Leader: Who were these killers? Loot the enemy leader's corpse to find a clue.
Fought back the corruption
Destroyed the corruption inside the Nora valley. (1) 

Story related, cannot be missed.

THE WOMB OF THE MOUNTAIN

Aloy seeks to understand why the killers at the Proving targeted her - and discovers that her origins are more mysterious than she ever imagined.

Rewards:

  • +3500 XP
  • +1 Skill Point
  • +1 PSI Overrides


Objective Log:

  1. Search for your Focus: Your Focus is gone, search the place until a scene triggers.
  2. Search for your Equipment: Keep searching for the rest of your equipment as well as the Damaged Focus you recovered from the enemy leader at the Proving. It may hold some more clues, so examine the Damaged Focus.
  3. Follow Teersa: Follow Teersa and talk to her.
  4. Follow Teersa out of the Mountain: Until a cutscene triggers. Afterwards, complete the conversation however you wish.
  5. Talk to Resh, the new War Chief: He's the only one who can give the order for the gate to be opened.
  6. Kill the "Demon" and Corrupted Machines: This is a boss fight where you need to kill all the Corrupted Machines and the "Demon".
  7. Examine the "Demon" carcass: After killing the "Demon" examine its carcass to learn how it corrupted other machines.


A SEEKER AT GATES

To unravel the conspiracy against her, Aloy must leave the Sacred Land of the Nora tribe - but an infestation of corrupted machines stands in her way.

Rewards:

  • +6000 XP
  • +1 Skill Point


Objective Log:

  1. Test the Override Device on a Machine: Override a Strider for the first time. Overriding a Strider to will allow you to use it as a mount. You do this by approaching them undetected and holding when prompted. When you have Strider, mount the Strider by interacting with it.
  2. Talk to Varl: Return to the Gates of the Embrace.
  3. Talk to Marsa at Mother's Crown: You'll get another Main Quest called "The War-Chief's Trail", it's best to do that Main Quest first. When completed, return back to this step. When you're ready to complete this quest, make your way to Mother's Crown and talk to Marsa.
  4. Clear the Corrupted Zones: This is a long objective where you need to clear 2 corrupted zones. Go to these zones and kill all Corrupted Machines in each to convince the Carja that it is safe to re-open the gate.
  5. Go to the Carja Border Fort: Head to the western end of the valley.
  6. Kill the Corrupted Machines: When you arrive, help them out by killing all the Corrupted Machines in the area.
  7. Talk to the Commander of the Carja Border Fort: After killing the Corrupted Machines, talk to the Commander.
  8. Exit the Carja Fort: When the gates are opened enter and the Commander will thank you, this will also unlock the trophy.


THE WAR-CHIEFS TRAIL

Sona, the War-Chief of the Nora, went missing after an ambush killed dozens of braves. Varl wants Aloy to find her.

Rewards:

  • +1750 XP


Objective Log:

  1. Go to the Massacre Site: This is a long trip, so override a Strider and ride to the place where the Nora War Party was ambushed.
  2. Investigate the Battlefield: Search the area and for a lead on Sona's whereabouts.
  3. Talk to the Survivor: Simply talk to the man that appears.
  4. Go to Sona's Last Known Location: Make your way to the location that's marked on the waypoint. You will have to climb up a large mountain when you reach the location.
  5. Investigate the Area: Search for a lead on Sona's whereabouts. Use your Focus to search for a track to follow.
  6. Follow the Tracks: Follow the tracks and see if they lead to Sona.
  7. Examine the Sawtooth: At the end of the tracks, you'll need to examine the Sawtooth that you find. Simply approaching it will trigger a cutscene.
  8. Follow Sona: Simply Follow Sona (you can loot that Sawtooth before following her).
  9. Kill the Cultists and Corrupted Machines: Kill the Cultists and Corrupted Machines to take out the enemy camp. You also have the optional choice to destroy the Blaze Containers (shoot Fire Arrows at the green barrels).
  10. Talk to Sona: After the battle, talk to Sona.
  11. Investigate the Dig Site: Search the Dig Site for more information about the location of other Cultists. Use your Focus to find a trail. Follow this trail to the Trail of Blaze. You'll find a device so scan it with your Focus to listen to the Datapoint.
  12. Talk to Sona and Varl: Talk to Sona to inform her of your findings. This Main Quest is now completed, return back to the previous Main Quest ("A Seeker At Gates") of Talking to Marsa at Mother's Crown.
Learned of the ancient past
Learned of the ancient past at Maker's End. 

Story related, cannot be missed.

THE CITY OF THE SUN

Aloy journeys to Meridian in search of Olin, the Oseram scrounger she met the night before the Proving. Somehow the killers targeted her through Olin's Focus - a mystery she can only solve by finding him... and making him talk.

Rewards:

  • +6000 XP
  • +1 Skill Point


Objective Log:

  1. Go to Meridian: Head to the capital of the Carja Sundom.
  2. Talk to the Checkpoint Commander: When you arrive at Meridian, approach the Checkpoint Commander to trigger a scene.
  3. Follow Erend: Follow Erend until a scene triggers. Keep following him again until he breaks into Olin's apartment.
  4. Investigate Olin's Apartment: Use your Focus to scan for clues by scanning the Rug on the lower level. Move the rug out of the way and then head upstairs, climb the ladder, and push the Stacked Ingots off the platform. This will break through the hatch. Now enter the secret room.
  5. Investigate Olin's Secret Workshop: Search for evidence that reveals Olin's current whereabouts and his motivations. You do this by using the Focus of the Datapoint, Map, Journal and interacting with them,
  6. Talk to Erend: Talk to Erend to discuss your findings. This also gives you a new Main Quest called: "The Field of the Fallen". For now, keep focus on this current Main Quest instead.
  7. Find Olin at the Excavation Site: Head to the location that was marked on the map to find Olin.
  8. Enter the Excavation Site: This is triggered automatically.
  9. Kill the Corruptors and the Cultists: Kill everything in the area.
  10. Talk to Olin: After the fight, talk to Olin to learn what he knows and decide his fate.


