Username
Password
  
Control

Control Trophy Guide
Guide By: OhArrTeeEyeZee. DLC: OhArrTeeEyeZee
There are 57 Trophies that can be earned in this title.

Show/hide completed trophies Status: Visible
Show/hide secret trophies Status: Visible

Show / Hide Guide Road Map  

Overview:

  • Estimated trophy difficulty: 4/10 (Platinum Difficulty Rating)
  • Offline trophies: 47 (34, 9, 3, 1)
  • Online trophies: 0
  • Approximate amount of time to Platinum: 16-20hrs (Estimated Time to Platinum)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: None, due to mission select
  • Glitched trophies: None
  • Does difficulty affect trophies?: No
  • Do trophies stack?: No
  • Do cheat codes disable trophies?: No Cheats available.
  • Additional peripherals required?: No


Introduction:

Welcome to the Federal Bereau of Control, Director. You play as Jesse Faden in this new action-adventure game brought to you by 505 Games and Remedy Entertainment. To figure out what happened to you brother, Dylan, you must explore the phenomenon that is going on in the Oldest House, the New York headquarters of the FBC so grab your controller, upgrade your abilities and hunt down the Objects of Power and annihilate some Hiss. Credit to Redemption Gaming, for the videos.

Tips:

- As the game starts, there's really no difficulty curve as suppose to fighting the Hiss with armor. That being said, concentrate on upgrading two main weapons as you go, you'll have the opportunity to use them as a main one and secondary one. Focus on Grip first - this weapon is your starter weapon but can pack a punch when slotted with damage, reload and an after-a-kill damage bonus mods. Your secondary weapon to work on should be Shatter, CONTROL's version of a shotgun. This weapon is crucial when it comes to the Hiss rushing you out of cover and is a beast when taking down enemy armor. When it comes to upgrading your abilities, focus on HEALTH first then use two personal health mods to raise your health bar and a Seize Accelerator mod to get the enemies to help you in a tight spot. If possible, equip a personal mod that reduces the use of your energy bar as it is shared by Launch, Evade and Shield. Use Levitate and Evade to your advantage when fully upgraded. When in trouble, don't forget to crouch, stay behind solid cover or for temporary cover. It's okay to back out of a fire fight to evaluate the situation. Never stay in one spot, always keep moving. Try and incorporate Launch into your attacks against armored enemies. Chipping them with weapon attacks will stretch out the gun fight more than it has to.

- Don't hoard mods! Once you get a better grade mod, deconstruct the lesser version and duplicates. This way the Paranatural Collection achievement comes sooner. The mods are in these tiers: I - Common, II - Uncommon, III - Rare, IV - Prime, V - Absolute. Don't bother upgrading your Mods in Control Point/Astral Constructs/Mods. Save your materials until your Weapons Forms are completely upgraded. Scavenging for mods and enemy drops are easier and cost you nothing.


Walkthrough:

Step 1: Story related trophies

These are pretty straight forward when it comes to the story missions and the abilities you are rewarded. You shouldn't have any problems with these trophies.

At the end of this step, you will have earned the following trophies:

Welcome to the Oldest House
Unknown Caller
Directorial Override
Old Boys' Club
Threshold
My Brother's Keeper
The Face of the Enemy
Finnish Tango
Polaris
Take Control
Choose to be Chosen
Paranatural Powerhouse
Insular Telekinesis
Shifting Positions
Psychic Occupation
Rising Thought
Astral Phenomena
Altered Manifestations May Occur
Living Archetypes
Aggressive Growth
Head of Communications


Step 2: Skill, side mission and misc trophies

Once the main story is done and dusted, it's time to use Mission select to go back and get any of the Skill and side mission trophies you didn't get earlier.

At the end of this step, you will have earned the following trophies:

Astral Construction
Non-Standard Issue
Career Development
Paranatural Collection
Parautilitarian
Expert Parautilitarian
Expert Parautilitarian
Ritualistic Thinking
Ritual Intuition
Discerning the Pattern
Strange Collection
Record Keeper
Bureau Archivist
Interdimensional Defender
Proper Handling Procedures
Cognitive Intruder
Unstable Matter
Volatile Debris
The Importance of Synergy
Inter-Departmental Cooperation
FBC Crisis Solution Task Force
First On the Scene
Crisis Management
War Games
Astral Tactician


Step 3: Cleanup

If you're still missing any trophies, now is the time to get them and the Platinum (Director of the FBC ).

