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Batman: The Telltale Series (PS4)

Batman: The Telltale Series (PS4) Trophy Guide
Guide By: Resolute
There are 31 Trophies that can be earned in this title.


Show / Hide Guide Road Map  

  • Estimated trophy difficulty: 1/10 (Platinum Difficulty Rating)
  • Offline trophies: 31 (15, 10, 5 1)
  • Online trophies: 0
  • Approximate amount of time to platinum: 8-10 Hours (Estimated Time to Platinum)
  • Minimum number of playthroughs: 1
  • Number of missable trophies: 0
  • Glitched trophies: 0
  • Does difficulty affect trophies?: No


Batman: The Telltale Series is the latest adventure game in the Telltale collection (as of August 2016) available to PS3 and PS4 players.

As typical with all Telltale titles, the game is a point and click adventure which consists of many scenarios involving decision making and fight-scene QTEs. The game consists of 5 Episodes, to which all are released separately for availability to play at separate dates. As of now, the developers have stated the 5th and final Episode to this game will be available to play at the end of December 2016. The trophy list contains a Platinum trophy, however you will need to complete all 5 Episodes to earn it.



Step 1:

The only step to completing each Episode is to simply play through the game normally, as all of the trophies are story related. Throughout the game there will be scenarios where you can alternate your actions, whether it be the conversations or QTE fight scenes. All trophies will pop regardless of what decisions you make in the game, therefore just sit back and enjoy the story-line.

[PST Would Like To Thank Resolute for this Roadmap]



I'm Batman
Complete Batman (11) 

Awarded for earning all trophies from all 5 episodes. Congratulations!

Welcome to Gotham
Completed Chapter 1 of Episode 1 

This trophy is story related and therefore cannot be missed.

At the end of this opening chapter, you will find yourself on the rooftop with Catwoman, who will shortly initiate a fight scene with you. The QTE prompts are as follows;

, , , , , +, , , , +, , , , +.

You will then chase Catwoman, to which a helicopter then spots her. The next sequence of button prompts to follow are , , , , , +. You will then need to press to tackle her, then to detach Catwoman's device from your arm, then aim your crosshair in the middle of the circle and press to shoot your grapple gun at her.

The next prompts are , , , , , +, +, , , , . A police officer will then shoot you in the back.

Catwoman will then run towards the helicopter, move your cross-hair to the middle of the target and press to throw a stun device at her. You will then jump off the building and press . Press to catch Catwoman, then press again to put Catwoman's device on the building wall. You will need to press again to catch her when falling. Press to pull her up, though you’ll be clawed in the face and she will flee. You’ll then return to a brief cut-scene between Bruce Wayne and Alfred, to which the trophy pops shortly afterwards.
 

The One that Got Away
Completed Chapter 2 of Episode 1 

This trophy is story related and therefore cannot be missed.

Near the end of the chapter, you will go down the elevator into the Batcave and see a news report about Batman (yourself) fighting Catwoman. Turn to your left and press to pick up the Data Drive, turn back to your right and press on the Data Port to analyse the Data Drive.

After eventually accessing the Data Drive, you’ll have a hologram of a map appear. Rotate around the map using until it zooms onto the purple-shaded area. You'll then have to access the Codex by pressing on the left screen back on your computer and select Car Burglar (far right). Afterwards, press twice to exit the Codex and you'll have a brief conversation with Alfred. Press to take the Business Card. You'll then analyse on the computer and discuss about Oswald (Penguin) with Alfred. The trophy will pop at the end of conversation.

Meet the Press
Completed Chapter 3 of Episode 1 

This trophy is story related and therefore cannot be missed.

You will arrive at a press conference in your car, where Harvey Dent is on stage ready to speak to the press regarding the new Memorial Hospital and Bruce Wayne's contribution towards it. Harvey will start speaking to the press, where you will have occasional optional dialogue to select from. Harvey will soon invite you to speak to the press, again giving you optional dialogue as responses. You will take questions about what will happen to Arkham Asylum and matters regarding Falcone and Bruce Wayne's family links towards him and his organisations. After a bombardment of questions from the press, you will receive a call from Alfred saying that the police are inside the manor, the trophy will pop shortly afterwards.