MARKER'S END

Aloy seeks to learn more about the mysterious woman who looks like her among the crumbling ruins of an ancient city.

Rewards:

  • +7000 XP
  • +1 Skill Point


Objective Log:

  1. Go to Marker's End: Travel to Marker's End and search for clues of the unknown woman's identity. As you get closer, you get two different objectives.
  2. Loot the Equipment Stash (OPTIONAL): Loot everything to see what the mysterious stranger left for you. This is optional, but you might as well loot it as you will come across this loot along the way before reaching the ruins.
  3. Go to the Ruins: Go to the place where Olin found an image of the unknown woman.
  4. Investigate the Explosions: Keep going until a cutscene triggers.
  5. Kill the Cultists and the Deathbringer: Kill all enemies in the area in order to enter the Ruin.
  6. Loot the Eclipse Officer: After the battle, loot the Eclipse Officer to trigger a cutscene.
  7. Investigate the Rubble: Squeeze through the crack that is blocking the entrance to the Ruin.
  8. Search for information about Elisabet Sobeck: Simply move forward until the objective updates.
  9. Go to Ted Faro's Office: Head to the top of the Ruin (Floor 12).
  10. Search Faro's Office for information about Dr. Sobeck: Examine the FAS Executive Data Storage.
  11. Scan the Datapoint: Scan the Datapoint on the table.
  12. Watch the Hologram: The Hologram is what comes out of the Datapoint.
  13. Scan the Datapoint: Scan the Datapoint again.
  14. Watch the Hologram: The Hologram is what comes out of the Datapoint.
  15. Scan the Datapoint: Scan the next Datapoint.
  16. Watch the Hologram: Just watch and listen to the Hologram.
  17. Exit the Ruin: Walk to Ted Faro's Private Elevator to trigger a cutscene and conversation with Sylens. Once you've completed the conversation, the trophy will unlock.
Crashed the Eclipse network
Infiltrated the Eclipse battle camp and crashed their network. 

Story related, cannot be missed.

THE GRAVE-HOARD

Aloy delves the ruins of U.S. Robot Command to learn more about Project: Zero Dawn. If she can discover the weapons Elisbet Sobeck used to defeat the ancient robot plague, maybe she can wield them herself.

Rewards:

  • +9000 XP
  • +1 Skill Point


Objective Log:

  1. Go to the Grave-Hoard: Head to the Grave-Hoard (Fast Travel closer to it to save time)
  2. Explore the Grave-Hoard: Go further down in the cave.
  3. Examine the Door: Examine the bunker door to see that there is no power.
  4. Restore Power to the Ancient Door: Find a way to restore the power so you can go deeper into the Grave-Hoard. Use your Focus on the Code Nexus to know the data required restore power to the Holo Locks.
  5. Continue exploring the Grave-Hoard: Enter through the door and find the Eclipse.
  6. Kill the Eclipse in the Armory: Kill all enemies in the area.
  7. Continue exploring the Grave-Hoard: Keep searching for the truth.
  8. Use the Console: Activate the Holo Projector.
  9. Continue exploring the Grave-Hoard: Keep searching for answers until you encounter more Eclipse troops.
  10. Kill the Deathbringer and the Eclipse troops: Kill all enemies in the area.
  11. Search the War Room: Look for information about the Project: Zero Dawn, Elisabet Sobeck's plan to defeat the robot plague by activating the Holo Projector.
  12. Climb up the Escape Elevator: Climb up the ladder to trigger a cutscene.


TO CURSE THE DARKNESS

Aloy undertakes a dangerous mission to infiltrate a secret Eclipse base and crash the cult's Focus network.

Rewards:

  • +10000 XP
  • +1 Skill Point


Objective Log:

  1. Go to the Location that Sylens indicated: As you get closer to the location, Sylens will contact you.
  2. Climb the Escarpment: Climb up the mountain cliffs.
  3. Rest at the Campfire: Make a Quick Save or Manual Save at the campfire to trigger a cutscene.
  4. Infiltrate the Eclipse Base: Stealth or fight your way past the Corrupted Machines until you found the Eclipse Base.
  5. Search for the derelict Tallneck: The Eclipse appear to have moved it deeper in their base, stealth your way there or fight them all.
  6. Crash the Eclipse Focus Network: Destroy the transmission module on the top of its disc-shaped head.
  7. Escape the Eclipse Base!: Any attempt to stand and fight would be suicide. Get to the bridge and rappel down to trigger a cutscene and unlock the trophy upon completing this Main Quest.
Discovered the truth
Discovered the truth of Zero Dawn. 

Story related, cannot be missed.

DEEP SECRETS OF THE EARTH

Aloy explores the ancient ruins beneath the Citadel and unravels the unbelievable truth of Project: Zero Dawn.