[PST Would Like To Thank OhArrTeeEyeZee for this Roadmap]

 

The Foundation DLC:

Overview:

  • Estimated trophy difficulty: 4/10 (personal opinion)
  • Offline trophies: 10 (7, 3)
  • Online trophies: 0
  • Approximate amount of time to 100%: 5-6hrs (personal opinion)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 0
  • Glitched trophies: Yes, Subterranean Research can be a bit buggy.
  • Does difficulty affect trophies?: No
  • Do trophies stack?: Yes, the International and JP versions have separate lists but the DLC hasn't been released yet in Japan.
  • Do cheat codes disable trophies?: No cheats available.
  • Additional peripherals required?: No


Introduction:

As the new Director of the FBC, you are summoned to take care of a situation at The Foundation through a phone call in the Hotline Chamber. Unless some areas are blocked off by Hiss nodes, it's okay to run away from a fight in case your health is too low. With new skills and abilities to use during a fight, take advantage of your environment to pick them off one by one. With new and more power versions of your mods, grab your Service Weapon and solve the mystery around the Nail. Good luck, Director!


Walkthrough:

Step 1: Finish the story DLC then work on the collectibles.

The DLC will start up after finishing the main game's story so you should be in ENDGAME prior to being assigned this mission. When choosing which Foundation skill to go with first makes no difference as you'll get both as you continue the story DLC.

  • Recommended Personal Mod Setup - I highly recommend looking out for a Launch Health Recovery as these are a good addition to the game. This one will also come in handy when tackling the "Jesse Faden starring in 'Swift Platform'" mission when going up against The Third Act Villian. The other two to look out for should be Health and Seize Accelerator mods. Even if the they're low grade, equip them. The only thing about looking out for these mods are that they're dropped randomly and you may miss the opportunity on such drops if you run by the enemies.
     
  • Focus on reload, damage and damage after kill for weapon mods. The main two weapons to focus on are Grip and Shatter. Shatter is perfect when the Sharpened rush you to create some space.
     
  • Upgrade Health 6, Energy 6 and Shield Rush first. With the new update, the developers have added new abilities for you to upgrade. These will be essential for the new enemies whom have a desire to just rush you relentlessly.
     
  • Work on finding all of the collectibles, Maneki-nekos and the hidden locations after receiving both Foundation skills (Shape and Fracture). This way when you go hunting for them, you won't be road blocked due to a lack of skill needed. Remember that even when claiming all of the collectibles, you must have finished the Foundation story for you to be credited as finding them all as they're given to you automatically by the game.
     
  • Call in Ranger help when available at the radio network stations if you feel that the situation beforehand is too much for you to handle. I have discovered that if you did not call in a Ranger during your first playthrough that an entire squad of Rangers will join you in the final boss confrontation.


At the end of this step, you will have earned:

< Make/Unmake >
Hostile Work Environment
Rush Job
Niche Position
Subterranean Research
Supportive Staff
One of Us
Star Performance
Astral Plumbing
A Strong Foundation

[PST Would Like To Thank OhArrTeeEyeZee for this Roadmap]



Director of the FBC
Unlock all other trophies (1) 

Earn all the other trophies, to get this one.

Astral Construction
Construct a Weapon Form or Mod 

After completing Mission 2, "Unknown Caller", you'll gain access to Astral Constructs at any control point. Here, with the necessary materials, you can either choose Weapon Forms or Mods.

Non-Standard Issue
Upgrade any Weapon Form to Level 3 

All weapons require different items to fully upgrade to Level 3. Fortunately, you'll only need to fully upgrade just one weapon for this trophy. Example: to fully upgrade Shatter from Level 2 then to Level 3, you'll need a total of 50,000 Source, 40 Entropic Echo, and 30 Remote Thought. These items can be picked up or acquired through defeating enemies, finding them in crates or rewards through Board Countermeasures.