World's Greatest Detective
Completed Chapter 4 of Episode 1 

This trophy is story related and therefore cannot be missed.

You will find yourself at the warehouse, where you will need to link up clues inside to what you will shortly encounter. Push and hold to open the warehouse doors, where you will find dead policeman and mercenaries. You will need to try and reconstruct what happened inside by inspect everything within the environment using then linking clues together using .

The four links between all the clues are;

Scorch Marks + Exploded Human Remains
Incendiary Bullet (on burnt cop) + Canister Fragment
Ripped-Up Face + Bloody Hands (on burnt cop)
Unscorched Area + Blast Epicentre.

After you have linked all the clues, you will watch a reconstruction of what happened. You will then want to grapple to the far left point using where you will find traces of phosphorus. Press to look at phosphorus residue trace. Walk to the right and press to look at trace again. The trophy will pop when batman jumps down to confront the hiding enemy.

Room with a View
Completed Chapter 5 of Episode 1 

This trophy is story related and therefore cannot be missed.

Nearer the end of the chapter you will be on a rooftop controlling a drone to scan for Falcone’s location. Fly the drone to the far right of the building and press on the door on the upper level, where Falcone is standing behind a glass wall. You will then need to examine each of the mobsters to decide on how best to take them down. 3 are inside the building, 1 is outside on the balcony. Examine each of the mobsters and link them with the environmental objects to plan your take-down. After you have linked all mobsters to a take-down method, press to initiate your plan.

After the QTEs, you will be upstairs where you will fight some more mobsters. The order of QTE prompts is as follow: , , , , , , , , .

Falcone will then come out the room with gun, press to evade. Aim your cross-hair at the ceiling centre and press to grapple-hook. Press to bring down ceiling, then aim at Falcone’s back and press to throw a batarang at him. Press outside the door, then + to throw an EMP through the door into the room. You will then press to smash through the window into Falcone, then you can then either throw him at the TV monitors or at the fireplace by aiming either side.

Afterwards, press to evade the automated machine-gun that Falcone calls in then press + to call in your armed drone. When controlling the drone, press to shoot at the wall where the target circle is showing o n the outside of the building. Press again to batarang either the gun or Falcone. Press to block an attack from Falcone. You can then choose to either brutalise or arrest Falcone. The trophy will pop when Batman jumps off the building and glides away after the police arrive at the scene.

Family Secrets
Completed Chapter 6 of Episode 1 

This trophy is story related and therefore cannot be missed.

You will be in the Batcave with Alfred, angered about everything that has happened. You will then turn on Alfred and confront him about what he has been hiding. Episode 1 ends at this point, to which the trophy pops shortly afterwards.

Broken Memories
Completed Chapter 1 of Episode 2 

This trophy is story related and therefore cannot be missed.

In this chapter, you’ll need to search the alley to remember the past about Joe Chill murdering your parents. You'll need to move your cursor to 3 points to look at by pressing , each of which will trigger a memory that you'll watch. The 3 points are the Side Alley, Graffiti and the Theatre (behind the car). You and Alfred will then talk for a short while, you’ll then need to move to walk towards the scene of the crime and watch Joe Chill confront your parents. He will shoot and kill your mother and father, take their wallet and necklace then flees at the sound of police sirens before harming you. The trophy pops shortly after Bruce finishes talking.

The Children
Completed Chapter 2 of Episode 2 

This trophy is story related and therefore cannot be missed.

You’ll be in the infirmary talking with Falcone. You can decide whether to offer him morphine or not. A police officer will come and shoot Falcone. You'll then need to press +.

Shortly afterwards, you’ll be in an interview room with Montoya, the police officer who shot and killed Falcone in the infirmary. You’ll scan her whilst she’s lying on the table, press by her mouth to scan her skin, then scan the mark across her neck using again. Press to swipe your phone to send Alfred the information. You’ll then talk with Montoya, Gordon and Harvey for a while.