Rewards:

  • +10500 XP
  • +1 Skill Point


Objective Log:

  1. Go to Sunfall: Evidence indicates that the facility where Elisabet Sobeck worked on Project: Zero Dawn lies buried beneath the Citadel. Travel to Sunfall to discover the truth of Project: Zero Dawn.
  2. Go to the Citadel Courtyard: Head upstairs to trigger a cutscene, then keep following the main path.
  3. Enter the Citadel: Enter the Citadel to trigger a cutscene.
  4. Go to the Grand Balcony: Head to the Grand Balcony that overlooks the Sun Ring.
  5. Climb down: Climb down and find the hidden vent Sylens mentioned.
  6. Use the Secret Entrance: This will trigger a cutscene.
  7. Explore the Project: Zero Dawn facility: Go further inside to trigger a cutscene.
  8. Enter Viewing Room: Open the bunker door in front of you.
  9. Kill the Shadow Carja: Kill all the Shadow Carja that got in through the vents.
  10. Enter Viewing Room: Keep going until you trigger another cutscene.
  11. Go to Processing: Find more answers ahead.
  12. Go to Central Projects: Kill the Shadow Carja in your way and see that the door needs power restored.
  13. Restore Power to the Door: Restore the Power back on and it should be noted that you need to get a power cell to place in the missing slot. For the combination, use your Focus on the Code Nexus. If you get confused, the tricky one is backwards. Do the opposite of what is shown from the bottom up (starting from the left to the right): down, left, up, right, down.?
  14. Go to Central Projects: Return back to the Central Projects door to trigger a scene.
  15. Kill the Eclipse: Kill everyone in the area.
  16. Find the Entrance to Sobeck's Office: Keep going further through the facility and kill and enemies in your way. When you reach the office, pry the door open.
  17. Examine Elisabet Sobeck's Terminal: Access the terminal to trigger a cutscene and the trophy will unlock.
Broke the siege of All-Mother
Defeated the invaders and went inside the sacred mountain. 

Story related, cannot be missed.

THE TERROR OF THE SUN

Condemned by Helies to die in the Sun Ring. Aloy fights to survive against impossible odds.

Rewards:

  • +11000 XP
  • +1 Skill Point


Objective Log:

  1. Lure the Behemoth into the Ramming the Support Pillars: You are forced to fight a Behemoth without any equipment or items. Run to the pillars and have the Behemoth knock them over.
  2. Get Your Weapon Back: This will trigger automatically when the last pillar is destroyed.
  3. Kill the Behemoth: Kill the Behemoth Machine.
  4. Escape the Sun Ring: This is triggered automatically during the cutscene.


THE HEART OF THE NORA

The answers Aloy has sought all her life are finally within her grasp - if she can defeat the Eclipse invasion of the Embrace and fight her way inside the tribe's sacred mountain.

Rewards:

  • +12500 XP
  • +1 Skill Point


Objective Log:

  1. Go to All-Mother: Head to the sacred mountain of the Nora tribe that holds the secrets of Aloy's birth. You don't have to fight all the humans and machines there.
  2. Defeat the Invaders: Kill all the enemies in the area along with your allies.
  3. Talk to Varl: Simply talk to Varl.
  4. Talk to Teersa: Talk to Teersa so you can talk to the Goddess again.
  5. Search the Ruins beyond the Hatch: Search for information about Aloy's birth.
  6. Search the facility Control Room: Scan the terminal in the middle of the room.
  7. Exit the Facility: Leave the facility to trigger a cutscene and unlock the trophy.
Recovered a powerful weapon
Explored the Mountain That Fell and recovered a powerful weapon. 

Story related, cannot be missed.

THE MOUNTAIN THAT FELL

Aloy journeys to the ruins of GAIA Prime in search of the Master Override - her only hope to defeat HADES.

Rewards:

  • +14000 XP
  • +1 Skill Point


Objective Log:

  1. Go to the Bitter Club: Travel to the Bitter Club mountain and climb up it.
  2. Go to the Ruins of GAIA Prime: Climb up the mountain to reach the top until you trigger a cutscene. You don't have to fight the Machines in this area. Keep going again until you trigger another cutscene and get a new objective.
  3. Climb up the Outcrop: Climb up the mountains until you found Sylens.
  4. Talk to Sylens: Simply talk to Sylens.
  5. Go to the Door: Activate the Scan on the locked bunker door.
  6. Search the Ruins for the Master Override: Find a safe way down and search the ruins for - GAIA's Journals, Dr. Elisabet Sobeck, then proceed to the next floor.
  7. Examine the Shrine: Interact with the Shrine terminal.
  8. View the Hologram: Watch and listen to the Hologram that comes out of the Shrine.
  9. Talk to Sylens: Talk to Sylens to discuss what Elisabet.
  10. Search the Ruins for the Master Override: Keep climb up the Ruins until you trigger a cutscene.
  11. Examine the Control Room: Interact with the terminal.
  12. View the Hologram: Watch and listen to the Hologram that comes out of the terminal.
  13. Talk to Sylens: Talk to Sylens about the Old Ones.
  14. Claim the Master Override: The Override, originally designed to purge GAIA and her subordinate functions, has the power to purge HADES. You will need to find a way to use it. Pick it up before leaving.
  15. Return to Sylens' Workshop: Leave the ruins to meet the real Sylens and have a conversation.
  16. Attach the Master Override to the Lance: Forge a weapon capable of destroying HADES by attaching the Master Override to the Lance. This gives you the "Sylens' Lance", the strongest Lance in the game. The trophy will unlock once you have it.
All allies joined
Given Aloy's actions, all possible optional allies joined the defense. (35) 

Note: Make sure you have Patch Version 1.04 or higher as this was the update that fixed a game breaking Side Quest bug. The “Hunter’s Blind” Errand objective will now update after talking to Talanah. For more information, please see Hunted Redmaw with Talanah .

Play up until the Main Quest “The Looming Shadow”. This is Main Quest #21 and the final story quest of the game (you can check your progress in Notebook (). Before doing the first objective of The Looming Shadow, go and do the following 9 Side Quests and 2 Errands:

Side Quests:

  • "Traitor’s Bounty" => "Queen’s Gambit"
  • "A Moments Peace"
  • "A Daughter’s Vengeance"
  • "Sun and Shadow"
  • "Honor The Fallen"
  • "Sunstone Rock"
  • "Hunting For the Lodge" (Errand) => "Hunter’s Blind" => "Deadliest Game" (Errand) => "Redmaw"

Some people need help in finding Sunstone Rock's location, the location is shown below:


If any quests are unavailable it’s because you haven’t progressed far enough in the story. They will all be available by the time you reach “The Looming Shadow”. If you run into a quest earlier feel free to complete it. Once all of these Side Quests & Errands are done, go do “The Looming Shadow” Main Quest. You get the objective to go to bed before the final battle. This unlocks the trophy during a cutscene when Aloy is sleeping.