Career Development
Unlock all 3 Personal Mod slots 

To unlock all 3 personal mod slots, you must progress through the main story and side missions, and discover hidden locations as they grant you ability points which you can only upgrade at control points under ABILITIES. You'll need to use 30 ability points to get this trophy. As you upgrade, these milestone rewards will be granted to you: Additional Weapon Form Slot, Additional Personal Mod Slot, Additional Personal Mod Slot. By the time you reach Containment/Panopticon, during the "My Brother's Keeper" main mission, you should have enough abilities points spent to unlock this trophy.

The Importance of Synergy
Complete 5 Side Missions 

Please see FBC Crisis Solution Task Force for more info.

Inter-Departmental Cooperation
Complete 10 Side Missions 

Please see FBC Crisis Solution Task Force for more info.

FBC Crisis Solution Task Force
Complete 15 Side Missions 

These side missions start to appear as you progress through the story and some are given to you as you reach Endgame. They are distinguishable from the main missions as they have a diamond with a check inside of them beside the mission's title. Some are related to ability-acquiring missions, other are mission-given. Here is a list of the rundown on the side missions.

  • A Captive Audience
  • A Good Defense
  • What a Mess: Burn the Trash
  • A Matter of Time
  • A Merry Chase
  • Fridge Duty
  • The Enemy Within
  • Old Friends
  • Langston's Runaways
  • Self-Reflection
  • What a Mess: Talk to the Plants
  • What a Mess: Clear the Mold
  • What a Mess: Clear the Clog
  • What a Mess: Even More Mold
  • Mr. Tommasi
  • Mold Removal
  • Old Growth
  • What a Mess: Take a Break
Paranatural Collection
Collect more than 100,000 Source 

Source is this game's form of currency. They are represented with the insignia of 3 triangles. Deconstructing mods will also grant you Source and as well as killing enemies and opening crates. You don't have to have it on you all at once as this is cumulative.

Interdimensional Defender
Killed 1000 Hiss (1) 

This will come naturally as your progress through the game especially when doing the side missions and Board Countermeasures.

Parautilitarian
Unlock 1 Ability Tree Upgrade 

After completing Mission 2, "Unknown Caller", you'll gain 4 ability points. You can use these points at any control points to upgrade your abilities.

Expert Parautilitarian
Unlock 50% of the Ability Upgrades 

To unlock this trophy, you must've unlocked 22 ability slots. To gain ability points, you must complete main missions and side missions as well as finding hidden locations. Please see Master Parautilitarian for more info.

Master Parautilitarian
Unlock 100% of the Ability Upgrades (7) 

Unfortunately, doing all main and side missions won't be enough. You'll have to hunt down the remaining ability points to reach 100%. The rest of the ability points are in hidden areas and they are granted to you just by discovering the area, no need to collect anything. Some locations require you to have finished Dr. Underhill's side mission "Old Growth" as it provides you with a pill that makes you immune to the toxicity of the Mold-infested areas. It is highly recommended that you seek out these locations at the Endgame. Here are their hidden locations. Credit to GameClubz for the video:

Choose to be Chosen
Obtain the Service Weapon  

Story-related, can't be missed

This one be will obtainable during the "Welcome to the Oldest House" main mission when you pick up the weapon in the Director's office.

Paranatural Powerhouse
Obtain the Launch Ability  

Story-related, can't be missed

This one will be obtainable during "Unknown Caller", the second main mission in the game.

Insular Telekinesis
Obtain the Shield Ability  

Story-related, can't be missed

This one can be obtained during the third main mission, "Directorial Override" as it appears as a side mission - "A Good Defense".

Shifting Positions
Obtain the Evade Ability  

Story-related, can't be missed

This one will be obtainable during the "A Merry Chase" side mission in the Janitor's Office area.

Psychic Occupation
Obtain the Compel Ability  

Story-related, can't be missed

This one will be obtainable during the "A Captive Audience" side mission in the Research sector, near the Parapsychology room.

Rising Thought
Obtain the Levitate Ability  

Story-related, can't be missed

This skill will be unlocked during the sixth main mission, "My Brother's Keeper".