Once you leave shortly afterwards, you'll start talking to Vicki. The trophy will pop after she asks you a few questions whilst you’re waiting for the elevator.

A Big Fan
Completed Chapter 3 of Episode 2 

This trophy is story related and therefore cannot be missed.

Shortly into this Chapter, you’ll need to search for Oswald's’ phone signal and listen to audio snippets on the holographic map that appears. You’ll need to press on all 3 drone symbols, then search for the phone signal in each area by pressing again when the frequency appears green and is beeping rapidly.

The far left drone signal is located by the small green dot on the left island. The central drone signal is located by the buildings in the north-west area. Finally, the far right drone signal is located by the small clusters of buildings in the southern area. Once you have listened to all 3 audio snippets, they’ll all link towards the Skyline Club. You’ll need to hover over the Skyline Club and press to confirm Oswald’s location.

You’ll then find yourself at the Skyline Club. Press to touch the glass to listen on in Oswald. The enemies will soon separate. Aim your cursor at the back and press to approach the first enemy, then press . You’ll then start running, press then to reach the upper room to confront Oswald. A fight sequence will shortly commence, the QTEs are as follows:

, , , , , +, you’ll then be punched out of the building. Press then to shoot your grapple gun to get back to the building. Press to kick the door, the enemies will have all escaped. You’ll then contact Alfred to locate Selina Kyle, the trophy will pop afterwards.
 

Two of a Kind
Completed Chapter 4 of Episode 2 

This trophy is story related and therefore cannot be missed.

You’ll be in a bar. Walk around the pool table then press to speak to the Bartender. Selina Kyle will soon show and you’ll start talking with her. Shortly afterwards, thugs will enter the bar on behalf of Penguin and try to take away Selina, to which you'll intervene and trigger a fight-scene. The QTEs are as follows:

, , , +, , , then move the cursor to either circle and press . Then press , , +. All 4 enemies will get back up, press , , , , , , , then finally + for a finishing blow.

Press afterwards to check pockets for the smartphone, you’ll then leave the bar into the alleyway. You’ll have the option to either kiss Selina or not. She will soon leave the alleyway and you’ll upload the smartphone contents to the computer for Alfred to analyse by pressing . The trophy pops shortly afterwards.
 

The Incumbent
Completed Chapter 5 of Episode 2 

This trophy is story related and therefore cannot be missed.


You have the option to visit Mayor Hill as either Bruce or Batman. Move either left or right depending on which you want to go as, then press to confirm.

If you went as Batman:

You’ll confront Mayor Hill in his office about Penguin. He’ll shortly run out and close the doors to call security. Press to kick open the doors. You’ll hold him up against the balcony whilst he tells you about Penguin and Gotham. Police will shortly breach the room, press to throw a smoke canister down, you’ll then grapple gun to the rooftop. You’ll fly off the rooftop and the trophy will pop afterwards.

If you went as Bruce:

You’ll walk towards Mayor Hill’s office, entering after being stopped by the secretary momentarily. You will have a conversation with Mayor Hill. Press to play the recording of him on your phone. You’ll exit to the balcony, discuss Penguin and Harvey then return back inside. Two police officers will enter the office to escort you out. The trophy will pop shortly afterwards.

Narrow Margins
Completed Chapter 6 of Episode 2 

This trophy is story related and therefore cannot be missed.

Near the end of this chapter, you’ll be on a rooftop with Gordon outside Wayne Memorial Auditorium, where there are lots of police outside. Catwoman (Selina) will shortly show up. You’ll grapple gun over to the building. When inside, press to take down the enemy. You’ll see a handful of dead police officers on the floor. Penguin will then appear on stage and kill the moderator. You’ll then need to examine each of the 3 thugs by pressing , then linking them with an environmental object by pressing again for a take-down method.

From right thug to left, the QTEs for the Camera Tripod, Grapple Gun Doors then Light Stand kills are as follows:

, , , , , , , then finally press to stamp on the crawling enemy.