After completing the last Main Quest, it will put you back before "The Looming Shadow" quest and it can be replayed as many times as you want. So if you missed a Side Quest(s) or Errand(s) it’s no problem. You can still do those after the final quest and then replay it again.

Below is a listing of all the Names of All Allies:

  1. Aluki
  2. Elida
  3. Teb
  4. Vanesha
  5. Uthid
  6. Nakoa
  7. Janeva
  8. Petra
  9. Sona
  10. Varl
  11. Namman
  12. Erend
  13. Talanah


You can go talk to all of them before the final battle. You’ll get two optional objectives to visit both defense sites (Spire and Ridge). The allies can be found there (see Ended the war machine threat for details).

The video below shows how to get all allies and their quest locations:

 

Ended the war machine threat
Ended the threat of the ancient war machines. (4) 

Story related, cannot be missed.

THE LOOMING SHADOW

HADES intends to use the Spire to transmit a resurrection signal, calling millions of buried war machines from their graves. When the time comes, Aloy must stand against the shadow - but will not fight alone.

Rewards:

  • +17000 XP
  • +1 Skill Point


Objective Log:

  1. Go to the Palace of the Sun: Head to the Palace of the Sun.
  2. Talk to Sun-King Avad: Simply talk to Avad.
  3. Talk to Blameless Marad: Simply talk to Avad and he'll give you the two new objectives. You can see the All allies joined trophy for more information about getting all allies join. We recommend you do so before actually proceeding any further. It's not entirely necessary, as you can attempt the trophy even after you completed this final Main Quest.
  4. Visit both Defense Sites (OPTIONAL): Assuming you did the All allies joined trophy's requirements beforehand, review the preparations at both the Ridge and Spire. You review the preparations by talking to all the following named allies listed below each preparation site (you can use the Focus to find them as well):
  5. Review preparations at the Ridge (OPTIONAL):
    1. Aluki
    2. Elida
    3. Teb
    4. Vanesha
    5. Uthid
    6. Nakoa
    7. Janeva
    8. Petra
  6. Review preparations at the Spire (OPTIONAL):
    1. Talanah
    2. Sona
    3. Varl
    4. Namman
    5. Erend
  7. Rest Before the Final Battle: Head to Olin's apartment and get some sleep. You're given the choice to do more preparations. If you're ready, proceed by selecting "Rest before the battle [NO WAY BACK]". Don't worry if you're still missing a few unfinished trophies. Once you completed the game, you're brought back to the start of this Main Quest. This Main Quest will be completed and if you did the requirements for the All allies joined trophy it will unlock.


THE FACE OF EXTINCTION

Aloy and her allies must defeat HADES' assault on the Spire - or the world will die.

Rewards:

  • +18000 XP
  • +1 Skill Point


Objective Log:

  1. Talk to Avad: This will trigger automatically when Aloy wakes up.
  2. Kill Helis: Fight your way to Helis and kill him once and for all. He's very powerful to fight melee combat. You can use the Blaze containers to damage. After defeating him, make you Flashpoint choice.
  3. Go to the Ridge: Head to the Ridge and assume command of your allies that are defending it.
  4. Defend the Ridge: Defend the Ridge by killing as many of HADES' army as possible. Use the Oseram Cannon to do the killing until a cutscene triggers.
  5. Follow the Trail of Destruction: Use your Focus to follow the trail of destruction that HADES left in his wake. It should be noted that you should drink a Full Health Potion since you're in critical condition after the cutscene. Do not fight any enemies, let your allies do the fighting.
  6. Go to the Spire and stop HADES!: If HADES completes its transmission, ancient war machines will rise all over the world and devour life itself. Head to the battlefield location for the final showdown against HADES.
  7. Kill the Deathbringer that's guarding HADES: Kill the Deathbringer.
  8. Destroy HADES with the Master Override: Use your Lance to drive it into the Skull of Hades and purge it from existence! Congratulations for completing Horizon Zero Dawn and unlocking the trophy.
Victorious with the War-Chief
Found the Nora War-Chief and defeated the killers in the Ring of Metal. (1) 

Story related, cannot be missed.

REVENGE OF THE NORA

Aloy, Sona and Varl have discovered that the killers from the Proving have a base in Devil's Grief. It's time to wipe them out.

Rewards:

  • +4000 XP
  • +1 Skill Point


Objective Log:

  1. Go to Red Echoes: Travel to Red Echoes.
  2. Rest at the Campfire: When you arrive at the location, Quick Save or Manual Save at the Campfire to trigger a cutscene.
  3. Clear the Camps: You need to clear camps by killing everything (Corrupted Machines and hostile humans) at the camp sites.
  4. Go to the Tallest Tower: Meet up with Varl and Sona.
  5. Talk to Sona: Talk to Sona to go over the plan.
  6. Follow Varl: Follow Varl to the next objective.
  7. Enter the Metal Ring: Talk to Varl to trigger a scene.
  8. Search the Metal Ring for a View of the Blaze: Stealth through the area until you reach the enemy base.
  9. Sneak to the Blaze: Stealth your way to the Blaze and shoot it with Fire Arrows to destroy the Corruptors and clear a path for Nora. Once you shoot the Blaze, your allies will arrive.
  10. Kill the Cultists and Machines: Eradicate all hostiles in the area. A cutscene will trigger once completed and the trophy will unlock.
Saved Meridian from its foe
Helped Erend investigate Ersa's fate, and foiled a plot against Meridian. 

Story related, cannot be missed.