Ritualistic Thinking
Cleanse 5 Control Points 

Please see Discerning the Pattern for more info.

Ritual Intuition
Cleanse 10 Control Points 

Please see Discerning the Pattern for more info.

Discerning the Pattern
Cleanse 25 Control Points 

There are 29 Control Points throughout the game you must cleanse before using for fast travel, Abilities, Astral Constructs and Board Countermeasures. This one will come naturally as you go further into the game.

Their locations are:

Executive - Central Executive, Dead Letters, Mail Room

Maintenance - Ventilation, NSC Coolant Pumps Entrance, NSC Energy Converters Entrance, NSC Control Room, Atlas Chamber, Quarry Entrance, Black Rock Quarry, Foundation, NSC Power Plant Upper Level, NSC Coolant Pumps Upper Level, NSC Power Plant

Research - Dimensional Research, Ashtray Maze, Parapsychology, Ritual Division, Active Threshold, The Pit, Central Research, Astral Exhibition

Containment - Logistics, Transit Corridor, Panopticon, Upper Panopticon, Ordinary AWE, Sealed Threshold Corridor, Sealed Threshold Entrance

Strange Collection
Collect 40 Collectibles 

Please see Bureau Archivist for more info.

Record Keeper
Collect 80 Collectibles 

Please see Bureau Archivist for more info.

Bureau Archivist
Collect 120 Collectibles 

There are 250+ collectibles in the game. Some you need to pick up (hold ), others will be given to you just by entering a new area. They come in the form of Hotline, Multimedia, Case Files, Correspondence, Research & Records. To help get this trophy out of the way, just follow the video below:

Cognitive Intruder
Compel 10 enemies with the Seize Ability 

Once you've gained the Seize ability during the "A Captive Audience" mission, you'll have the ability to turn your enemies against each other. Just lower their health down until you see a prompt. Hold until the circle is full. Do this 9 more times. NOTE: You can also move and position yourself behind cover when doing this to avoid damage.

Unstable Matter
Kill 50 enemies with the Launch Ability 

Once you get the Launch ability, you'll be able to hold , aim at a target then release to fling whichever item you've picked up. Hurting them doesn't count so you have to make sure it kills them as its final blow. Upgrading to Launch 5 in Abilities will help out tremendously. Now repeat 49 more times.

Volatile Debris
Kill 10 enemies with the Shield Burst Ability 

Before you can start on this trophy, you must upgrade your Shield ability up to Shield Barrage. When you have enough ability points (6 in total to get to its node), head to a clear point and select ABILITIES. Once upgraded, just hurt the enemy to leave it with as little health as possible. Hold down and run up to them then release. Repeat 9 more times. Remember, it must kill them for it to count.

Proper Handling Procedures
Use Launch to throw a grenade or rocket 

For this trophy, you must upgrade your Launch ability to Launch Explosives. To do this, go to a control point and access Abilities; you will need 5 ability points to get to its node. All you have to do is pick it up with . Hiss Troopers and Hiss Demolition Experts are the ones to look out for this opportunity. There's no need to kill with it to get the trophy.

War Games
Complete 5 Board Countermeasures 

Please see Astral Tactician for more info.

Astral Tactician
Complete 25 Board Countermeasures 

These Board Countermeasures are basically challenges within the game that can be activated at any control point after completing Mission 2, "Unknown Caller". Only 3 can be active at any one time. If you select one and choose to abandon it, another challenge will appear but the one abandoned will return later. Once done, go to a control point and collect the reward. If you find this trophy a bit tasking, just do this: Select a challenge you don't want to take on just yet. Abandon it and keep looking for one you can tackle easily.

First On the Scene
Complete 1 Bureau Alert 

Please see Crisis Management for more info.

Crisis Management
Complete 5 Bureau Alerts (2) 

After Mission 3, "Directorial Override", you'll start receiving missions that have a timer of 20 minutes for you to reach and complete. If you happen to fail these missions, you will not be able to try it again until the mission spawns again. They come in the form of Hiss Nodes, Personnel Protection, and Major Targets at any given location that you've discovered so far. Once you've completed the challenge, you'll be rewarded with a handful of goodies. Dying prior to reaching said challenge will result in a failure. These challenges do appear even after getting all 5 alerts for the trophy.