The Mayor and Harvey will both be injected on the stage. Move your cursor to the top right of the screen then press to grapple gun to the upper platform. Press + to open the vent, then press + to jump onto the metal beam. Move to walk across, you’ll then watch a clip on the screen of your dad and Penguin’s mother. Police will then proceed to raid the building, press to drop down a smoke canister.

You'll have a fight sequence with Penguin and his sidekick, the QTEs are as follows:

, , , , , , , , , , , , +, . You’ll then need to decide to save Selina (), or save Harvey ().


If you saved Selina:

You’ll take out the 3 thugs with batarangs. Penguin will burn Harvey’s face with the stage lamp, you'll need to press to prevent him from doing it again. Half of his face will be burnt. You’ll pick up Penguins mask on the stage and bring it back to the Batcave. Bruce and Catwoman will be together by an open fire shortly afterwards. The trophy will pop after an enemy appears at the end stating “We are the Children of Arkham, and we have opened your eyes”.

If you saved Harvey:

You’ll run into and knock over Penguin. Selina will be shot, press to throw a batarang at the thug to stop him shooting again. Selina will promptly escape the building through the doors. You’ll pick up Penguins mask on the stage and bring it back to the Batcave. Bruce will then be with Harvey and Gordon at the infirmary. The trophy will pop after an enemy appears at the end stating “We are the Children of Arkham, and we have opened your eyes”.

State of the Union
Completed Chapter 1 of Episode 3 

This trophy is story related and therefore cannot be missed.

Later in the chapter, you will be informed of newly developed drones with audio listening capabilities. With these drones, you will be able to monitor both the situations with Montoya and Harvey. Listen in on both audio feeds by pressing when hovering over each screen, then proceed to press on either Montoya or Harvey to visit their respective locations and help them. The trophy will pop shortly after choosing which one to visit.

A Man Unhinged
Completed Chapter 2 of Episode 3 

This trophy is story related and therefore cannot be missed.

If you chose to visit Montoya:

When you arrive, there’ll be several enemies. Press + to take them out with batarangs. Then , , , , , , + then finally +. You’ll have a brief chat with Montoya afterwards, then you’ll leave the scene in the Batmobile to make your way to Harvey’s location. After briefly visiting Harvey who is no longer in danger, you’ll speak with Alfred and Lucius whilst in the Batmobile on your way to Wayne Tower. The trophy pops as you speed off towards the tower.


If you chose to visit Harvey:

When in the Batmobile, press on the display to eject out the vehicle when you reach the alleyway. As you are in the air, aim your cursor at the enemy on the ground and press . Press to take out the next enemy, then aim your cursor and press then to grapple and interrogate the fleeing enemy. Shortly afterwards, you’ll then head to the construction site to visit Montoya who is now safe with police backup. Press to insert the device into the compromised walkie talkie. The trophy pops as you leave the scene and speed towards Wayne Tower in the Batmobile.

Hostile Takeover
Completed Chapter 3 of Episode 3 

This trophy is story related and therefore cannot be missed.

Press on the chessboard to unlock Lab Access, then on the button underneath the desk to open the door. Aim the cursor and press for an eye scan, then you'll be lowered into the lab. You will have a brief conversation with Lucius. You will then able to walk around the lab and examine the equipment lying around by pressing . You’ll pick up the Sticky Bomb. After examining most of the equipment and hiding the table, you’ll have another brief conversation with Lucius again. The trophy will pop after you leave the lab.

Off the Rails
Completed Chapter 4 of Episode 3 

This trophy is story related and therefore cannot be missed.

Later in the chapter, you will be in the Batcave with Alfred. Press on the screen to check Lucius’s Drive. Four locations will appear on the holographic map which you can view the records of by pressing . Select Arkham Asylum on the far left to view the records, then press on City Hall afterwards to listen in on the audio feed. You will then be able to press to go and visit Harvey.

After a discussion with Harvey, he will leave the room and you’ll phone Alfred regarding the Children of Arkham article in the newspaper. You’ll then call the author of the article, Vicki Vale, and agree to meet her at Cobblepot Park to discuss this further. The trophy pops shortly afterwards.