THE FIELD OF THE FALLEN

Erend's sister Ersa was ambushed and killed by the Shadow Carja. He wants to track down the soldiers who did it and take his revenge.

Rewards:

  • +6330 XP
  • +1 Skill Point


Objective Log:

  1. Meet Erend in Red Ridge Pass: Travel the meeting location.
  2. Kill the Machines: Kill all the Machines in the area.
  3. Talk to Erend: Talk to Erend to get the next objective.
  4. Follow Erend: Follow Erend to the place where his sister was killed.
  5. Investigate the Battlefield: Find a lead about Ersa's killers by scanning the area with your Focus.
  6. Follow the Cart's Tracks: Use your Focus to track the location down.
  7. Kill the Attackers: Kill the people from Erend's tribe that attack you.
  8. Kill the Machines: Machines will join the battle, kill them all.
  9. Investigate the Ambush Site: Find out what really happened to Ersa by scanning the area.
  10. Talk to Erend: Tell him about your theory. This completes the Main Quest.


INTO THE BORDERLANDS

It appears that Erend's sister Ersa was kidnapped instead of slain, but many questions remain. Where is she? Who is responsible? And why?

Rewards:

  • +5000 XP
  • +1 Skill Point


Objective Log:

  1. Meet Erend at the Palace of the Sun: Travel to the Place of the Sun to meet Erend, but get turned down by the Checkpoint Commander.
  2. Talk to Marad: Talk to Blameless Marad and he'll lead you inside.
  3. Follow Marad: Follow him to meet the Sun King, Avad.
  4. Go to Pitchcliff: Meet with Marad's operative.
  5. Meet Marad's Operative: Go to the marketplace of Pitchcliff.
  6. Find Marad's Operative: He's not here, so find him dead near a Well (to the left of the stairs).
  7. Examine the Operative's Body: Examine him to see what happened.
  8. Go to Dervahl's Camp: Travel to Dervahl's Camp.
  9. Kill the Outlanders and Machines: Kill everything at the camp (technically, you can kill all the humans and leave the Machines. The Machines are chained).
  10. Find Ersa: Find a door you can enter which will trigger a scene.
  11. Defeat Dervahl's Champion: Kill the man that came out of the dungeon.
  12. Loot Dervahl's Champion: After killing him, loot his corpse.
  13. Disable the Sonic Barrier: Enter the dungeon and disable the Sonic Barrier.
  14. Investigate Dervahl's Workshop: Find Ersa.
  15. Investigate Dervahl's Workshop: Find a lead on his whereabouts by looting the nearby chest.
  16. Talk to Erend: Simply talk to Erend to complete this Main Quest.


THE SUN SHALL FALL

The Oseram warlord Dervahl kidnapped and tortured Ersa, who later died of her wounds. Now he's on his way to Meridian to take revenge on the Carja. He must be stopped at all costs.

Rewards:

  • +6000 XP
  • +1 Skill Point


Objective Log:

  1. Go to Palace of the Sun in Meridian: Return back to the Palace of the Sun.
  2. Talk to Avad: Simply talk to Avad to tell him about the letter you found.
  3. Go to the Warehouse: Go to the Warehouse to trigger a cutscene.
  4. Examine the Bomb: Scan the Bomb with your Focus and examine it.
  5. Search the Warehouse: Head upstairs to find some Blaze. Interact with the door next to the Blaze.
  6. Push the Blaze out of the Window: Push the Blaze out of the window to get rid of it.
  7. Investigate the Area: Find a lead on Dervahl's whereabouts by finding a trail with your Focus.
  8. Follow the Trail: Follow the trail back to its source.
  9. Follow Dervahl into the Palace: Follow the path that Dervahl took.
  10. Go to the Solarium: Kill the two guards and head upstairs to save Avad.
  11. Destroy the Sonic Device: Destroy the Sonic Device by interacting with it.
  12. Defeat Dervahl and his Men: Defeat Dervahl and kill his men.
  13. Talk to Dervahl: This is automatic triggered.
  14. Kill the Glinthawks: Kill all the Glinthawks that were summoned.
  15. Talk to Dervahl: Talk to him to trigger a cutscene.
  16. Talk to Dervahl (OPTIONAL): You can talk to him in jail, but this isn't necessary. The choice is yours.
  17. Talk to Erend: Talk to Erend and say your goodbyes.
  18. Talk to Avad: Talk to Avad to complete this Main Quest and unlock the trophy.
Aided the defectors
Aided the escapes of Uthid and the child king Itamen from the Shadow Carja. (3) 

Side Quests: "Traitor's Bounty" and “Queen’s Gambit”

Note: You cannot enter the Sunfall without first buying the "Shadow Stalwart Light Outfit". This item is actually given to you free by playing through the story's Main Quests, but if you sold it you can always buy a new one. This is required for "Traitor's Bounty", so purchase this Outfit from the Meridian Merchant or if you already own it equip it. The Shadow Stalwart Light can be traded for the following:

  • X 55 Metal Shards
  • X 4 Chillwaters

If you need help in finding the Sunfall location, it's circled below:


For this trophy to unlock you will need to complete both these Side Quests: “Traitor’s Bounty” and “Queen’s Gambit”. Traitor’s Bounty is unlocked automatically by playing through the story's Main Quests. Completing this Side Quest will give you the Queen’s Gambit Side Quest automatically. Upon completing the Queen’s Gambit Side Quest, the trophy will unlock. Additionally, it should be noted that you need these Side Quests in order to unlock the All allies joined trophy.

Below are the details for both Side Quests (remember to have "Shadow Stalwart Light Outfit" equipped before starting this):

TRAITOR'S BOUNTY

Ulhid, a well-liked Shadow Carja officer, has been marked for death by High Priest Behavas. There must be more to this than meets the eye.