 
Secret Trophies
 
Altered Manifestations May Occur
Defeat esseJ 

During the "Self-Reflection" side mission in the Mirror Testing room via Synchronicity Lab in the Research Sector, you must solve the puzzle to interact with the Mirror. Now go in and interact with the Mirror. Be ready for a fight as esseJ has three battle phases:

Phase 1: At the start of the fight, she is very mobile. So use Launch and Grip attacks. If she gets too close, use Shatter to get her away from you. Use Launch attacks as she flees for cover.

Phase 2: esseJ will use Shield and Launch attacks. Use your own Launch attacks to bring down her Shield and unload on her with your Grip.

Phase 3: esseJ will levitate, use Launch attacks and use ground slams. Use Launch attacks to throw her off balance as you continue to fire at her with Grip. When she does use ground slam, just evade at the last moment and blast her with Shatter.

Aggressive Growth
Defeat Mold-1 

Underhill will give you "Old Growth" side mission in the Active Threshold via Research Sector. First you must collect mold samples so that she can create a pill that immunizes Jesse to the deadly effects of the Mold. Once done, head down the hole with Mold atmosphere; levitate down cautiously and kill the Mold hosts down there. When you reach the deepest part of the Threshold, you'll fight Mold-1. The main area to focus on is its middle tentacle but it does cover it occasionally so fire at the partially exposed parts on the left and right tentacles. Use the explosive spores with Launch that are located above you for maximum damage.

Head of Communications
Defeat Mr. Tomassi 

Tomassi appears again late in the game as its side mission is given to you by Pope ("Mr. Tomassi") in Executive, Central Executive where he is located in the Containment/Sterling AWE area. To make this fight easier, just run and levitate to the very top of the catwalks and whittle his armor down with Pierce and then switch to the Grip to bring his health down. Be cautious of Hiss Charged as they do spawn; just Seize one (or two) and it will help you against Tomassi as well as some Hiss goons on ground level.

Living Archetypes
Defeat the Anchor 

he'll notify you that an Altered Item is still loose in the Sealed Threshold Hall. This will trigger "The Enemy Within" side mission. Head back to the Sealed Threshold Hall and enter the shelter door.

When facing this boss, his attack rotation is 3 o'clock, 6 o'clock (as you enter), 9 o'clock and 12 o'clock. Use the clocks with the red faces first. They inflict a good amount of damage. As you continue hurting it with the small clocks, its rotations will begin to go faster. Weapon attacks will only do mosquito bites of damage so only use Weapon attacks against the Hiss. Be mindful of Hiss Charged and Hiss Elevated. If you are unable to hit it with a clock as its charging up its attack, levitate to the next platform to avoid any damage or use Shield () to take minimal damage. Please follow this playlist on how to tackle these bosses head on: LINK

Astral Phenomena
Defeat Former 

In the Panopticon area, an agent named Phillip has been assign to stare at an Altered Item, Refrigerator. This side mission is called "Fridge Duty". Once you speak to Dylan in the main mission, this side mission will be available to complete. When you head back to speak to Phillip again, he will tell you that only Langston can open the door, head down to Security on Floor 1 in the same sector. Once you enter the room, you'll have to fight Former. Watch his leg attacks as it leaves a hole in the floor, leaving a chance for you to fall in, causing death. Try and shoot the bubbles it throws at you as soon as it appears from its eye, this will do some damage. Alternate between Weapon attacks and Launch attacks. Please follow this playlist on how to tackle these bosses head on: LINK

Welcome to the Oldest House
Complete Mission 1  

Story-related, can't be missed

This trophy will pop after completing the Astral Plane tutorial, obtaining the Service Weapon and cleansing the Central Executive control point during the first main mission.

Unknown Caller
Complete Mission 2  

Story-related, can't be missed

This mission will take you to Communications Department, the Cafeteria, Dead Letters, the Mail Room, Oceanview Motel, Pneumatics and Hotline Chamber. In this mission, you'll also obtained the Launch ability () during its Astral Plane tutorial. You'll obtain this one after picking up the phone in the Hotline Chamber.