Third Wheel
Completed Chapter 5 of Episode 3 

This trophy is story related and therefore cannot be missed.

Later in the chapter, you will be at the Sky Train Depot, where you will be able to investigate a dead body and several other items of interest by pressing to look at them.

The three links between all the clues are:

Chemical Barrels + Chemistry Lab
Empty Container + Modified Drug (dead body)
Mercy Station + Modified Sky Train Car

After you have linked all the clues, a sky train will arrive at the depot with the Children of Arkham leader and Catwoman. Press to throw a batarang at the leader, you will then need to fight off some enemies. Press , , , +, , , , + then aim your cursor at the circle and press to grapple onto the stairs.

When on the stairs, press , + then aim your cursor at the circle again and press . The leader will then confront you. Press +. You'll then attach a sticky bomb to one of the support beams. Aim your cursor at the circle and press to throw two batarangs, followed by , , , , , +, +. Catwoman will then throw you up a Cat Claw, catch it by pressing in the circle, then + to evade the attack then + to take down the leader. Finally, press to trigger the sticky bomb to stop the sky train. The trophy pops shortly after you start limping away with Catwoman.

The Best of Us
Completed Chapter 6 of Episode 3 

This trophy is story related and therefore cannot be missed.

After being intimate with Catwoman for the night, looking at items around her apartment the following morning and then having an altercation with short QTE's with Harvey, you will then head over to Wayne Tower to announce your resignation as CEO.

You can choose to either select your own responses whilst talking to the press or follow those shown on the teleprompter. After you step off the stage, Oswald Cobblepot (Penguin) will then speak whilst you are in the audience with Vicki Vale. She will stab you with her pen injecting you with the drug and reveal she is Lady Arkham. She then encourages you (Bruce) to get rid of Cobblepot. The trophy pops after the screen blacks out.

Price of Admission
Completed Chapter 1 of Episode 4 

This trophy is story related and therefore cannot be missed.

Shortly into the chapter, one of the other inmates (The Joker) will enter your room and beat up the two inmates who are attacking you. Dr Joan Leland will enter the room shortly afterwards and ask what happened, then offer to transfer you to a new room. The trophy pops after Leland introduces you to The Joker, who is simply referred to as ‘John Doe’.

A Serious House
Completed Chapter 2 of Episode 4 

This trophy is story related and therefore cannot be missed.

Later in the chapter, The Joker will create a diversion so that you are able to get to the phone and make a call to get yourself out of the asylum. You can either decide to stop the fight he causes by pressing , or go directly to the phone by pressing .

Stopping the fight:

This will trigger a short QTE, which is , then to constrain Zsasz. He will then punch you and knock you out when you let him go. The trophy pops when the screen blacks out.


Using the phone:

Unlike the fight, there are no QTE’s linked to this choice, only a decision to be made between calling either your lawyers or Gordon. Whichever you decide, the call you make is only brief. The trophy pops when the screen blacks out.

Home Sweet Home
Completed Chapter 3 of Episode 4 

This trophy is story related and therefore cannot be missed.

Later into the chapter after having left the asylum, you will be in the Batcave with Alfred and Lucius. After examining both the ‘Drug Molecule’ and ‘DNA Clean’, you will then need to create an antidote by matching the 3 strands and rotating them to match the Key Image shown on the left. Press / to switch between each strand and / to rotate each strand.

Bottom strand, press twice.
Top-right strand, press twice.
Top-left strand, press once.

Move the cursor and press to grab the antidote. Move right to then inject yourself with the antidote. You will then leave the Batcave and head to Gotham Heights to visit the Vale residence. Move forward when inside to discover Mrs Vale dead on the floor. Mr Vale will also be found deceased in the Pantry. You will need to walk around the house to examine several clues, then link them together.

The 4 links between all the clues are:

Syringe + Neck Wound
Knife + Hair
Belt Buckle + Wall Indentation
Logo + Family Photo

You’ll hear movement in the house afterwards, press on the stairs to scan for a heat signature then press to remove the hidden panel. You will find the boy in the family photo hiding under the stairs. Shortly afterwards, a drone controlled by Cobblepot will start shooting at you through the windows. Press + to shield the boy. Press to evade, then aim the cursor and press to throw a batarang. Aim again and press . Press then to finally destroy the drone. The trophy pops shortly after Gordon arrives at the scene.
 