Rewards:

  • +7000 XP


Objective Log:

  1. Talk to Vanasha: Enter Sunfall and you'll automatically talk to Vanasha.
  2. Go to the Three Dead Trees: Travel to the Three Dead Trees.
  3. Follow the Tracks: Use your Focus and follow the tracks.
  4. Go to the Top of the Greenclimb: Climb all the way to the top of the Greenclimb mountain.
  5. Investigate the Camp: Scan the camp with your Focus to find tracks.
  6. Follow the Tracks: Follow the tracks down the mountain side.
  7. Examine the Destroyed Grazer: Scan the Grazer and then examine it.
  8. Kill the Glinthawks: Kill all machines in the area.
  9. Follow the Tracks: Scan the tracks using your Focus and follow them until a cutscene triggers.
  10. Talk to Uthid: Talk to Uthid to find out what really happened in Sunfall.
  11. Kill the Outlanders: Kill all enemies in the area.
  12. Follow Uthid: Climb the up ledge to follow Uthid.
  13. Gather Supplies: Gather supplies before more Outlanders arrive (not really necessary), a cutscene will trigger when they arrive.
  14. Kill the Outlanders: Kill all enemies in the area.
  15. Follow Uthid: Climb the up ledge to follow Uthid and keep following him until more Outlanders appear.
  16. Kill Behavas' Guards: Kill all enemies in the area.
  17. Talk to Bahavas: Climb the up ledge with Uthid in order to talk to Bahavas.


QUEEN'S GAMBIT

Vanasha is helping the child king Itamen and his mother Nasadi defect from the Shadow Carja to Meridian. But their path is dangerous, and they are certain to be pursued.

Rewards:

  • +9330 XP
  • +1 Skill Point


Objective Log:

  1. Talk to Three-Toe Huadiv: Talk to him to see if he cleared a path for Nasadi and Itamen as Vanasha asked.
  2. Kill the Machine in the Pass: There's a Rockbreaker in the Pass, kill it to proceed.
  3. Return to Tree-Toe Huadiv: Simply return back to him to trigger a cutscene.
  4. Prepare an Ambush: Place traps in the Canyon. Use the Tripcaster to place traps around the area. Now go to the elevated position.
  5. Kill the Cultists: Kill all enemies in the area.
  6. Kill the Cultists and Machines: Kill all enemies in the area.
  7. Talk to Vanasha: Talk to Vanasha to trigger the next battle.
  8. Kill the Cultists and Machines: Kill all enemies in the area.
  9. Go to the Shoreline: Head to the shoreline to trigger a cutscene and end the Side Quest, thus unlocking the trophy (Vanesha & Uthid are now your allies for the final battle).
Hunted Redmaw with Talanah
Rose through the ranks of the Hunters Lodge and helped Talanah defeat Redmaw. (1) 

Note: Make sure you have Patch Version 1.04 or higher as this was the update that fixed a game breaking Side Quest bug. The “Hunter’s Blind” Side Quest objective will now update after talking to Talanah.

Side Quests & Errands:

  • "Hunting For the Lodge" (Errand) => "Hunter’s Blind" => "Deadliest Game" (Errand) => "Redmaw"


This trophy is a reward for completing the quest line for the hunter’s lodge.

You must do the following Side Quests & Errands (in this order):

  1. Hunting for the Lodge = triggers by talking to the keeper at any of the hunting grounds (marked with on Map). It’s listed under the “Errands” tab of your quest list. You must gather a bunch of materials from machines. They will all be marked on the Map.
  2. Hunter’s Blind = triggers automatically after Hunting for the Lodge is complete.
  3. Deadliest Game = triggers automatically after Hunter’s Blind is complete.
  4. Redmaw = triggers automatically after Deadliest Game is complete.


After defeating Redmaw, return to the Hunter’s Lodge to complete the quest and the trophy will unlock. Additionally, it should be noted that you need these Side Quests and Errands in order to unlock the All allies joined trophy.

 
 
DLC: New Game+
Cost: Free Trophies: 2
 
New Game+ Completed
Completed a New Game+ playthrough on any difficulty. (1) 

This trophy will pop upon completing New Game+. If you do it on the new Ultra Hard difficulty, you will also unlock the Ultra Hard Completed trophy.

Ultra Hard Completed
Completed a New Game+ playthrough on Ultra Hard difficulty. (10) 

GENERAL INFO & TIPS

Once you begin your NG+ playthrough, you will be dropped straight into the 3rd main (story) mission "The Point of the Spear". From here on out, you will have to complete ALL the remaining (20) missions. Simply complete them as they are handed out, no need to switch / manually select a mission when you have multiple main missions in your quest log.

Your level, skills and inventory (weapons, armor, etc.) carry over. The only real noticeable component that does NOT are the Campfire checkpoints, so this will hamper your ability to quickly travel across the map. Luckily, the skill to call a mount does carry over, but it won't be (re)unlocked until after the mission "The Womb of the Mountain" (the 6th mission you will be playing during this playthrough).

The majority of the game can be rushed past, even when the objective states that you need to kill all enemies. See the Main Missions section below for mission-specific tips.

It goes without saying that you can cut down on the spent time considerably by skipping dialog ( / X button) and cutscenes (any button and then / Square button).

 

COMBAT & ENEMIES

Obviously, Level 50 is a must! Furthermore, you can save yourself a lot of frustration by having the Shield Weaver armor equipped.

You will want to have a Hunter Bow, a Sharpshot Bow and a Tripcaster equipped. You're free to choose whatever you want as a 4th weapon. I chose a Sling but I rarely used it. Furthermore, you want to give all your weapons, as many "Damage" modifications as possible.