Directorial Override
Complete Mission 3  

Story-related, can't be missed

During the course of this mission, you'll visit several areas in the Maintenance sector such as the NSC Power Plant, Janitor's Office, Ventilation and NSC Energy Converter Room. Here, you'll also obtain the Shield ability during the "A Good Defense" side mission after repairing the coolant pumps. This one will pop after cleansing the NSC Control Room control point.

Old Boys' Club
Complete Mission 4  

Story-related, can't be missed

This mission will take you to the Research sector through Central Research, Parapsychology, Rituals Division and Protective Studies. Once you've completed the terminal number puzzle when activating the HRA machine, the trophy will pop.

Threshold
Complete Mission 5  

Story-related, can't be missed

This mission will lead you through Black Rock Processing, back to Oceanview Motel and the Atlas Chamber where you meet Arish. After leaving the Quarry area and speaking with Marshall, this one will pop.

My Brother's Keeper
Complete Mission 6  

Story-related, can't be missed

In this mission, you'll find yourself in the Containment sector where you'll be searching for your brother Dylan through Security, Medical, Logistics, the Panopticon levels, specifically the fifth floor, cell P6. Once done, you'll have to speak with Emily Pope to finish this mission.

The Face of the Enemy
Complete Mission 7  

Story-related, can't be missed

This mission will keep you in the Containment area and will run you through Ordinary Awe, Ordinary Dump, Sterlin Awe, the Turntable area and the Transit Corridor. Once defeating the enemies in the Ordinary Dump area, head into the building and play the recording. The trophy will pop once the recording starts.

Finnish Tango
Complete Mission 8  

Story-related, can't be missed

For this mission, you'll be tasked to head to the Firebreak area and into Ashtray Maze but have to hunt down Ahti the Janitor for advice on how to get past the Maze area. Then you'll have to run through NSC Coolant Pumps, Black Rock Quarry and finally catching up with Ahti for him to give you his cassette player to navigate the Ashtray Maze. The trophy will pop after the cutscene.

Polaris
Complete Mission 9  

Story-related, can't be missed

During this mission, you'll have to make your way through the Ashtray Maze, reach Dimensional Research and the Hedron Chamber. Here, you'll have to battle Hiss on multiple levels as you need to cleanse the satellites on every tier. Once you've completed the mission the cutscene will play and the "credits" will roll and the trophy will pop.

Take Control
Complete Mission 10  

Story-related, can't be missed

During this mission, you'll be tasked to do office work from picking up the coffee cups, delivering mail, scan papers and delivering a letter to the Director. After the cutscene, you'll be prompted to repeat the same tasks again. A third time now, the tasks will need to be done again but this time, just take the letter to the Director and after the cutscene, head to Executive Affairs, where you'll pull the string three times and it'll send you to the Oceanview Motel once more. Once in the Astral Plane (all red area), you'll have to levitate from platform to platform, defeating Hiss along the way to make your way to Dylan. Once the "I'm the Director..." cutscene starts, the trophy will pop.

 
 
DLC: The Foundation
Cost: 11.99 Trophies: 10
 
< Make/Unmake >
Use Shape and Fracture a combined total of 100 times 

This one will come naturally as you continue playing the DLC. When you first enter the Astral Plane, you'll have the option to either use Shape (left side) or Fracture (right side). To use Shape, just highlight the makeshift platform then press and hold . To use Fracture, you can just unload on the crystal structures with your Service Weapon. It doesn't matter which one you chose first, you'll be granted the other option later on in the game.

Hostile Work Environment
Kill 50 Hiss Sharpened 

This one will come naturally as you continue on with the story. The Hiss Sharpened are the shirtless ones carrying pickaxes. These are the easiest to work on for the Rush Job trophy. Be cautious though, as they do tend to teleport.

Rush Job
Kill 100 enemies with Shield Rush 

Before you can tackle this one, you must upgrade Shield Rush in your Abilities skill tree, under SHIELD 1. Four ability points will initially unlock it and you'll need a total of 10 ability points to max out its true damage after the update. Damage an enemy enough so his health is very low, then Hold and press to evade right into them. This move must kill them for it to count. Once fully upgraded, you can just hold and wait for your energy bar to refill to use again during a fight with multiple Hiss goons.