Back to Business
Completed Chapter 4 of Episode 4 (1) 

This trophy is story related and therefore cannot be missed.

You will be back in the Batcave examining your device. Press to remove the ‘Exterior Casing’. Move to rotate the device and then examine the back and side panels by pressing . Then rotate back to front and examine the circuit board with . You will then speak with Alfred and Lucius about Cobblepot (Penguin) and how he could possibly take complete control of your tech with his hacking. Alfred will then show you a report of Harvey on the news, announcing he is seizing the Wayne Estate. You then decide to pay Harvey a visit, choosing either to go as Batman by pressing , or as Bruce by pressing . The trophy pops after you have decided who you will be going as.

Another Night at the Office
Completed Chapter 5 of Episode 4 

This trophy is story related and therefore cannot be missed.

If you went as Batman:

After having a discussion on the rooftop and Harvey gives the go ahead for a city block to be blown up, you will grab and hold Harvey over the edge of the building to find out where Gordon is. You’ll then jump off the building and glide towards Crime Alley. When you arrive, Gordon is being held at gunpoint. Press then to take out both the armed guards. You’ll have a brief conversation with Gordon then you’ll be in the Batmobile. Press to prevent a hack. You will then need to decide whether to go to Wayne Enterprises by pressing , or Wayne Manor by pressing . The trophy pops after you have chosen your destination.


If you went as Bruce:

After having a discussion on the rooftop and Harvey gives the go ahead for a city block to be blown up, he will have armed guards come and take you away to shoot you in an alleyway. One guard bottles it and gets shot by his colleague. Press to assault the guard, Gordon will then shoot him and uncuff you. You’ll have a brief conversation with Gordon then you’ll be in the Batmobile. Press to prevent a hack. You will then need to decide whether to go to Wayne Enterprises by pressing , or Wayne Manor by pressing . The trophy pops after you have chosen your destination.

The Good, the Bat, and the Ugly
Completed Chapter 6 of Episode 4 

This trophy is story related and therefore cannot be missed.

If you went to Wayne Enterprises:

When you arrive, there will be armed guards and a drone patrolling. Press to take out the first guard. Press then to make a dash for the elevator then press to grapple-gun to the top. Press to take out the next guard. Aim your cursor and press to take out the drones that followed you up the elevator shaft.

You will then enter your old office with Cobblepot, goons and drones. After a short while, you will be able to examine and link Cobblepot and the goons for take-downs. Cobblepot will then decide it's time to kill you. Aim your cursor on the chair and press took take out the first goon, then press to take out the other. Then press +, then again to punch Cobblepot as you are both falling down the shaft.

You will then engage in a fist fight with Cobblepot, after he puts on some suited arms. Press , , , , + then . Press to grab the wrench, then press , , , +, , , +, , , , , +, +, + then finally +. You can then decide to either knock him out by pressing , or restrain him with . Afterwards, press + to smash up the gadget on the side. Guards will then find Cobblepot hanging upside-down in the stairwell. You will then briefly see Wayne Manor up in flames, with Harvey laughing. The trophy pops shortly afterwards.


If you went to Wayne Manor:

Harvey and armed guards will enter the manor, with Alfred also inside aiming a gun back at them. You will be controlling a drone, press to examine the right enforcer then press to link him with a takedown. The drone will then be hacked and fall to the floor, you’ll therefore emerge and attack the enforcers yourself. Press to take out the first one, Alfred will then shoot the other. You will then jump down the staircase and confront Harvey. You'll then have a QTE sequence when attacking the enforcers and Harvey, these are as follows:

, , , , , , then quickly aim your cursor to the top-left of the screen where the banister is and press to grapple-gun across. Then press , , then . You will take a shot to the leg then be restrained on the ground by the enforcers. Alfred then shoots Harvey in the arm. Move the cursor onto your arm and press then press to throw a batarang at Harvey's gun. Press , , , +, then finally to slam Harvey into the ground.