  • Your main "go-to" is (single) fire arrows (Hunter Bow): keep shooting these until the "fire" meter/icon on the enemy fills up. Especially effective against Corrupters and the Eclipse Cultists with the green canisters on their back (you have to shoot the canister itself).
  • For (big) damage in close combat, use Blast Wires (Tripcaster) and Hardpoint Arrows (Hunter Bow). Your weapon of choice depends on the situation and on your current ammo. Use the wires if you can lure the enemy and the arrows for (mid)ranged combat.
  • Using the Hardpoint/Precision arrows to headshot Bandits, dispatches them quickly.
  • You can use the "Lure Call" action to pick off enemies, but do NOT use it on an enemy that is already searching for you (yellow '!' / exclamation mark icon). This will result in being spotted and makes the enemy AND the other enemies nearby hostile.


Special note on Deathbringers: You need to damage it until it reveals its weak spots, which have to be destroyed quickly before it "hides" them again. There are three instances you have to fight these in close combat. The first two times, the Deathbringer can be melted pretty quickly using fire arrows.

 

MAIN MISSIONS

The following list of missions is sorted by the order the game gives them to you (i.e. makes it your "active" quest) and NOT in the order they come available. The ones bolded have mission-specific tips (which you will find below the list).

  1. The Point of the Spear
  2. Mother's Heart
  3. The Proving
  4. The Womb of the Mountain
  5. A Seeker at the Gates
  6. The City of the Sun
  7. Maker's End
  8. The Grave Hoard
  9. The War-Chief's Trail
  10. Revenge of the Nora
  11. To Curse The Darkness
  12. Deep Secrets of the Earth
  13. The Terror of the Sun
  14. The Heart of the Nora
  15. The Mountain That Fell
  16. The Field of the Fallen
  17. Into the Borderlands
  18. The Sun Shall Fall
  19. The Looming Shadow
  20. The Face of Extinction


5. A Seeker at the Gates
For clearing the corrupted zones, you can opt to use stealth.

6. The City of the Sun
During the dig site section, stick to the higher levels.

7. Maker's End
Run past the optional objective (I) and go straight for the main objective (II). Rush past the enemies until you reach the area with the Deathbringer.

8. The Grave Hoard
- Upon entering, rush past the enemies. Do the same for the next area with enemies.
- Puzzle solutions (in order of appearance):

  1. Up, Down, Left, Right (continue to your left and drop down for the next puzzle)
  2. Up, Right, Left, Down
  3. Up, Up, Down, Down


9. The War-Chief's Trail
For the final section where you have to clear out the camp, stay where you are (after the cutscene). From this vantage point, use long-ranged arrows to pick the enemies of one-by-one. If you get detected, continue picking them off from a distance.

10. Revenge of the Nora
- Use stealth to clear the three camps.
- For the final part (after the three smaller camps): Simply run to the blaze shed and light it up with a fire arrow. This will trigger a cutscene followed by allies rushing in, which makes clearing out the camp very easy.

12. Deep Secrets of the Earth
Puzzle solutions (in order of appearance):

  1. Left, Up, Left, Down, Right
  2. Down, Left, Up, Right, Down


14. The Heart of the Nora
For the Thunderjaw fight: Use Tearblast arrows to dislodge its armor and weapons. Pick up the dropped weapons to use its high-damage (but limited ammo) against the Thunderjaw itself.

15. The Mountain That Fell
Run past the first enemy sections AND the Stormbird section (for which you might want to stock up on potions and fill up your medicine pouch).

17. Into the Borderlands
Upon reaching the Bandit camp: I recommend using stealth and sticking to the right.

20. The Face of Extinction
- Make sure you have a full medicine bag and all the potions stocked up before starting this mission (which you do by "resting" at the house).
- Use Blast wires to kill Helis and set nearby (green) barrels of Blaze on fire using the Fire Arrows when he is near them.
- For the fight against the enemy waves: leave the Deathbringers for last, focus on other enemies first as they might rush you.
- Weapon tip from user Terminator: Improved Fireforge, which you get from the Frozen Wilds DLC.

 
 
DLC: The Frozen Wilds - Quests
Cost: TBD Trophies: 9
 
All Quests completed
Completed all side quests and errands in the Frozen Wilds. (3) 

This will pop upon completing the following side quests and errands:

  • Waterlogged
  • Secret Shared
  • The Hunters Three
  • The Claws Beneath
  • Out of the Forge
  • Geared up: Forgefire
  • Geared up: Stormslinger
  • Geared Up: Ice Rail
  • Frontier Justice
  • The Survivor
  • Ikrie's Challenge
All Activities completed
Completed the Tallneck, Bandit Camp and Hunting Ground in the Cut. (2) 

Self-explanatory but keep in mind that the Tallneck needs to be revived before you can climb it. You will have to earn first place for each of the 3 challenges at the Hunting Ground (credit to vinster for confirming this). The third/final Hunting Ground challenge (Chieftain's Trial) will unlock after the story mission "For the Werak".

Note: During the story mission "For the Werak", you will be tasked with completing 2 objectives out of a selection of 4. These 4 options include all 3 of this trophy's requirements so if you do this trophy after the story missions, you might have already done 2/3 activities.

Secret Trophies
Took the Shaman's Path
Survived the Shaman's Path and found Ourea's retreat.  (1) 

Story-related and cannot be missed.

This will pop after the story mission "The Shaman's Path".

Won the Werak Challenge
Challenged Aratak at the Frostfigures and won.  

Story-related and cannot be missed.

This will pop after the story mission "For the Werak".

Completed the Second Expedition
Successfully assaulted Thunder's Drum.  

Story-related and cannot be missed.

This will pop after the story mission "Firebreak".

Conquered the Mountain
Drove out the threat within the mountain.  

Story-related and cannot be missed.

This will pop after the story mission "The Forge of Winter".

Drained the Flood
Completely drained the floodwater from inside the Greycatch.  (1) 

Related to the side quest "Waterlogged": You will be tasked with restoring operations to a facility and once that has been completed, you will revisit the original quest-giver in a now-accessible area.