Niche Position
Find all hidden locations in the Foundation (1) 

There are a total of 10 hidden locations in the DLC. I recommend hunting for them after you've received both Foundation skills (Fracture and Shape). Follow this video for their exact locations:

Subterranean Research
Collect all Collectibles in the Foundation  (2) 

GLITCHED

There are over 40 collectibles in the DLC and I have complied a list in the video on the ones you need to pick up but not the ones you'd receive automatically by defeating new enemies, entering a new area or through cutscenes which you'll get once you'd beating the story-related DLC. If you are just missing a couple, check the video description for time-stamped collectibles. Also, follow this checklist to see which one you're missing as the video does not show the ones given to you by the game for continuing the story or killing certain enemies: LINK

Glitch Note: If for some reason the trophy didn't pop after finding all of the collectibles and finishing the story DLC, do the following: Backup your save to either a USB Drive or the PS Plus Save Fie Cloud, then restart the game, select the level "ENDGAME" and replay The Foundation DLC (because doing it this way, you will keep your already found collectibles). Continue as normal until you hit Crossroads (or sooner), because the game will give you some collectibles automatically, making the trophy pop.

Supportive Staff
Have a Deployed Ranger kill 5 enemies 

After completing "Complete the Ritual in the ...", Emily Pope will arrive at the Nail where you got your Foundation powers. Speak to her and she'll tell you that Rangers are available to help when called on. To call one in, just head to a radio comm station and hold . To get the Ranger to successfully get a kill, lower the enemies' health then let the Ranger kill them. This doesn't have to be done in one Ranger spawn as it is accumulative.

These Ranger radio network locations are at Cave System, Warehouse Path, Collapsed Department, Lower Crossroads.

A Strong Foundation
Complete all Missions in the Foundation 

There are a total of 6 missions (not counting the mission's objectives). They're listed below with locations on where to discover them and the others are given to you as you continue with the story.

  • The Foundation
  • The Nail
  • Pope's Collection (Warehouse)
  • The Pyramid
  • Found Footage (Chasm)
  • Jesse Faden starring in "Swift Platform" (Collapsed Department/Transit Access)
Secret Trophies
One of Us
Gather all the Maneki-nekos (1) 

There are a total of 8 Maneki-nekos (cat figurines) to find in "The Foundation" DLC. They consist of tasks such as flipping switches, locating hidden areas and so forth. Follow the video on how to get these felines to get those cutie cat ears. I recommend hunting for them after you've received both Foundation skills (Fracture and Shape). For #3 (1:58 in video), you can stop the elevator on the Hiss node to make it easier to melee:

Star Performance
Complete the Side Mission: "Jesse Faden starring in 'Swift Platform'" 

As you progress through the story, you'll release an Object of Power, a movie camera, from the Evaluation Hall in the Collapsed Department. Take the elevator located in Transit Access, as you see the camera on a transport cart. After a failed attempt to cleanse the camera, you'll have to fend off some elevated Hiss and a level 10 Hiss Trooper. Just shield yourself until he gets knocked off by one of the deviders. The Third Act Villian is very similar to Tommasi. Use Launch attacks to knock his shield down then unload on him with Grip. There are times where he lands on your transport - melee him as it uses no energy. The key personal mod to have is a Launch Health Recovery, even if it's low grade.

Astral Plumbing
Discover the Astral Plane restroom 

As you progress through the story, you have to head to Data Entry and Filing/Collapsed Department. After clearing out the area of enemies, you'll head down a long hallway with restrooms to your right. Head into the men's room. Jesse will shout out, "Someone call a plumber!"


 
 
 
Game Info
Publisher:
505 Games
Genre:

Release:

US August 27, 2019
Europe August 27, 2019
Japan December 10, 2019

Players: 1
Online Players : 0
ESRB: Mature
Collection:111
Wishlist:52
 
 
Screenshots
 
 
Videos
 
 
MyTrophies
You need to log in or register to use MyTrophies.
 
 
Related News
 
 
Rating
   

85   


85


0

You need to log in or register to rate games.

User Score is based on 20 user ratings.