Gordon will shortly arrive and Harvey will be arrested. You can choose to either put him in prison by pressing , or send him to Arkham by pressing . You'll then be back in the Batcave, only to find all of your systems are being severely hacked by Cobblepot. Aim your cursor and press to throw a batarang to shut everything down. The trophy pops shortly afterwards.

Loose Ends
Completed Chapter 1 of Episode 5 (1) 

This trophy is story related and therefore cannot be missed.

Penguin intro:

You will need to save hostages from the Children of Arkham. Press to catch the falling hostage. You'll then engage in combat, press , aim the cursor and press , +, , , then you'll get stunned in the trap. Press , , +, aim the cursor and press then finally +. The trophy pops after the commissioner dies and you leave the area.


Harvey intro:

Gordon will be on the rooftop with 3 armed guards. Press to throw a batarang. Press then aim your cursor and press . Then press + to take out the last two guards. After a brief chat with Gordon afterwards, the trophy will pop.

Revelations
Completed Chapter 2 of Episode 5 

This trophy is story related and therefore cannot be missed.

You'll be in the Batcave. Press on the Lady Arkham File then select each of the 3 pieces of evidence, then press to back out. Both the Codex and Gotham feed are offline following the Penguin intro. Finally, press on Wayne CEO Login. Open all 4 folders and read their contents. Opening the Surveillance folder will unlock a 5th folder, Security. Read this section also. Afterwards, press to back out and select the Lady Arkham File again. Press to unlock the Vicki Vale Gazette then examine the additional 2 pieces of information. The trophy pops when the holographic map appears.

On the Trail
Completed Chapter 3 of Episode 5 

This trophy is story related and therefore cannot be missed.

Later into the chapter, you will need to walk around examining clues by pressing , then link them to find out what happened to Alfred. The 3 links between all the clues are:

Pool Cue+ Blood Splatter
Scuff Mark + Broken Shelf
Fireplace + Fire Poker

The trophy pops shortly after you link the 3rd pair and you summarise what happened.

The Legacy
Completed Chapter 4 of Episode 5 

This trophy is story related and therefore cannot be missed.

After discovering the 'torture chamber' underneath the basement in the Vale residence, you'll need to examine the items and chalk drawings inside it. You'll discover that Vicki was kept in here as a child. After linking the left and right drawings on the wall, you will then make your way to Arkham Asylum. Press to take out the guard. You'll then encounter Lady Arkham (Vicki). The trophy pops shortly afterwards.

Executive Decision
Completed Chapter 5 of Episode 5 

This trophy is story related and therefore cannot be missed.

Later into the chapter, you will be underneath Arkham Asylum with Lady Arkham, who will be hiding from you. After walking forward with , press + to evade a booby-trap. After moving forward again, press + to evade a second booby-trap. You'll then see Lady Arkham. Press to evade the falling ceiling. You'll then find Alfred in a candle-lit room. Press to evade an attack. You will then need to decide whether to remove Cowl or Attack Vicki. The trophy pops after you press either or .

A New Day in Gotham
Completed Chapter 6 of Episode 5 

This trophy is story related and therefore cannot be missed.

In this final chapter, you will need to decide whether to support Commissioner Gordon as either Batman (by pressing ), or as Bruce (by pressing ).

If you went as Batman:

When Gordon is giving his speech, a vehicle will drive towards him in an assassination attempt. Press to jump down and push him out the way then press + to knock the person out. The trophy will pop shortly afterwards.

If you went as Bruce:

When you are speaking at the podium, a vehicle will drive towards you in an assassination attempt. Press to dive out of the way, then + to knock the person out. The trophy will pop shortly afterwards.


 
 
 
Game Info
Developer:
Telltale Games
Publisher:
Telltale Games
Genre:

Release:

US August 02, 2016
Europe August 02, 2016
Japan August 02, 2016

Players: 1
ESRB: Mature
Collection:929
Wishlist:46
 
 
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