Important!: When the game tasks you with "go to the control-room", make you sure you go through the door (on the ground floor) first and complete the pipe puzzle to activate the generator. It is possible to return to the facility and do the pipe puzzle after handing in the quest but note that the trophy will only pop after completing the quest and doing the pipe puzzle.

Credit to Timmah200 for taking the effort to confirm that this trophy isn't missable.

Won Ikrie's Challenge
Met Ikrie again at the Snowchants Hunting Ground and took first place in her challenge.  (6) 

This will pop upon completing the side quest "Ikrie's Challenge". Ikrie can be found at the Snowchants Hunting Ground (in the North of the new region). You will have to do the side quest "Survivor" first, which can be started in Keener's Rock (West-Southwest of Snowchants Hunting Ground).

Fully Improved Weapons
Acquired the improved versions of three weapons from Varga.  

This will pop upon completing the 3 errands "Geared up: Forgefire", "Geared up: Stormslinger" and "Geared Up: Ice Rail". By doing the story missions, you will automatically obtain the Stormslinger and Icerail weapons. The Forgefire drops from the leader at the Bandit Camp (which you might have cleared as part of the story mission "For the Werak"). At some point the story will direct you to Longnotch (a location in the South-East). This is where you will find Varga, who will hand out these 3 errands that will upgrade each of the weapons.

 
 
DLC: The Frozen Wilds - Feats
Cost: TBD Trophies: 12
 
First Spear Modification
Applied a modification to your spear. 

After completing the errand "Secret Shared" you will be able to modify your spear by adding a mod via the Crafting menu.

5 Dismount Strikes
Killed 5 enemies using the Dismount Strike skill. 

The Dismount Strike skill enables you to leap off your mount and one-hit kill small and medium-sized enemies (by pressing ).

5 Machine Types Repaired
Used the Machine Repair or Mount Repair skill on 5 different types of machine. (4) 

The Machine and Mount Repair skills enable you to heal overridden machines by holding but you do not have to heal the machines to "full health", for them to count towards the trophy.

Killed 15 Scorchers
Killed 15 Scorcher machines. 

Scorchers will be the first new enemy type you will automatically encounter. They have pointy ears and deal fire damage. Tip: The third challenge at the Snowchants Hunting Ground (Chieftain's Trial) can be used to farm kills.

Combat tip: Use Blast arrows to knock the Mine Launcher off his back, then pick it up and use it against the Scorcher and other enemies. The Mine Launcher comes with a very generous amount of ammo.

Killed 10 Frostclaws
Killed 10 Frostclaw machines. 

Frostclaws are the bear-like machines with blue components and they deal ice damage. Tip: The third challenge at the Snowchants Hunting Ground (Chieftain's Trial) can be used to farm kills.

Combat tip: Use Hardpoint arrows and start by shooting the blue belly until it explodes, then finish the Frostclaw off by aiming at the blue shoulders.

Killed 6 Fireclaws
Killed 6 Fireclaw machines. (9) 

Fireclaws are similar to the Frostclaws (see Killed 10 Frostclaws) but deal fire damage instead. If you focus on doing all the story missions and side quests and errands (see All Quests completed), you will get this trophy naturally.

Tip: If you somehow still need Fireclaw kills, they also appear in the wild after doing the story/side-quest. You will find one in an area to the north-east, the same area where you fight the Rockbreaker (for the side quest "The Claws Beneath"). If the Fireclaw does not spawn, try completing the Hunting Ground first.

Combat tip: Use Hardpoint arrows and start by shooting the red belly until it explodes, then finish the Fireclaw off by aiming at the red shoulders.

All Control Towers disabled
Disabled all Control Towers by overriding or destroying them. (1) 

Control Towers are hard to miss as they send out damaging pulses that have a very wide area-of-effect. You have to clear all of them and are free to choose whether you override them or destroy them (or a mix of both). The icon on the map somewhat resembles a tree with a very thick stem/trunk.

All Pigments Found
Found all of the Pigments in the Cut. (1) 

There are 9 Pigments to be found. You can buy a map at a vendor to show their locations. Unfortunately the map only gives an indication so I recommend standing in the center of the radius and using your Focus to scan your surroundings (in a 360 degrees motion). Look for vertical/purple shimmers. See the video below for a detailed walkthrough (credit to Stone Edge Gameplay for this):

 

All Animal Figurines found
Found all of the Animal Figurines in the Cut. (1) 

There are 6 Animal Figurines to be found. You can buy a map at a vendor to show their locations. Unfortunately the map only gives an indication but they're not that difficult to spot. See the video below for a detailed walkthrough (credit to Stone Edge Gameplay for this):

 

First Bluegleam Trade
Traded Bluegleam for a special weapon or outfit. (3) 

Bluegleam is a new currency, which can be found in the wild. You will also get an abundance in Bluegleam by completing (side) quests and errands. The cheapest item is a weapon called Banuk/Adept Champion Bow (though the exact name will depend on the vendor - Credit to Sellers and Swotam for this information). The bow costs 12 Bluegleam, 1,250 Shards and 1x Frostclaw Heart.

All Frozen Wilds Skills
Learned all of the new skills in the Frozen Wilds. (2) 

There are 8 new skills to learn and are added on the right side of the skill-tree. This will come naturally on your road to Level 60 (see Reached Level 60).

Reached Level 60
Reached player level 60. 

Self-explanatory. If you're going for the 100%, you should be very close to Level 60 once this is the only trophy that is left. Tip: The third challenge at the Snowchants Hunting Ground (Chieftain's Trial) can be used to grind XP.


 
 
 
Game Info
Developer:
Guerrilla Games
Genre:

Release:

US February 28, 2017
Europe March 01, 2017

Players: 1
Online Players : 0
ESRB: Teen
Collection:2271
Wishlist:156
 
 
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